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UNIVERSIDAD DE GUAYAQUIL FACULTAD DE FILOSOFÍA, LETRAS
Y CIENCIAS DE LA EDUCACIÓN SISTEMA DE EDUCACIÓN
SUPERIOR PRESENCIAL CENTRO UNIVERSITARIO: MATRIZ
GUAYAQUIL
PROYECTO EDUCATIVO
PREVIO A LA OBTENCIÓN DEL TÍTULO DE
LICENCIADO EN CIENCIAS DE LA EDUCACIÓN
MENCIÓN: INGLÉS
TEMA:
LUDIC ACTIVITIES TO IMPROVE SPEAKING SKILLS IN STUDENTS
PROPUESTA:
DIDACTIC GUIDE WITH ORAL INTERACTIVE GAMES
AUTORES
YAGUAL SARASTI SULIMA VIRGINIA
FIGUEROA MORAN ALEXANDRA IVONNE
CONSULTOR:
MSc. LARRY TORRES
GUAYAQUIL, 2017
FACULTAD DE FILOSOFÍA, LETRAS Y CIENCIAS DE LA EDUCACIÓN
SISTEMA DE EDUCACIÓN PRESENCIAL
CENTRO UNIVERSITARIO: MATRIZ GUAYAQUIL
FIRMA DE AUTORIDADES
MSc. Silvia Moy-sang Castro MSc. José Zambrano García
DECANA SUBDECANO
Msc. Jacinto Calderón Vallejo Ab. Sebastián Cadena Alvarado
DIRECTOR DE CARRERA SECRETARIO GENERAL
Guayaquil, 19 de junio del 2016
MSc
SILVIA MOY-SANG CASTRO, Arq.
DECANO DE LA FACULTAD DE FILOSOFÍA,
LETRAS Y CIENCIAS DE LA EDUCACIÓN
Ciudad.-
AUTORIZACION LEGAL
Para los fines legales pertinentes comunico a usted que los derechos
intelectuales del proyecto educativo con el tema: Diseñó y ejecutó del
proyecto educativo con el Tema:
―INFLUENCE OF LUDIC ACTIVITIES TO IMPROVE SPEAKING SKILLS
IN STUDENTS"
Pertenecen a la Facultad de Filosofía, Letras y Ciencias de la Educación.
Atentamente,
Yagual Sarasti Sulima Virginia Figueroa Moran Alexandra Ivonne
C.I. 0920091121 C.I 0920128832
UNIVERSIDAD DE GUAYAQUIL
FACULTAD DE FILOSOFÍA, LETRAS Y CIENCIAS DE LA EDUCACIÓN
SISTEMA DE EDUCACIÓN PRESENCIAL
CENTRO UNIVERSITARIO: MATRIZ GUAYAQUIL
PROYECTO
―INFLUENCE OF LUDIC ACTIVITIES TO IMPROVE SPEAKING SKILLS
IN STUDENTS OF EIGHTH YEAR OF BASIC GENERAL EDUCATION
SCHOOL‖
APROBACION DEL TRIBUNAL
………………………………
Tribunal No 1
……………………… ………………………
Tribunal No 2 Tribunal No 3
Yagual Sarasti Sulima Virginia Figueroa Moran Alexandra Ivonne
C.I. 0920091121 C.I 0920128832
EL TRIBUNAL EXAMINADOR OTORGA
AL PRESENTE TRABAJO
LA CALIFICACIÓN DE:
EQUIVALENTE A:
CALIFICACION DEL TRIBUNAL
______
DEDICATION
I dedicate this work to my parents for all their efforts and
unconditional support for backing me and be with me forever, for they did
not let me decay in the most difficult moments.
Sulima Yagual
DEDICATION
I dedicate this work to my parents for all their efforts and unconditional
support for backing me and be with me forever.
Alexandra Figueroa
ACKNOWLEDGMENT
My gratitude to God for giving me the existence and his light on the
path that allows me now finish my career. To my family for their
unconditional love and support, my strength and temperance. To the life for
the learned and accomplished.
Sulia Yagual
ACKNOWLEDGMENT
I thank God for blessing me with wisdom and for keeping me and always
laughing and giving me abundant life, and my parents who are the
engine that helps me to continue forward.
Alexandra Figueroa
TABLE OF CONTENTS
FIRMA DE AUTORIDADES .......................................................................2
APROBACION DEL TUTOR......................................................................3
AUTORIZACION LEGAL ...........................................................................4
APROBACION DEL TRIBUNAL ................................................................5
CALIFICACION DEL TRIBUNAL ...............................................................6
DEDICATION ............................................................................................7
DEDICATION ............................................................................................8
ACKNOWLEDGMENT...............................................................................9
ACKNOWLEDGMENT.............................................................................10
Table of contents .....................................................................................11
Tables......................................................................................................18
graphics ...................................................................................................19
REPOSITORIO NACIONAL EN CIENCIA Y TECNOLOGÍA ....................21
REPOSITORIO NACIONAL EN CIENCIA Y TECNOLOGÍA ....................22
ABSTRACT .............................................................................................23
INTRODUCTION .......................................................................................1
CHAPTER ONE.........................................................................................2
THE PROBLEM .........................................................................................2
1.1. Context of investigation ...................................................................2
1.2. Problem of investigation ..................................................................2
1.3. Causes ............................................................................................3
1.4. Problem formulation ........................................................................4
1.5. Objectives of investigation ...............................................................4
1.5.1. General objective ......................................................................4
1.5.2. Specific objectives ....................................................................4
1.6. Research questions.........................................................................5
1.7. Justification .....................................................................................5
CHAPTER II ..............................................................................................9
THE THEORETICAL FRAMEWORK .........................................................9
2.1. Context of the Research ..................................................................9
2.2. Epistemologic foundation ..............................................................14
2.3. What is a ludic activity? .................................................................14
2.3.1. Types of ludic activities ...........................................................16
2.3.1.1. Storytelling .......................................................................16
2.3.1.2. Guessing games ..............................................................17
2.3.1.3. Board games ....................................................................17
2.3.1.4. Card games......................................................................17
2.3.1.5. Individual games ..............................................................18
2.3.1.6. Puzzles ............................................................................18
2.3.1.7. Spelling games .................................................................18
2.4. Factors for selecting ludic activities ...............................................18
2.4.1. Purpose ..................................................................................19
2.4.2. Group size ..............................................................................19
2.4.4. Personalization of activities .....................................................20
2.5. Classroom management ...............................................................21
2.5.1. Role of the teacher .................................................................21
2.5.2. Motivational strategies ............................................................22
2.5.3. Creating lesson stages ...........................................................23
2.5.4. Different student grouping .......................................................23
2.5.5. Seating arrangements.............................................................23
2.5.6. Feedback and correction ........................................................25
2.6. Speaking skills ..............................................................................26
2.6.1. Pronunciation ..........................................................................27
2.6.2. Grammar ................................................................................28
2.6.3. Vocabulary..............................................................................28
2.6.4. Fluency ...................................................................................29
2.7. Components of speaking effectiveness .........................................29
2.7.1. Gramatical competence ..........................................................29
2.7.2. Discourse competence ...........................................................30
2.7.3. Sociolinguistic competence .....................................................30
2.7.4. Strategic competence .............................................................30
2.8. Strategic factors for developing speaking activities .......................31
2.8.1. Cognitive factors .....................................................................31
2.8.2. Affective factors ......................................................................32
2.8.3. Performance factors................................................................32
2.9. Criteria for speaking activities........................................................33
2.9.1. Productivity .............................................................................33
2.9.2. Purposefulness .......................................................................34
2.9.3. Interactivity .............................................................................34
2.9.4. Challenge ...............................................................................34
2.9.5. Safety .....................................................................................34
2.9.7. Evaluation ...............................................................................35
2.10. Linguistic foundation....................................................................36
2.11. Sociological foundation................................................................37
2.12. Pyschological foundation .............................................................37
2.12.1. Learning styles......................................................................39
2.12.2. Zone of proximal development ..............................................40
2.12.3. Piaget’s stages of development ............................................40
2.13. Pedagogical foundation ...............................................................41
2.14. Philosophical foundation..............................................................41
2.15. Legal foundation ..........................................................................42
CHAPTER THREE ..................................................................................45
METHODOLOGY, PROCESS, ANALYSIS AND DISCUSSION OF
RESULTS ................................................................................................45
3.1. Methodological design...................................................................45
3.2. Types of research..........................................................................46
3.2.1. Exploratory research ...............................................................46
3.2.2. Descriptive research ...............................................................46
3.2.3. Explanatory research ..............................................................46
3.2.4. Correlational research.............................................................47
3.2.5. Purposeful research ................................................................47
3.3. Population and sample ..................................................................47
3.4. Operationalization of variables ......................................................49
3.4.1. Independent variable ..............................................................49
3.4.2. Dependent variable .................................................................50
3.5. Research methodology .................................................................51
3.5.1. Inductive-deductive .................................................................51
3.5.2. Historical – comparative..........................................................52
3.6. Empirical techniques and research instruments ............................52
3.6.1. Observation sheet...................................................................52
3.6.1. Teacher’s interview .................................................................53
3.6.2. Oral test ..................................................................................53
3.6.3. Student’s survey .....................................................................53
3.7. Analysis and interpretation ............................................................54
3.7.1. Observation sheet...................................................................54
3.7.1.1. Speaking strategies in class .............................................55
3.7.1.2. Level of speaking skills .....................................................55
3.7.1.3. Use of ludic activities in speaking activities.......................55
3.7.1.4. Didactic material to develop speaking skills ......................55
3.7.1.5. Pedagogical strategies in class ........................................55
3.7.1.6. Motivational strategies ......................................................56
3.7.1.7. Technological devices in classroom .................................56
3.7.1.8. Physical environment .......................................................56
3.7.1.9. Group seating arrangements ............................................56
3.8. Teacher’s interview .......................................................................57
3.8.1. Analysis of teacher’s interview ................................................59
3.9. Oral test ........................................................................................60
3.9.1. Analysis of oral test.................................................................61
3.9.1.1. Playing cards....................................................................61
3.9.1.2. Fluency ............................................................................62
3.9.1.3. Grammar ..........................................................................62
3.9.1.4. Vocabulary .......................................................................63
3.9.1.5. Pronunciation ...................................................................63
3.10. Survey .........................................................................................64
3.10.1. Statement 1: Ludic activities represent a useful tool to develop
speaking skills ..................................................................................65
3.10.2. Statement 2: Social language games help to learn English
language in funny way ......................................................................66
3.10.3. Statement 3: Individual activities are necessaries to enhance
personal performance .......................................................................67
3.10.4. Statement 4: Ludic activities in group allow to have a better
development in speaking proficiencies .............................................68
3.10.5. Statement 5: Speaking skills can be improved through
innovative speaking techniques ........................................................69
3.10.6. Statement 6: Motivational activities will help to the students to
increase the interest in learning English language ............................70
3.10.7. Statement 7: Deficient pedagogical strategies affect the
performance of speaking skills..........................................................71
3.10.8. Statement 8: Speaking skills should be taught using didactic
material personalized depending on student’s interest......................72
3.10.9. Statement 9: Use of technology facilitates to the teacher the
teaching-learning process .................................................................73
3.10.10. Statement 10: A didactic guide focused on ludic activities will
help to the teacher to create a relaxing environment in order to
encourage to the students to speak in English ..................................74
3.11. Chi-squared test ..........................................................................75
3.12. Correlation between Ludic activities and speaking skills ..............77
3.13. Conclusions.................................................................................78
CHAPTER IV ...........................................................................................80
DIDACTIC GUIDE WITH ORAL INTERACTIVE GAMES .........................80
4.1. Justification ...................................................................................80
4.2. General objective ..........................................................................80
4.3. Specific objectives .........................................................................80
4.4. Theoretical aspects .......................................................................81
4.4.1. Epistemologic aspect ..............................................................81
4.4.2. Linguistic aspect .....................................................................81
4.4.3. Sociological aspect .................................................................81
4.4.4. Psychological aspect ..............................................................82
4.4.5. Pedagogical aspect.................................................................82
4.4.6. Philosophical aspect ...............................................................82
4.4.7. Legal aspect ...........................................................................83
4.5. Feasibility of application ................................................................83
4.5.1. Financial feasibility..................................................................83
4.5.2. Legal feasibility .......................................................................83
4.5.3. Human feasibility ....................................................................84
4.5.4. Political feasibility....................................................................84
4.6. Description ....................................................................................84
4.7. Table of contents ...........................................................................85
4.8. Conclusion ....................................................................................86
References ................................................................................................1
BIBLIOGRAPHY ........................................................................................4
ANEXOS ...................................................................................................1
LETTER TO THE SCHOOL .......................................................................1
ANTIPLAGIARISM RESULTS ...................................................................2
OBSERVATION SHEET ............................................................................3
TEACHER’S INTERVIEW..........................................................................4
ORAL TEST...............................................................................................5
STUDENT’S SURVEY ...............................................................................6
PICTURES ................................................................................................7
DIDACTIC GUIDE WITH ORAL INTERACTIVE GAMES .........................10
AUTORIDADES...................................................................................... XII
CONTRIBUTORS .................................................................................. XIII
JUSTIFICATION .................................................................................... XIV
CONTENTS............................................................................................ XV
GENERAL OBJECTIVE......................................................................... XVI
SPECIFIC OBJECTIVES ...................................................................... XVII
TABLE OF CONTENTS....................................................................... XVIII
Can you tell a story? ..................................................................................2
Let’s play Pictionary ...................................................................................7
What do I know about? ............................................................................12
Playing cards ...........................................................................................16
Let’s play puzzles ....................................................................................19
Hangman game .......................................................................................23
Bibliography .............................................................................................27
TABLES
Table 1: Three types of epistemology ......................................................14
Table 2: Criteria for speaking evaluation ..................................................35
Table 3: Analytic scale for speaking evaluation........................................36
Table 4: Three social aspects ..................................................................37
Table 5: Population and sampling ............................................................48
Table 6: Independent variable .................................................................49
Table 7: Dependent variable ....................................................................50
Table 8: Observation sheet ......................................................................54
Table 9: Oral test .....................................................................................60
Table 10: Fluency ....................................................................................62
Table 11: Grammar..................................................................................62
Table 12: Vocabulary ...............................................................................63
Table 13: Pronunciation ...........................................................................63
Table 14: Survey .....................................................................................64
Table 15: Statement 1 .............................................................................65
Table 16: Statement 2 .............................................................................66
Table 17: Statement 3 .............................................................................67
Table 18: Statement 4 .............................................................................68
Table 19: Statement 5 .............................................................................69
Table 20: Statement 6 .............................................................................70
Table 21: Statement 7 .............................................................................71
Table 22: Statement 8 .............................................................................72
Table 23: Statement 9 .............................................................................73
Table 24: Statement 10 ...........................................................................74
Table 25: Chi- squared test 1...................................................................75
Table 26: Chi-squared test 2....................................................................75
Table 27: Chi-squared test 3....................................................................75
Table 28: Chi-squared test 4....................................................................76
Table 29: Financial feasibility ...................................................................83
Table 30: Table of contents .....................................................................85
GRAPHICS
Figure 1: Motivational strategies ..............................................................22
Figure 2: Seating arrangements...............................................................24
Figure 3: Stages of development .............................................................40
Figure 4: Statement 1 ..............................................................................65
Figure 5: Statement 2 ..............................................................................66
Figure 6: Statement 3 ..............................................................................67
Figure 7: Statement 4 ..............................................................................68
Figure 8: Statement 5 ..............................................................................69
Figure 9: Statement 6 ..............................................................................70
Figure 10: Statement 7 ............................................................................71
Figure 11: Statement 8 ............................................................................72
Figure 12: Statement 9 ............................................................................73
Figure 13: Statement 10 ..........................................................................74
Figure 14: Chi-squared test graphic .........................................................76
Figure 15: Correlations ............................................................................77
Figure 16: tutoring from MSc Larry Torres..................................................9
Figure 17: Checking the whole thesis ........................................................9
REPOSITORIO NACIONAL EN CIENCIA Y TECNOLOGÍA
FORMA DE REGISTRO DE TESIS
Tema: La influencia de las actividades lúdicas en la mejora de la expresión oral subtema: Guía didáctica con juegos interactivos orales
AUTHOR / S : Sulima Yagual Alexandra Figueroa
TUTOR: MSc. Larry Torres
INSTITUCIÓN: Universidad de Guayaquil FACULTAD: Facultad de Filosofía, Letras y Ciencias de la Educación
CARRERA: Lenguas y Lingüística
FECHA DE PUBLICACIÓN: No. DE PÁGS: 164
TÍTULO OBTENIDO: Licenciatura Lengua Inglesa y Lingüística
ÁREAS TEMÁTICAS: Lengua Inglesa, pedagogía y didáctica
PALABRAS CLAVE: Actividades lúdicas, expresión oral, apoyos visuales
RESUMEN: Este estudio científico buscó medir la influencia de las actividades lúdicas en inglés de habilidad de los
estudiantes de habla. Esta tesis estudia cómo las actividades lúdicas pueden beneficiar a los estudiantes para
lograr la comunicación, algunos instrumentos de investigación se aplicaron a 35 estudiantes. En este caso,
se aplicaron estos instrumentos: una hoja de observación para determinar cómo se desarrollan las clases,
una entrevista con el maestro para saber más sobre las estrategias y las técnicas utilizadas en la clase,
una encuesta a los estudiantes conocer varias características educativas y una prueba oral en el que se
evaluó la habilidad del habla y sus características que muestra una marcada dificultad para hablar en clase.
Además, esta tesis tiene en cuenta varios aspectos que mejoren la habilidad del habla a través de
actividades lúdicas como lingüística, psicológica, pedagógica, bases filosóficas que compartir diferentes
puntos de vista de los investigadores, teóricos y profesores SLA con el fin de obtener un aprendizaje
integrador proceso para beneficiar no sólo a los estudiantes sino también profesores. Por lo tanto, se ha
creado una guía didáctica con juegos interactivos orales
No. DE REGISTRO (en base de datos): No. DE CLASIFICACIÓN:
DIRECCIÓN URL (tesis en la web):
ADJUNTO PDF: X
x SI NO
CONTACTO CON AUTOR/ES Teléfono:
E-mail:
CONTACTO EN LA INSTITUCIÓN: Nombre: Secretaría de la Escuela de Lenguas y Lingüística
Teléfono: (04)2294888 Ext. 123
E-mail: [email protected]
REPOSITORIO NACIONAL EN CIENCIA Y TECNOLOGÍA
THESIS REGISTRATION FORM
Title: Influence of ludic activities to improve speaking skills subtitle: Didactic guide with oral interactive games
AUTHORS: Sulima Yagual Alexandra Figueroa
TUTOR: MSc. Larry Torres
INSTITUTION: University of Guayaquil FACULTY: Faculty of Philosophy, Letters and Science Education
CARREER: Languages and Linguistics
PUBLICATION DATE: No. PAGES: 164
DEGREE: Degree in English language and linguistics
THEME AREAS: English, pedagogy, didactics
KEY WORDS: Ludic activities, speaking skills, Visual Aids
SUMMARY: This scientific study looked for measuring the influence of ludic activities in English speaking skill of students.
This thesis studies how ludic activities can benefit students to achieve communication, some researc h
instruments were applied to 35 students. In this case, these instruments were applied: an observation sheet
to determine how the classes are developed, an interview to the teacher to know more about which strategies
and techniques used in class, a survey to students to know several educational features and an oral test in
which was evaluated speaking skills and its features showing a marked difficulty for speaking in class. In
addition, this thesis takes into account several aspects that will improve speaking skills by means of ludic
activities as linguistic, psychological, pedagogical, philosophical foundations that will share different points
of view of researchers, theorists and SLA teachers in order to obtain an integrative learning process to
benefit not only students but also teachers. Therefore, it has been created a didactic guide with oral
interactive games. No. REGISTRATION (Database): No. OF CLASSIFICATION :
URL (thesis on the web):
PDF ATTACHMENT: X
x SI NO
CONTACTO CON AUTOR/ES
Telephone: 0967371692 09
E-mail.
INSTITUTIONAL CONTACT : Name: Secretaría de la Escuela de Lenguas y Lingüística
Telephone: (04)2294888 Ext. 123
E-mail: [email protected]
UNIVERSIDAD DE GUAYAQUIL
FACULTAD DE FILOSOFÍA, LETRAS Y CIENCIAS DE LA EDUCACIÓN
SISTEMA DE EDUCACIÓN: PRESENCIAL ESPECIALIZACIÓN:
INGLÉS
ABSTRACT
This scientific study looked for measuring the influence of ludic activities in
English speaking skill of students. This thesis studies how ludic activities
can benefit students to achieve communication, some research instruments
were applied to 35 students. In this case, these instruments were applied:
an observation sheet to determine how the classes are developed, an
interview to the teacher to know more about which strategies and
techniques used in class, a survey to students to know several educational
features and an oral test in which was evaluated speaking skills and its
features showing a marked difficulty for speaking in class. In addition, this
thesis takes into account several aspects that will improve speaking skills
by means of ludic activities as linguistic, psychological, pedagogical,
philosophical foundations that will share different points of view of
researchers, theorists and SLA teachers in order to obtain an integrative
learning process to benefit not only students but also teachers. Therefore, it
has been created a didactic guide with oral interactive games.
Key words: ludic activities, English speaking skill, visual aids
1
INTRODUCTION
This investigation is based on the National Plan of Good Living
(2012) and the Common European Framework (2001) specially focused in
the English teaching-learning process. It has correlations between the
influence of the use of ludic activities and speaking skills, this influence
showed how useful are ludic activities to enhance speaking skills in
students.
This project of investigation was structured in the following form:
Chapter I: contains the problem: context of research, research problem,
formulation problems, causes, both general and specific objectives,
research questions, justification.
Chapter II: the theoretical framework that has a background studio which
mentions people who have investigated the same variables and the
theoretical basis that foundations and supporting this thesis.
Chapter III: methodology process, analysis and discussion of results which
contains: methodological design, types of research, population and sample,
operationalization of variables, research methods, techniques and tools of
research, analysis and interpretation data, Recommendations and
Conclusions.
Chapter IV: the proposal: title of the proposal, justification, objectives,
theoretical aspects, feasibility of their implementation, Description,
conclusions, bibliography, appendices.
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CHAPTER ONE
THE PROBLEM
1.1. Context of investigation
The Ecuadorian Government has designed different strategies in
order to improve the quality of English language teaching in all its levels
taking as a guide the Common European Framework to implement new
strategies to benefit the teaching process having as principal objective not
only to train teachers in new methodologies, techniques and technological
aspects, but also achieve to fortify the English communicative abilities in
students in the whole country.
This Investigation was applied using the research instruments in
students and teacher, the main objective of this research was to recognize
what was the current educational situation of this classroom in order to
determine the problem of investigation.
1.2. Problem of investigation
The problem of investigation in the classroom before mentioned was
a deficiency in speaking skills, showing a low level of communicative
abilities as fluency, pronunciation, vocabulary showing a notorious difficulty
to complete English oral activities without transmitting a clear message nor
accomplish any task assigned class by the researchers of this project of
science, another factor detected was lack of motivation from students at the
3
time to start every single activity in English language resulting to be a
decisive factor in the low performance showed during the investigation.
Besides, the teacher of the classroom had several difficulties in
developing the class because of a limited use of techniques for developing
oral activities to encourage students to have an active participation in class,
once the research instruments were applied, the teacher mentioned that
does not have didactic material focused on speaking skills in order to
develop this language ability.
This thesis has followed the guidelines proposed by the Common
European Framework (2001) in reference for languages in order to be a
support for teachers in this teaching-learning process with the objective to
develop the speaking skills in students. Therefore, it has been designed a
Didactic Guide with oral interactive activities, in which teachers will obtain
new methodologies, strategies and techniques to encourage students to
practice speaking skills in a motivating way in order to improve their
performance in English as foreign language.
1.3. Causes
Inadequate strategies to develop English speaking skills.
Deficient ludic activities to work speaking skills.
Deficiency in motivational strategies.
Lack of new pedagogical methods.
4
1.4. Problem formulation
How do ludic activities influence the speaking skills in students?
1.5. Objectives of investigation
1.5.1. General objective
Determine the influence of ludic activities in the improvement of
speaking skills through a bibliographic study, statistical analysis and field
analysis to design a didactic Guide with oral interactive activities.
1.5.2. Specific objectives
To evaluate the influence of ludic activities through a field study,
bibliographical and statistical research.
To characterize the speaking skills by means of a field study,
bibliographical and statistical research.
To design Didactic Guide with oral interactive activities to improve
English communicative abilities through an interpretation and
analysis based on the information recollected.
5
1.6. Research questions
What is the current status of students in speaking skills?
What is the current status of the teacher in speaking strategies?
Which are the theoretical bases to evaluate speaking skills from the
use of ludic activities?
What transformative proposal will allow improve the speaking skills
in the English language by means of ludic activities?
1.7. Justification
Ludic activities can be a motivational technique to encourage
students to practice speaking in class to fortify speaking skills and develops
communicative competence through this motivating techniques which
provides an efficient alternative to teach speaking.
Oral production can be difficult to develop not only for students but
also for teachers due to this communicative ability needs more motivational
factors than others language skills, that is the reason for implementing as
an orientation a Didactic Guide, this leaflet contains activities for practicing
and improving speaking skills, in all its characteristics as fluency, accuracy,
pronunciation and vocabulary, and also providing to teachers new
methodologies, strategies and techniques for teaching language in class.
This project is based on The Common European Framework (2001)
that gives ―a common basis for the elaboration of language syllabuses,
6
curriculum guidelines, examinations, textbooks, etc. across Europe‖ (p.1),
resulting to be a model to be followed for developing English languages
levels. Likewise, The Common European Framework (2001) ―describes in
a comprehensive way what language learners have to learn to do in order
to use a language for communication and what knowledge and skills they
have to develop so as to be able to act effectively‖ (p.1).
In the same way, The Common European Framework (2001)
established that the use of language for ―playful purposes often plays an
important part in language learning and development, but is not confined to
the educational domain‖ (p.55), recognizing how useful the ludic activities
can be in the teaching-learning process, it suggests the following ludic
activities examples for developing oral communication proposing in one
hand, social language games that include oral stories with mistakes, audio-
visual activities, board games, card games, charades, miming, and in the
other hand, individual activities that include puzzles, media games, verbal
joking, and advertisements.
Likewise, the constitution of the Republic of Ecuador in its fifth section
about education indicates that:
Art. 26.- La educación es un derecho de las personas a lo largo de
su vida y un deber ineludible e inexcusable del Estado. Constituye
un área prioritaria de la política pública y de la inversión estatal,
garantía de la igualdad e inclusión social y condición indispensable
para el buen vivir. Las personas, las familias y la sociedad tienen
derecho y la responsabilidad de participar en el proceso educativo
(p.27).
7
This article freely translated means that educational process is a duty
of Ecuadorian Government to provide to its all people, due to that education
is a fundamental part in citizens not only for students and teachers but also
an important requirement to achieve the ideal conditions to live in family and
in society.
In the same way, The Organic Law of Intercultural Education (2011),
Title one, in its Chapter unique about Ambit, principles and objectives,
article 2, cited that:
W. Calidad y calidez.- Garantiza el derecho de las personas a una
educación de calidad y calidez, pertinente, adecuada,
contextualizada, actualizada y articulada en todo el proceso
educativo, en sus sistemas, niveles, subniveles o modalidades; y que
incluya evaluaciones permanentes. Así mismo, garantiza la
concepción del educando como el centro del proceso educativo, con
una flexibilidad y propiedad de contenidos, procesos y metodologías
que se adapte a sus necesidades y realidades fundamentales.
Promueve condiciones adecuadas de respeto, tolerancia y afecto,
que generen un clima escolar propicio en el proceso de aprendizajes;
Quality and kindness in education is right that Ecuadorian people
must have in all its levels where teachers have to be well-prepared in order
to accomplish the teaching-learning process with best quality standards and
adequate methodologies where students will be the main beneficiaries
obtaining an education according to their needs promoting moral and social
values in order to generate an appropriate school environment.
8
Additionally, this thesis is supported on the objective 4.4, Paragraph
―A‖ of National Plan of Good Living (2013), establishing that ―Fortalecer los
estándares de calidad y los procesos de acreditación y evaluación en todos
los niveles educativos, que respondan a los objetivos del Buen Vivir, con
base en criterios de excelencia nacional e internacional‖ (p.170), which
freely translated means that Ecuadorian Government is compromised to
raise the quality of education in all its levels by means of evaluations to
educational institutions and also to English teachers in order to reach those
high levels standards proposed by Ecuadorian Ministry of Education
through National English Curriculum Guidelines (2013) in order to ―align the
English curriculum to standards like the Common European Framework of
Reference: Learning, teaching, assessment (CEFR)—which is
internationally recognized and provides a common basis for the elaboration
of language curriculum guidelines and syllabi‖ (p.3), to reach those
international standards of quality in education. Besides, this project is also
based on Matrix of tensions and problems in the context of sustainable
habitat in the education axis, problems related to Zone 5 that refers to
improve the quality of education in this zone for including to all people
corresponding to this zone to the process of education and sharing
knowledge.
Consequently, the direct beneficiaries of this educational project are
students, because these students will improve their speaking skills through
the motivating oral activities that contains this Didactic Guide. Likewise, the
indirect beneficiaries are the teachers of Basic General Education School,
because they will use this Didactic Guide with oral interactive games in
order to improve the teaching-learning process using new pedagogical and
didactic techniques to teach English speaking skills
9
CHAPTER II
THE THEORETICAL FRAMEWORK
2.1. Context of the Research
Richards and Renandya (2002) expressed that the speaking skills
have a big percentage of foreign language learners that aim to develop
these skills, because this language skill is very complex and needs much
practice, for this reason the development of a foreign language can result
hard for foreign language learners because of an inadequate use of social
interactions that are required to develop this communicative proficiency.
In addition, Richards and Renandya (2002) cited that ―by and large,
using audiovisual stimuli brings sight, hearing, and kinesthetic participation
into interplay, which gets students across the gulf of imagination into the
―real experience‖ in the first place. Meanwhile, the task-oriented activities
give students a purpose to talk‖ (p.210). This is a strong reason why some
methods of teaching started to use in its curriculum the ludic activities in
order to create better educational stages for foreign language learners.
Important factors as motivation, self-esteem, confidence and an active
participation in speaking activities in classrooms to achieve the learning
process in an effective, integrative, entertained and meaningful way.
Zainuddin, Yahya, Morales and Ariza (2010) affirmed that the main
purpose of the communicative approach is to improve the communication
in foreign language learners by means of exposing students to interact in
social contexts focusing on practicing the target language and negotiating
meanings required where speaking activities are worked by playful
10
language games, information activities and social interactions. This method
was developed by Robert Lang in 1970 who mixed two factors, the
paradigm of emotional life and pshycoanalysis, also Pratima (2010)
expressed that ―Chomsky rejected behaviouristic theory of habit formation.
He said that human beings have faculty of creativity to generate infinite
number of sentences. Besisdes this, he said that structures couldn’t do
justice to the meaning‖ (p.39).
In the same way, Zainuddin, Yahya, Morales and Ariza (2010)
propose the next theoretical premises:
1. The communication principle: the acquisition of foreign language
must be promoted by communication activities
2. The task-principle: real-world tasks encourage the foreign language
acquisition.
3. The meaningfulness principle: the use of meaningful language will
engage students to develop speaking activities.
Pratima (2010) expressed that ―this approach is still very popular and
the textbooks are designed for this and different techniques are develop to
make it effective. The teacher can use an eclectic method to cater to the
needs of the learners‖ (p.40).
11
Likewise, Zainuddin, Yahya, Morales and Ariza (2010) expressed
that Suggestopedia was developed by Bulgarian psychiatrist Lozanov
(1982) ―who wanted to eliminate the psychological barriers that people have
to learning. It uses drama, art, physical exercise, and desuggestive–
suggestive communicative psychotherapy as well as the traditional modes
of listening, speaking, reading, and writing to teach a second language‖
(p.65).
Additionally, this method is able to create a relaxed environment that
benefits the English learning where the main goal of this method is to
encourage students to practice their English communicative competence by
means of social interactive activities making that the psychological locks
imposed by students and their natural fear to participate in classes
decreases in order to achieve that students obtain self-esteem required to
improve their speaking skills.
Suggestopedia, is great method to implement ludic activities as
―drama, songs, and games provides for much practice, yet in a less-
threatening and more enjoyable fashion. As in the ALM, dialogues are
employed, but they are presented in an enhanced fashion through creative
dramatics‖ (Zainuddin, Yahya, Morales and Ariza, 2010, p.66). This method
is advisable to use for developing speaking skills through creative activities
as games, guessing activities. Moreover, Salazar and Villamil (2012) made
a research to study how the implementation of games in classrooms
influence in English speaking skill of Fourth year in Public School Remigio
Antonio Cañarte located in Pereira, Colombia, after of applying the empiric
techniques the researchers could notice huge deficiencies in speaking skills
and a notorious deficiency in games and ludic activities to develop
communication skills of the students of this institution.
12
Therefore, the researchers after applying the research instruments in
order to evaluate quantitative and qualitative to the students concluded the
following aspects:
1. The students felt very comfortable using ludic activities as games,
stories, jokes and other speaking activities.
2. The students wanted to participate in every speaking activity that the
researchers applied in the classroom.
3. Motivation was very notorious in those students making easier the
process of collecting data and also making an relaxed environment
for them.
4. The feeling toward the speaking activity was becoming in a positive
attitude in some students that showed fear and anxiety at the
beginning of the ludic activity.
Similarly, in Ecuador has been researched and studied this theme in
order to understand a bit more how the ludic activities can influence in
speaking skills in English language learning in all the educational units of
this country, additionally, in National repositories can be found a lot of thesis
about this theme.
Ortega (2012) made a research about how the ludic activities in
classrooms influence in English speaking skill of Second year of Basic
Education of South American pensioner, Quito, Ecuador, after applied the
13
research instruments, the researcher detected deficiencies in speaking
skills in all its qualities and a notorious deficiency in ludic activities to
develop speaking proficiencies of the students of this institution. In addtion,
the researcher after applied the research instruments for evaluating in a
quantitative and qualitative way to the students concluded the following
aspects:
1. The teacher of the classroom did not use to apply ludic activities to
enhance speaking skills in these students.
2. The students showed preference to work speaking activities by
means of ludic activities.
3. The students expressed in the survey that the ludic activities help
them to develop speaking proficiencies and cognitive abilities.
4. The motivation increased to high levels when ludic activities were
applied.
5. It is concluded also that students learned better by using learning
styles as kinesthetic, visual and auditory.
Therefore, different investigations dealt in this background are
closely related with this project of science, because all of them refer to the
variables that are going to be developed by the researchers of this thesis,
making possible to have a valuable information about how this problem of
investigation has been researched through years for different authors in
different countries around the world and helping to the authors look for an
innovative solution.
14
2.2. Epistemologic foundation
Fermoso (2009) states that epistemology is a philosophical discipline
that studies everything about knowledge focusing on in human thoughts
helping to the science in many fields. According to Cerda (1998) cited by
Bernal (2010) epistemology ―is that philosophy or theory of science that
studies the principles critically, assumptions and results of the various
sciences, for the purpose of determining its origin and structure, value and
to reach a target‖ (p.25).
According to Piaget (1970) there are three types of epistemology:
Metascientific Paracientific Scientific
epistemology epistemology epistemology
this kind of epistemology has as
its starting point a reflection on science creating a theory of
knowledge
this kind of epistemology does not reflect on the
conditions of thought to create a theory of
knowledge
this kind of this kind of epistemology has its foundations in the
explanation of scientific knowledge and does not seek a general knowledge
Table 1: Three types of epistemology Source: (Bernal, 2010, p. 25)
2.3. What is a ludic activity?
Ortega (2012) expressed that ―it is understood as ludic activities to a
dimension of the development of individuals, being a constituent part of
being human. The concept of ludic is so wide, as complex, because it relates
to human need, to communicate, to feel, express and produce in humans a
range of emotions oriented entertainment, recreation leading us to enjoy,
laugh, scream and even cry, is a real generator of emotions‖ (p.8).
15
Ludic activities contain several types of activities where English
language learners can interact in a funny, integrative and entertained
activities in order to share with their classmates not only emotions and
enjoyment but also interchange knowledge during the process. According
to Ortega (2012) the playful activities involves several factors in the
development of psychosocial development, personality, moral values,
creativity and knowledge acquirement because during the process of
interaction by means of the ludic activities the learners experiment different
types of favorable situations that benefit this process that becomes in useful
tool for the teacher to encourage students to use the language through the
combination of ludic activities and speaking skills. Additionally, ludic
activities allow to open that psychological lock created by students at the
time to participate in classes due to some factors as fear, shyness, anxiety.
These negative factors set a tense environment having a direct influence to
psychological structures as cognitive, affective and emotional ones where
English learners cannot develop their real capacities in a normal level. these
activities can increase motivational levels to the point that negative ones
disappear, creating an adequate teaching-learning environment.
Hall, Murphy and Soler (2008) express that ―didactics is much more
specifically concerned with methods of teaching, and specifically of methods
of teaching subjects‖ (p.5), establishing also that didactic is focused on the
logical aspects in the teaching-learning process. Likewise, Navarro &
Piñeiro (2012) defined didactic ―as the discipline that studies techniques,
procedures, strategies, and methods to enhance the teaching process for
students to approach in a wide, deep, and significant way the knowledge in
the process of acquisition of English as a foreign language‖ (p. 234). Ludic
activities represent didactic tools in order to develop speaking skills
16
becoming in useful techniques to encourage students to have an active
participation in class.
2.3.1. Types of ludic activities
Ludic activities are different types of games to be applied in
educational field having as objective to make a bridge between education
and fun, in this way foreign language learners will feel comfortable at the
time to develop English activities and the teacher will have an useful tool in
order to facilitate the teaching process. For that reason, the authors of this
scientific project have decided to use the following ludic activities proposed
by the Common European Framework (2001) such as social language
games and individual activities. Besides, Harmer (2001) indicates that
games for educational purposes are commonly designed to be used for
encourage students to establish a communication among foreign language
learners in which learners will use the target language in social context in
groups, they will use social language activities as storytelling, guessing
games, board games and card games.
2.3.1.1. Storytelling
Kayi (2006) wrote that students will summarize a story that heard
from somebody previously, or ―they may create their own stories to tell their
classmates. Story telling fosters creative thinking. It also helps students
express ideas in the format of beginning, development, and ending,
including the characters and setting a story has to have‖ (p.1). these ludic
activities are very useful for encouraging speaking in foreign language
learners because of the social interaction with classmates. The level of the
English activity must be the appropriate level for learners in order to obtain
an adequate fluency and help to express their ideas without using
complicated words.
17
2.3.1.2. Guessing games
In teaching speaking by means of guessing games is obtained an
appropriate initial environment of the speaking activity, according to Klippel
(1994) cited by Herliani (2016) who affirmed that in these types of ludic
activities ―students are expected to be involved actively in speaking class
activity. Guessing game which is adopted from a television and radio can
create the teaching-learning activity which is based on the students’
excitement of playing game‖ (p.5).
2.3.1.3. Board games
According to Hornby (1995) cited by Suryani and Rusdi (2014)
express that board games can be defined as something or an ―instrument
that is used to attract student’s motivation to follow the teaching and learning
process because board game can make the students more focus in
learning, because they do not feel that they are forced to learn‖ (p.17), these
interactive activities help young learners be active in learning and playing.
2.3.1.4. Card games
Weaver and Stimola (2016) state that ―as the teacher makes up the
rules since they are easily customized, you can play around with all kinds of
variations on classic card games. You will hold teaching tools for
whatever vocabulary or grammar point you’re working on in class‖ (p.1),
also card games can be used to encourage speaking skills in a funny and
entertained way.
18
2.3.1.5. Individual games
These type of ludic activities are techniques very used in classrooms
because the foreign language learners develop their communication
proficiencies individually. These activities also require that the teachers
monitor during the process only facilitating instruction and observing the
learners’ development, the individual activities that can be used for basic
learners are puzzles and spelling games.
2.3.1.6. Puzzles
Bowers (2016) cites that parents and teachers ―often underestimate
the effectiveness of puzzles in teaching children skills and concepts. There
are many types of puzzles, including those that teach spatial skills, hand-
eye coordination, math, language, social science and science concepts, as
well as logic and thinking skills‖ (p.1), this type of ludic activity can be used
by teachers also for developing speaking skills in class in order to achieve
that foreign language learners enjoy the process of solving the puzzles.
2.3.1.7. Spelling games
Harmer (2001) suggests that ―spelling rules allows students to
become aware that English spelling is not quite so random as the might
think‖ (p. 197). Therefore, this kind of ludic activity is not only a well-know
technique for enhance the speaking skills in foreign language learners but
also is possible to practice pronunciation and have fun in the same time.
2.4. Factors for selecting ludic activities
According to Brown (2010) the use games or ludic activities are very
useful techniques and are involved in language production to develop
speaking skills in foreign language learners because these activities can
19
increase some essential aspects as psychological, sociological and
motivational helping students to develop their real potential. This is why
teachers need to choose the ludic activities taking into account factors as
the purpose, group size, individual work, physical environment and
personalization of the activities.
2.4.1. Purpose
In addition, Thornbury suggests that teachers need to have in mind
what will be the purpose of each speaking activity to be develop by them in
classrooms, this factor in selecting a ludic activity is fundamental in the
success of the class, these purposes must have been designed by teachers
with a prudential time to analyze the activities and language outcome to
develop during the speaking activities.
2.4.2. Group size
―Cooperative learning principles and techniques are tools which
teachers use to encourage mutual helpfulness in the groups and the active
participation of all members‖ (Richards and Renandya, 2002, p. 52),
besides, these researchers proposed in four steps how to make group
arrangements:
1. Two people are also a group.
2. Smaller groups do not require big group management skills for that
reason groups of two or three may be best option.
3. In larger groups provide more students for completing the speaking
activity where teacher will have less numbers of group to check.
4. In order to develop large activities is recommended to create
groups of four learners.
20
2.4.3. Physical environment
The physical environment defines the teacher style and has an
important role at the time to select a ludic activity because if teachers want
students feel compromise with the language acquisition, the classroom
must be configured in order to help with that objective ―for example,
organize them around tables or clusters of desks. For frequent whole-group
discussions, try a circle or U-shaped desk configuration. If you plan on an
individualized, self-paced curriculum, you might set up learning stations‖
(Shalaway, 2016, p.1). This factor is important because teachers need to
set classrooms in an appropriate way for working individually or in group,
for that physical environment should be taken into account in planning the
activities to be applied in classes.
2.4.4. Personalization of activities
One of the factors because the speaking activities are not successful
is deficient personalization of the speaking activities by teachers, many
activities are not applied having into account learners preferences as social,
sports, music, films and so on, this factor can help teachers to obtain from
foreign language learners a lot of motivation, compromise and active
participation in classes.
In addition, according to Carrasco (2011) the personalization of
activities achieves the integration of ―the teachings by establishing a system
of fundamental objectives of education, based on the process followed for
the acquisition and use of knowledge so that the subjects can contribute to
the development of skills and mental functions of the person‖ (p.56).
21
2.5. Classroom management
Harmer (2007) indicates that in order to ―manage classrooms
effectively, we have to be able to handle a range of variables. These include
how the classroom space is organized, whether the students are working
on their own or in groups and how we organize classroom time‖ (p.34), this
author expressed the influence that classroom management has for
achieving a successful activity. The teacher needs to be aware of order and
respect when arranging a class because of its arragements will depend the
success of every activity to develop including the ludic activities.
2.5.1. Role of the teacher
The role of teacher in the speaking activities is very important
because teachers are facilitators in the activity and their participation is
passive giving the opportunity that students can develop the speaking
activity in a natural way, other aspect is ―your position and the way you
organize the positions of the students in your class is of great importance‖
(Gower, Phillips and Walters, 2005, p.21).
Gower, Phillips and Walters (2005) established that students can
infer what type of activity will be developed by the way that teacher moves
in class expressing what she perceive from students:
• the teacher’s role.
• the students’ role.
• the teachers' attention.
• If teachers expect that students talk or not.
Besides, the teacher needs to give instructions of the speaking
activity clearly because ―the best activity in the world is a waste of time if the
22
students don’t understand what it is they are supposed to do‖ (Harmer,
2007, p.37), especially in beginners where it is convenient to use common
words in order the students do not lose any detail about the speaking activity
that is going to be developed.
2.5.2. Motivational strategies
Motivational strategies can help to create an increasing interest in
learning English language, according to Dörnyei and Ushioda (2011) who
proposed the following motivational strategies:
Motivational strategies
Encouraging positive self- evaluation
Creating the basic motivational
conditions
Mainting and protecting motivation
Generating student
motivation
Figure 1: Motivational strategies Source: (Dörnyei and Ushioda, 2011, p. 107)
In addtion, Dörnyei and Ushioda (2011) affirmed that ―following
through the motivational processfrom the initial arousal of the motivation to
the completion and evaluation of the motivated action seems more
reasonable than making somewhat arbitrary decisions about selecting
ceratin central themes and building the material around them‖ (p.107).
23
2.5.3. Creating lesson stages
Likewise, Harmer (2007) cites that a ―clear start to the lesson is
necessary, just as a good play starts with the rise of a curtain, or a visit to
the doctor starts when he or she asks you, now then, what seems to be the
problem?‖ (p.40), this is the reason why teachers need to create an
adequate start of the class in order catch the whole attention of learners in
order to guarantee the success of the speaking activity.
2.5.4. Different student grouping
Richards and Renandya (2002) express that group activities are
―more than just putting students in groups and giving them some thing todo.
Cooperative learning principles and techniques are tools which teachers
use to encourage mutual helpfulness in the groups and the active
participation of all members‖ (p.52). Furthermore, also group activities help
students to acquire knowledge in a meaningful way through the interaction
with their classmates. Moreover, in pair activities the foreign laguage
learners can practice together the language making dialogues, sharing
information between them or participating in an effective way becase
working speaking activities in pairs in easy and quick to organize. In
addition. individual activites are also used by teachers in which each student
can work alone and focusing in the activity that the teacher presents, some
teachers use these type of activities to obtain more concentration and less
noise from students.
2.5.5. Seating arrangements
According to Harmer (2007) ―whatever the seating arrangements in
a classroom, students can be organised in different ways: they can work as
a whole class in groups, in pairs or individually‖ (p.43). Teachers make
24
seating arrangements depending in the activity to be developed. This is also
an aspect to take into account in order to have a success communicative
practice. There are many student-seat arrangements for the classroom, and
according to Gower, Phillips and Walters (2005), these arrangements in the
classroom will determine the following things:
1. Their attitude to each other and to you
2. Your attitude to them
3. Interaction of the types of activities
Continuing with Harmer (2007) the different seating arrangements for
helping teachers to teachers take advantages to elicit the best oral
production of foreign learners.
Figure 2: Seating arrangements
Source: (Harmer, 2007, p. 43)
Harmer (2007) expresses that ―it is much easier for the teacher to
work at one table while the others get on with their own work. This is
25
especially useful in mixed-ability classes where different groups of students
can benefit from concentrating on different tasks‖ (p.42), these different
alternatives become in an excellent way to work with ludic activities.
Likewise, Harmer (2007) wrote that in a horseshoe, ―the teacher will
probably be at the open end of the arrangement since that may well be
where the board, overhead projector and/or computer are situated‖ (p.42).
Additionally, Harmer (2007), the round table in the British legends
―was specially designed so that there would not be arguments about who
was more important than who and that included the king himself when they
were in a meeting. So it is in classrooms‖ (p.42). the circle is a good seating
arrange for ludic activities. In addition, he continues expressing that orderly
rows helps to the teacher to has a ―clear view of all the students and the
students can all see the teacher in whose direction they are facing. It makes
lecturing easier, enabling the teacher to maintain eye contact with the
people he or she is talking to‖ (p.41). these arrangements will be useful for
the teacher facilitating the participation of the students and the same time
facilitating the development of the ludic activities in classes.
2.5.6. Feedback and correction
Thornbury (2005) affirmes that ―If the teacher is constantly
intervening to assist their performance, whether by providing unknown
words or correction their errors, they can hardly be said to be self-regulating‖
(p.91), considering age level of students in this research, this is an important
aspect to be considered because if teachers do not apply feedback and
correction appropiately, the students will not consolidate the knowledge that
students acquire in classes.
26
2.6. Speaking skills
Chomsky (2006) affirmes that the human language is related to a
specific kind of mental organization and not a simply level of intelligence,
that is the reason why human language is more complex faculty because a
person who acquired a language also has learned to use its system of rules
associating sounds and meanings in order to construct grammar of a
language. Likewise, Chomsky (2006) expresses that in order to acquire a
language, the learner needs to disassociate some factors that interact with
underlying competence, establishing that learners must develop the ability
to associate sounds and meanings under the rules of the target language in
order to acquire it. Besides, Krashen (1982) developed Five Hypotheses
About Second Language Acquisition that are:
The acquisition-learning distinction that refers that are two types to
develop competence in a second language, the first one explains that
language is not acquire in a conscious way by language learners, the only
conscious factor is that learners are using the language for communication,
the second types explains that language competences can be learned
refering to study the target language, according to Krashen (1982) Some
second language theorists have assumed that children acquire, while adults
can only learn. The acquisition-learning hypothesis claims, however, that
adults also acquire, that the ability to "pick-up" languages does not
disappear at puberty‖ (p.10).
Likewise, Krashen (1982) expressed that ―the natural order
hypothesis is one of the most exciting discoveries in language acquisition
research in recent years has been the finding that the acquisition of
grammatical structures proceeds in a predictable order‖ (p.12). Besides
―The Monitor hypothesis posits that acquisition and learning are used in very
27
specific ways. Normally, acquisition "initiates" our utterances in a second
language and is responsible for our fluency‖ (Krashen, 1982, p.15).
In addtion, Krashen (1982) affirmed that the input hypothesis
expresses that a language is acquired but not learned and language
learners acquire language that structures, establishing that the focal point
of this hypothesis is to acquire the target language while learning a
language is more peripheral. Finally, Krashen (1982) expressed that
affective filter hypothesis influence the second language acquisition process
by means of three categories that are motivation, self confidence, anxiety.
.
Richards & Renandya (2002) defined the speaking skill as a complex
oral ability to speak in foreign language that needs to be practiced during
much time in order to develop this communicative proficiency that it is
became in ―the single most important aspect of learning a second or foreign
language, language, and success is measured in terms of the ability to carry
out a conversation in the language" (Nunan, 2000, p.39). Besides, speaking
skills are fundamental abilities in human communication having as principal
objective to transmit messages, feelings, thoughts to other people, ―but we
know that speaking is much more complex than this and that it involves both
a command of certain skills and several different types of knowledge‖
(Thornbury, 2005, p.1), besides that speaking has some qualities to
complement this oral skill such as pronunciation, vocabulary, grammar and
grammar.
2.6.1. Pronunciation
Harmer (2007) said that ―pronunciation is the way the sentence is
spoken will also determine exactly what it means‖ (p.61), establishing that
28
a deficient pronunciation will produce a deficient communication with other
people, because ―the lowest level of knowledge a speaker draws on is that
of pronunciation‖ (Thornbury, 2005, p.24). In the same way, pronunciation
has segments ―as the name implies, are features of speech which are
importan in English are stress, intonation, and how sounds change in
connected speech‖ (Kelly, 2000, p.3).
2.6.2. Grammar
According to Geenbaun & Nelson (2009) cited that grammar is the
central aspect in a language because grammar deals with written symbols
and sounds under a set of rules in order to built a meaning helping to create
sentences for obtaining an organize communication but grammar also
studies the ―way words are chained together in a particular order, and also
of what kinds of words can slot into any one link un the chain‖ (Thornbury,
1999, p.16).
2.6.3. Vocabulary
Thornbury (2002) expressed that ―all languages have words.
Language emerges first as words, both historically, and in terms of the way
each of us learned our first and any subsequent languages‖ (p.1),
establishing that vocabulary is a set of words that language contains in order
to communicate because vocabulary is an important aspect in learning a
foreign language and offers a base for developing the four skills due to that
―without an extensive vocabulary and strategies for acquiring new
vocabulary, learners often achieve less than their potential and may be
discouraged from making use of language learning‖ (Richards & Renandya,
2002, p.255) at the time to speak in classes, it means that if a language
learner has more vocabulary will develop speaking skills in a better way.
29
2.6.4. Fluency
Sabtu (2012) affirms that ―fluency is the extent to which speakers use
the language quickly and confidently, with few hesitations or unnatural
pauses, false starts, word searches‖ (p.2), fluency is one of the qualities of
speaking skills that students should practice in classes by means of several
types of strategies and techniques because ―learning to speak fluently is
one of the greatest challenges for all language learners‖ (Pinter, 2006,
p.55).
2.7. Components of speaking effectiveness
Canale and Swain (1980) cited by Richards & Renandya (2002)
affirmed that for developing an effective speaking development is necessary
to include communicative competences as grammatical competence,
discourse competence, sociolinguistic competence and strategic
compretence in order to complement the linguistic competence making an
interaction among those competences mentioned before for elicit a better
performance in foreign language learners.
2.7.1. Gramatical competence
Richards and Renandya (2002) affirm that foreign language learners
have to know about how words and sentences are structured in order to
convey an exactly meaning, this means to understand how words are
pronounced and how sentences have its stress in different parts of it, this is
a great advantage for learners because the knowledge of this competence
will contribute for obtaining the fluency desired by foreign language learners.
30
2.7.2. Discourse competence
This competence is related to oral and interactive activities where
there are two types of discourse, formal or informal, also this competence
requires from foreign language learners have the abilities of the cohesion
and coherence that is needed to understand and produce in order to
achieve a meaningful communication. Therefore, ―effective speakers should
acquire a large repertoire of structures and discourse markers to express
ideas, show relationships of time, and indicate cause, contrast, and
emphasis‖ (Richards and Renandya, 2002, p.207).
2.7.3. Sociolinguistic competence
According to Richards and Renandya (2002) ―Knowledge of
language alone does not adequately prepare learners for effective and
appropriate use of the target language. Learners must have competence
which involves knowing what is expected socially and culturally by users of
the target language‖ (p.207), this means that foreign language learners
need to understand the sociolinguistic part of the foreign language that is
wanted to acquire because this competence has a huge influence in
communication between different cultures and social contexts.
2.7.4. Strategic competence
Richards and Renandya (2002) expressed that strategic competence
in reference to speaking ―is the ability to know when and how to take the
floor, how to keep a conversation going, how to terminate the conversation,
and how to clear up communication breakdown as well as comprehension
problems‖ (p.208), for those reasons, the foreign language learners need to
acquire this competence that can compensate the deficiencies in the other
competencies aforementioned.
31
2.8. Strategic factors for developing speaking activities
Speaking skills are the most difficult abilities to develop for foreign
language learners, because this productive skill has different types of
factors involved in its performance, some researchers have proposed the
following factors as cognitive factors, affective factors and performance
factors.
2.8.1. Cognitive factors
According to Thornbury (2005) there are four cognitive factors that
influence in the performance of foreign language learners at the time to
speak, the factors are the following:
Familiarity with the topic, it is easier to develop a speaking activity
when the foreign language learner has a familiarity with the topic of the oral
activity developed by the teacher because learners knows every detail
about their daily life, family, job or topics that learners already know as
sports, movies, moda, this familiarity facilitates the production of speaking
activities in classrooms. Besides, familiarity with the genre, this factor
refers to the knowledge that a foreign language learner has about the genre
because if the learner is unfamiliar will be difficult to develop the speaking
activity. Additionally, familiarity with the interlocutors, if a language
learner know the people with is going to talk, this aspect will be a great
advantage for learners because it will be easy to interchange information
and expose it with those people. Finally, processing demands, this
cognitive factor refers to the complexity of presenting a topic with
complicated process and difficult procedures without resources as images,
materials or technology, this complexity will affect in the performance of
speaking activities in foreign language learners.
32
2.8.2. Affective factors
Oxford (1990) cited by Richards & Renandya (2002) stated that ―The
affective side of the learner is probably one of the most important influences
on language learning success or failure‖ (p.206), this factores are
motivation, empathy, anxiety, attitute, selft-esteem and emotions. Likewise,
Thornbury (2005) gave his contribution to this theory of affective factors
establishing the following:
Feelings towards the topic, this affective factors deal with the
disposition of learners to develop the speaking activity. By extension, Self-
consciousness is when learners are asked to participate in speaking
activities no matter if these are in group or individual activities, it is for sure
that learners will feel that sensation of anxiety, this feeling of anxiety will
raise with the thought that they are going to be evaluated one by one.
2.8.3. Performance factors
According thornbury (2005), performance factors has its own division
about some situations that affect the performance of English language
learners proposing factors as Mode, degree of collaboration, discourse
control, planning and rehearsal time, time pressure.
Mode, is a factor that deals with the action of speaking face to face
where learners can see each other and interpretate gestures making more
easy the speaking activity. Furthemore, degree of collaboration is
produced when a learners makes a speaking activity alone is more
complicated than with classmates, this means that work in groups will
benefit to develop the speaking activity. Besides, discourse control is
produced by means of individual work gives to the learner the control of the
33
situation instead of depending on other peers. Moreover, planning and
rehearsal time is when learners have time to prepare their activity is easier
to have a better performance instead of improvising the speaking activity at
all. In addtion, time pressure is develop when teachers give to the students
a deadline to present a speaking activity, this factor can influence in the
performance of the foreign language learners. Finally, environmental
conditions is also an important because the class environment does
influences in the performance of learners, there are many adverse
conditions as noise and loud music.
2.9. Criteria for speaking activities
Thornbury (2005) expressed that in order to obtain more
partcipations of learners in class increasing the speaking opportunities to
use English language has proposed some criteria as productivity,
purposefulness, interactivity, challenge, safety, authenticity and also the
authors of this thesis added other criteria that refers about how to evaluate
speaking activities.
2.9.1. Productivity
According to Thornbury (2005) ―a speaking productivity needs to be
maximally language productive in order to provide the best conditions for
autonomous language use‖ (p.90), this criteria refers to the levels of
production a class should have during the speaking activities because if
language learners only speak in L1, the teacher will have to change the
speaking strategies in order to obtain the productivity required.
34
2.9.2. Purposefulness
Thornbury (2005) states that ―Often language productivity can be
increased by making sure that the speaking activity has a clear outcome,
especially one which requires to work together to achieve a common
purpose‖ (p.90), establishing that having a purpose for every speaking
activity can enhance the performance, but if the teacher give to the foreign
language learners a speaking activity where learners need to discuss about
the topic in order to improve it, this fact will improve a lot the performance
of the activity.
2.9.3. Interactivity
This criteria refers that ―activities should require learners to take into
account the effect they are having on their audience. If not, they can hardly
be said to be a good preparation for real-life language use‖ (Thornbury,
2005, p.91), this refers that it is advisable that in every speaking activity
must be an interaction in order to convey information and a feedback.
2.9.4. Challenge
According to Thornbury (2005) is recommended to guide to the
foreign language learners to impose themselves achievements in the
learning process as to be an autonomous English speaker by means of the
establishment of steps to be followed through an appropriate process
because excessive goals can be counterproductive for learners.
2.9.5. Safety
This criteria is strongly related to the challenge criteria because at
the same time that teachers impose a goal to be achieved for the foreign
language learners, these learners need to feel confident that the knowledge
35
that are acquiring from their English teacher is the adequate because the
teacher is ―like a driving instructor will always be there to take over if things
get seriously out of hand‖ (Thornbury, 2005, p.91).
2.9.6. Authenticity
Thornbury (2005) expressed that speaking activities need to be
related to real life language use. If not, ―they are poor preparation for
autonomy. Of course, many classrooms activities such as drills and
language games can be justified on the grounds that they serve the needs
of awareness-raising or of appropriation‖ (p.91), establishing that teachers
should be use real life material in order to prepare their lesson activities.
2.9.7. Evaluation
The speaking activities has to be evaluated in different way that other
activities because every skill has its own way to be developed, in order to
evaluated speaking skills would be advisable to take into account its
qualities, according to Harmer (2001) ―for oral assessment we can judge a
students’ speaking in a different number of ways such as pronunciation,
fluency, use of lexis, grammar and intelligibility‖ (p.330).
Criteria Score
Pronunciation
Fluency
Vocabulary
Grammar
Intelligibility
Repair skills
Task completion
Table 2: Criteria for speaking evaluation Source: (Harmer, 2001, p. 330)
36
Likewise, Harmer (2001) expressed that teachers can design a
separate analytic scale in order to evaluate a speaking activity like in the
following example:
Score Description
0 The candidate cannot get the words or phrases out at all.
1 The candidate speaks hesitatingly in short, interrupt burst.
2 The candidate speaks slowly with frequent pauses.
3 The candidate speaks at a comfortable speed with quite a lot of pauses and hesitations.
4 The candidate speaks at a comfortable speed with only and occasional pause or upset.
5 The candidate speaks quickly with few hesitations.
Table 3: Analytic scale for speaking evaluation Source: (Harmer, 2001, p. 330)
2.10. Linguistic foundation
Finch (2003) expressed that ―the subject matter of linguistics,
language, is made up. Words do not grow out of the ground, they haven’t
evolved like matter from interaction of natural elements‖ (p.1), this
researcher also affirmed that skills of language are inborn because
language is human-made by using sounds and signs for communicating
each other in effective way. In addition, Chomsky (2006) affirmed that
linguistic structure deals with three conditions that are the conditions on the
class of phonetic representations, semantic representations and a system
of rules to pair phonetic and semantic representations.
37
2.11. Sociological foundation
Ezewu (2010) defined sociology as ―A scientific study of human
behavior in groups having for its aim the convening of regularities and order
in each behavior and expressing these sceneries as theoretical propositions
that describe a wide variety of patterns of behavior in learning environment―
(p. 53). Likewise, Carretero (2009), explained the three aspects about
knowledge of construction in social aspects:
Learning as a single Learning and social Learning as a result
process interaction of the social context
This aspect is based on the theory that man learns at the edge of
social context
This aspect refers that the man exchange
information at different levels
Knowledge is not an isolated aspect, it grows using social
interactions
Table 4: Three social aspects Source: Carretero, 2009, p. 34)
In the same way, Liang (2013) expressed that sociocultural theories
and second laguage acquisition present two perspectives that are ―cognitive
and social. Grounded upon SCT, social interaction and cooperative learning
are paramount in constructing both cognitive and emotional images of
reality. Human learning is a continuous reciprocal interaction of cognitive,
behavioral and environmental factors‖ (p.164).
2.12. Pyschological foundation
Psychology has supported to educational fields through many
theories in order to improve methodologies, strategies and techniques to
obtain better results in the teaching-learning proces sharing scientific facts
38
to the educative world by means of several researches about human
behavior, cognitive processes, mental development and many other
researches to benefit teachers and students to enhance every day their
performance in the educational process.
Brown (2007) states that ―theories of learning of course do not
capture all of the possible elements pf general principles of human learning‖
(p.99), there are many postures from different researchers about the types
that is needed to use in foreign language learning, but the authors otf this
project have chosen meaningful learning, learning by repetetion, learning
by discovery and unconscious learning to support this project of science.
Likewise, Brown (2007) defines meaningful learning as ―a process of
relating and anchoring new material to relevant established entities in
cognitive structure. As new material enters the cognitive field, it interact with,
and is appropiately subsumed under, a more inclusive conceptual
system.‖(p.91). In addition, Ausubel, Novak & Hanesian (2010) affirmed that
―meaningful learning by reception is important in education because is the
human mechanism that uses to acquire and save a huge quantity if ideas
and information represented by any field of knowledge.‖ (p.47), establishing
that teachers should take advantage of this theory by giving to the students
several activities in order to receive as much information as possible.
Similarly, Ausubel, Novak & Hanesian (2010) defined learning by
discovery as ―the method of discovery is especially appropriate for learning
the scientific method (the way they discover new knowledge) in a particular
discipline‖ (p. 447), this method is appropriate for students in order to
acquire huge quantities of knowledge converting to the learning by
39
discovery in the adequate method for being combined with ludic activities in
the development of speaking skills.
2.12.1. Learning styles
Tokuhama (2008) cited by Tokuhama (2010) expressed that ―all
people used kinesthetic, visual and auditory pathways to take in new
information, and there is strong evidence that different people use different
processing strategies at different times depending on the context of the
learning‖ (p.64). establishing that learners can use different ways to learn,
these learning styles is advisable to know for teachers because the students
do no learn all in the same way having facilities in one style and difficulties
in other style.
Visual learners think faster than the other learners, also this type of
learners have ability to assimilate large amounts of information, and ―identify
very quickly to people, animals or things, have great capacity to diagrams
and drawings with scenes reminiscent of the past, plan all their activities,
are good for spelling. They have difficulty formulating concepts and oral
information to memorize‖ (Ortega, 2012, p.25), the ludic activities that are
advisable for them are videos and role plays. Besides, auditory learners
interact with the outside world through sounds, according to Ortega (2012),
auditory learners ―focus on the words and deeds, easily adapt to school,
they have an ability to learn languages, remind sequential and orderly
manner so that they cannot forget any words. Has great difficulty to display
diagrams and pictures‖ (p.24), the ludic activities with songs or storytelling
are perfect activities for these language learners.
In the same way, Ortega (2012) cited that ―kinesthetic learners give
much thought to the feelings, have many problems to reason. They do not
support the strong pressures and are very slow to assimilate the
information. They are good for jobs that require interacting with others‖
40
(p.22), for that reason, it is advisable to use the ludic activities in foreign
language learners that are of this type of learning because these activities
help to enhance affective factors.
2.12.2. Zone of proximal development
Baquero (2004) expressed that Zone of proximal development refers
about the distance between the real ―level of development as determined
by the capacity to solve a problem, and the level of potential development
as determined through the resolution of a problem under the guidance of an
adult or in collaboration with a more capable companion‖ (p.137). Similarly,
Baquero (2004) expressed that Vygotsky characterizes the game as a
cultural activity in the child then this cultural activity is transformed into work,
when the child become an adult, because the game has rules becoming a
central role in its development which involve the conditions for the zone of
proximal development.
2.12.3. Piaget’s stages of development
Sensorimotor (0-2 years old)
Practical Intelligence: object permanence and acquisition of
means-ends scheme. Application of this scheme to the solution of
practical problems
Sub period of concrete
operations (6-7 to 11-12 years)
Mayor objectification of beliefs. Progress and mastery of specific
operational tasks
Stages of development
Formal operational (11-12 and 14-15 years adulthood)
Ability to formulate and test hypotheses and isolate variables. Consideration of all
possibilities of causes and effects relationship entities
Concrete operational (2 to 11-12 years)
Sub preoperative period (2 to 6-7 years). Transition of practical schemes to representations
Figure 3: Stages of development Source: (Carretero, 2009, p. 41)
41
2.13. Pedagogical foundation
Polland (2010) defines pedagogy as ―a means of enhancing student
learning and the source of teachers’ professional identity. As professionals,
teachers use expert judgement to recognize and resolve the dilemmas in
teaching and learning which they face every day in the classroom‖ (p.2). In
addition, Hall, Murphy, & Soler (2008) expressed that ―pedagogy
encompasses the performance of teaching together with the theories,
beliefs, policies and controversies that inform and shape it. ―(p.1), these two
theories describe how important is pedagogy in educational field becoming
in a guideline to be followed by teachers in order to obtain the better
performance in language learners. Besides, the methodolgy used in this
project is constructivism that has its bases on the thought that man is not
only an environmental product, the man construct knowledge by means of
social interactions that influence in the knoweledge acquired by every
person evey day, but according to Carretero (2009) this construction
depends on ―two aspects, knowing about the initial representation that we
got of new information and the activity, external or internal that we develop
about it‖ (p.22).
2.14. Philosophical foundation
Fermoso (2009) defines axiology ―as a philosophical discipline
placed by some authors in metaphysics, because values are referred to the
human being; for others, ethics, because they deal exclusively with the
ethical values‖ (p. 168), for that reason, axiology is part of this scientific
project because the students will work in groups showing human values as
honesty, respect and cooperation that come from the human spirit.
Additionally, Fermoso (2009) affirms that ―the educational process is
carried out in the interrelation of two essential elements in the systematic
42
and institutionalized pedagogy: the teacher and the student, and in that
interaction is very important axiological scale of the teacher‖ (p.178),
establishing that teachers are the best model to follow by the students.
2.15. Legal foundation
This project is based on the Common European Framework (2001)
establishing that the use of language for ―playful purposes often plays an
important part in language learning and development, but is not confined to
the educational domain‖ (p.55), recognizing how useful the ludic activities
can be in the teaching-learning process, it suggests the following ludic
activities examples for developing oral communication proposing in one
hand, social language games that include oral stories with mistakes, audio-
visual activities, board games, card games, charades, miming, and in the
other hand, individual activities that include puzzles, media games, verbal
joking, and advertisements.
Likewise, the constitution of the Republic of Ecuador in its fifth section
about education indicates that:
Art. 26.- La educación es un derecho de las personas a lo largo de
su vida y un deber ineludible e inexcusable del Estado. Constituye
un área prioritaria de la política pública y de la inversión estatal,
garantía de la igualdad e inclusión social y condición indispensable
para el buen vivir. Las personas, las familias y la sociedad tienen
derecho y la responsabilidad de participar en el proceso educativo
(p.27).
43
This article freely translated means that educational process is a duty
of Ecuadorian Government to provide to its all people, due to that education
is a fundamental part in citizens not only for students and teachers but also
an important requirement to achieve the ideal conditions to live in family and
in society. In the same way, The Organic Law of Intercultural Education
(2011) article 2 cited that:
W. Calidad y calidez.- Garantiza el derecho de las personas a una
educación de calidad y calidez, pertinente, adecuada,
contextualizada, actualizada y articulada en todo el proceso
educativo, en sus sistemas, niveles, subniveles o modalidades; y que
incluya evaluaciones permanentes. Así mismo, garantiza la
concepción del educando como el centro del proceso educativo, con
una flexibilidad y propiedad de contenidos, procesos y metodologías
que se adapte a sus necesidades y realidades fundamentales.
Promueve condiciones adecuadas de respeto, tolerancia y afecto,
que generen un clima escolar propicio en el proceso de aprendizajes
(p.10).
Quality and kindness in education is right that Ecuadorian people
must have in all its levels where teachers have to be well-prepared in order
to accomplish the teaching-learning process with best quality standards and
adequate methodologies where students will be the main beneficiaries
obtaining an education according to their needs promoting moral and social
values in order to generate an appropriate school environment.
Additionally, this thesis is supported on the objective 4.4, Paragraph
―A‖ of National Plan of Good Living (2013), establishing that ―Fortalecer los
44
estándares de calidad y los procesos de acreditación y evaluación en todos
los niveles educativos, que respondan a los objetivos del Buen Vivir, con
base en criterios de excelencia nacional e internacional‖ (p.170), which
freely translated means that Ecuadorian Government is compromised to
raise the quality of education in all its levels by means of evaluations to
educational institutions and also to English teachers in order to reach those
high levels standards proposed by Ecuadorian Ministry of Education
through National English Curriculum Guidelines (2013) in order to ―align the
English curriculum to standards like the Common European Framework of
Reference: Learning, teaching, assessment (CEFR)—which is
internationally recognized and provides a common basis for the elaboration
of language curriculum guidelines and syllabi‖ (p.3), to reach those
international standards of quality in education.
Finally, this project is also based on Matrix of tensions and problems
in the context of sustainable habitat in the education axis, problems related
to Zone 5 that refers to improve the quality of education in this zone for
including to all people corresponding to this zone to the process of
education and sharing knowledge.
45
CHAPTER THREE
METHODOLOGY, PROCESS, ANALYSIS AND DISCUSSION OF
RESULTS
3.1. Methodological design
According to Reguera (2010) methodology is a set of methods
selected to carry out scientific research in order to solve problems in social
or educational fields, for this reason, a researcher must have ―the capacity
enough to expose it. It means, the adequate method that allow convey that
information in order to be incorporated as social knowledge which is the only
valid option from science’s point of view‖ (Carvajal, 1990, p.105). In addtion,
Hernandez, Fernandez and Mendoza (2008) cited by Hernandez,
Fernandez and Baptista (2010) indicate that methodological design is a set
of ―systematic, empirical research and critical processes that involves the
collection and analysis of quantitative and qualitative data as well as their
integration and joint discussion to make inferences of all the information
collected and greater understanding the phenomenon under study‖ (p. 546).
This thesis contains a qualitative method with the objective to
―develop questions and hypothesis before, during or after of recollecting and
analyze data‖ (Hernandez, Fernandez and Baptista, 2010, p.7). Besides,
this project of science contains a quantitative method in order to measure
―the variables in a given context; the measurements obtained are analyzed
(often using statistical methods), establishing a set of conclusions related to
the hypothesis‖ (Hernandez, Fernandez and Baptista 2010, p.4).
46
3.2. Types of research
Once the research instruments were applied with the purpose to find
the problem that students had in speaking skills in its different features and
also showing several deficiencies in fluency and comprehension. Therefore,
the researchers applied the following types of research: Exploratory,
descriptive, explanatory, correlational and purposeful research.
3.2.1. Exploratory research
According to Hernandez, Fernandez and Baptista (2010) this "review
of literature reveals that there are only guides uninvestigated and ideas
vaguely related to the problem of study, or if we want to investigate issues
and areas from new perspectives‖ (p.79). This type of research is very
common in research studies because researchers need to inquire more
about the problem of research in order to know every detail that has not
been studied before
3.2.2. Descriptive research
Collis & Hussey (2003) expressed that this type of research helps to
the researcher to analyze a situation with the main objective to ―identify and
classify the elements or characteristics of the subject, e.g. number of days
lost because of industrial action. Quantitative techniques are most often
used to collect, analyze and summarize data‖ (p.43). Descriptive research
also helps to researchers to obtain a research very detailed describing each
step within the process.
3.2.3. Explanatory research
Hernandez, Fernandez and Baptista (2010) affirmed that explanatory
research helps to explain ―concepts or phenomena or the establishment of
47
relationships between concepts; that is, they are aimed at responding to the
causes of events and physical or social phenomena‖ (p.79), in this case,
this type of research explains every part of this project of science in order
to understand the problems of this research.
3.2.4. Correlational research
Additionally, Hernandez, Fernandez and Baptista (2010) expressed
that correlational research ―aims to understand the relationship or degree of
association that exists between two or more concepts, categories or
variables in a context particular‖ (p.81), this type of research has as main
purpose to find the influence of the independent variable over dependent
variable of this thesis.
3.2.5. Purposeful research
This research is purposeful because has as a main purpose to
improve the deficiencies in students of Eighth year of Basic General
Education School.
.
3.3. Population and sample
The population of this thesis is 36 students of Eighth year of Basic
General Education School. Likewise, Hernandez, Fernandez and Baptista
(2010) affirm that ―the sample is essentially a subgroup of the population.
Call it a subset of items that belong to that set of defined characteristics
called population‖ (p. 175), therefore the sample of thesis is 36 which was
the sample taken from the population of students of Eighth year of
Basic
48
General Education School.
ITEM STAFF POPULATION SAMPLE PERCENT
1 students 36 36 100 %
2 teacher 1 1 100 %
3 total 37 37 100 %
Table 5: Population and sampling Source: Basic General Education School Authors: Sulima Yagual, Alexandra Figueroa
49
3.4. Operationalization of variables
3.4.1. Independent variable
Variable Dimensions Indicators
Ludic activities
Types of ludic activities
Storytelling Guessing games Board games Card games Puzzles Spelling games
Factors in selecting ludic activities
Purpose Group size Physical environment Personalization of activities
Classroom management to develop ludic activities
Role of the Teacher Motivational strategies Creating lesson stages Different student grouping Different seating arrangements Feedback and correction
Table 6: Independent variable Authors: Sulima Yagual, Alexandra Figueroa
50
3.4.2. Dependent variable
Variable Dimensions Indicators
Speaking skills
Speaking qualities
Pronunciation Grammar Vocabulary Fluency
Components of speaking effectiveness
Grammatical competence Discourse competence Sociolinguistic competence Strategic competence
Strategic factors for developing speaking activities
Cognitive factors Affective factors Performance factors
Criteria for speaking activities
Productivity Purposefulness Interactivity Challenge Safety Authenticity Evaluation
Table 7: Dependent variable Authors: Sulima Yagual, Alexandra Figueroa
51
3.5. Research methodology
Bernal (2010) indicates that methodology is a set of aspects that
every research contains in order to facilitate the scientific processes or
studies, for this reason, research methodology is an essential part to be
taken into account in research fields using different types of methods like
induction and deduction, because according to Carvajal (1990) ―without
induction, there would not exist deduction, without analysis, there would not
exist synthesis and without observation, it would be impossible
experimentation‖ (p.82). In addition, this thesis contains other methods of
research with the objective to have a better understanding of the problem
researched by the authors in order to find a solution that results favorable
for the students of the institution before mentioned.
3.5.1. Inductive-deductive
Carvajal (1990) states that the inductive method is a process in which
―we move from a knowledge of certain level of generality, to a new
understanding of greater generality. In other words, the inductive method is
a reasoning virtue of which we pass from the particular to the general―
(p.84). Likewise, Carvajal (1990) defines deductive method as a
―contemporaneous logical understands to deduction as one of the ways of
inference or logical reasoning that through the logical application or
dialectical logic guides the thought of man‖ (p.82), establishing that
deductive studies from the general parts to the specific parts trying to find a
―causal relationship or link seems to be implied by a particular theory or case
example, it might be true in many cases. A deductive design might test to
see if this relationship or link did obtain on more general circumstances‖
(Gulati, 2009, p.42).
52
3.5.2. Historical – comparative
Bernal (2010) explains that historical-comparative method is a
―procedure of research and clarification of cultural phenomena which is to
establish the similarity of these phenomena, inferring a conclusion about
their genetic parentage, it means, their common origin‖ (p.60), this method
was useful to find other scientific studies about the topic of research of this
thesis in order to facilitate the process and analysis to obtain conclusions.
3.6. Empirical techniques and research instruments
Scientific research contains different types of empirical techniques
and instruments in order to collect useful information that can be used
together, the instruments that the authors of this thesis used are:
Observation sheet
Interview
Oral test
Survey
3.6.1. Observation sheet
According to Carvajal (1990) ―Observation is a contemplative aspect
in front of the object and problem. Natural conditions cannot be changed‖
(p.87), therefore, this instrument was applied to 36 students of Basic
General Education School.
.
53
3.6.1. Teacher’s interview
According to Buendia, Colás y Hernandez (2001) cited by Bernal
(2010) an interview is a ―technique that involves collecting information
through a process of communication between interviewer and interviewee,
in which the interviewee answers questions previously designed according
to the dimensions that will be studied, raised by the interviewer‖ (p.256),
consequently, an interview was applied to the teacher of Basic General.
3.6.2. Oral test
An oral test was applied to 36 students of Basic General Education
School. The main purpose of this oral test was to obtain information about
the performance in their speaking skills in order establish what were the
real deficiencies and to create a solution for those deficiencies.
3.6.3. Student’s survey
Brace (2008) cited by Hernandez, Fernandez and Baptista (2010)
expressed that ―a questionnaire is a set of questions regarding one or more
variables to be measured. It must be consistent with the problem statement
and hypotheses‖ (p.217). Therefore, a survey was applied to 36 students of
Basic General Education School.
54
3.7. Analysis and interpretation
UNIVERSITY OF GUAYAQUIL
FACULTY OF PHILOSOPHY, LETTERS AND SCIENCE EDUCATION
SCHOOL LANGUAGES AND LINGUISTIC
3.7.1. Observation sheet
Table 8: Observation sheet Source: 36 students of Basic General Education School Authors: Sulima Yagual, Alexandra Figueroa
55
3.7.1.1. Speaking strategies in class
The teacher did not apply speaking strategies correctly for
developing the speaking skills, this aspect was important issue to have into
account because speaking strategies are very important to develop this skill
and as result the students did not develop a correct performance.
3.7.1.2. Level of speaking skills
In order to analyze in a better way the speaking skills of those
students of this institution, the authors of this project decided to apply an
oral test that will be presented later of this investigation, but the level in
speaking skills observed during the observation sheet was deficient in
several aspects.
3.7.1.3. Use of ludic activities in speaking activities
The teacher did not use ludic activities to develop speaking skills, this
a decisive factor in develop speaking skills in students of Eighth year,
because nowadays, the students has a bigger interaction with multimedia
and interactive material that included several images in its reading material
instead of showing a text with only words.
3.7.1.4. Didactic material to develop speaking skills
The teacher uses a regular didactic material to develop speaking
skills, this material is not applied correctly in students of this classroom that
had as result several difficulties for completing the activity.
3.7.1.5. Pedagogical strategies in class
This factor also was very notorious because the teacher could not
manage the speaking activity effectively evidencing deficiencies in
56
pedagogical aspects as giving instructions, seating arrangements and how
to evaluate and as consequence those speaking activities did not have a
clear objective to achieve.
3.7.1.6. Motivational strategies
This aspect has a huge importance because the teacher did not
motivate their students previous a speaking activity nor their attention, the
teacher only presented the material without making a warm up about the
speaking activity.
3.7.1.7. Technological devices in classroom
The use of technology in classroom is regular, because the school
does have projectors, recorders or any technological laboratory, but this
technological devices are not used students need in order to develop
speaking skills because of this laboratory is not use for teaching language.
3.7.1.8. Physical environment
The classroom was in optimal conditions to teach and this classroom
had space enough to develop activities.
3.7.1.9. Group seating arrangements
Although the classroom is very wide in order to develop activities in
group or individual, the teacher did not use this advantage and did not make
arrangements with the chairs in order to have a better performance of the
speaking activity.
57
3.8. Teacher’s interview
This interview was applied to Maria Castro who is the English teacher
of Basic General Education School, having as objective to obtain
information about methodologies, strategies and techniques to teaching
English.
UNIVERSITY OF GUAYAQUIL
FACULTY OF PHILOSOPHY, LETTERS AND SCIENCE EDUCATION
SCHOOL LANGUAGES AND LINGUISTIC
Question 1: Would you tell me what is your English level?
Well, in this moment, I am B2 level.
Question 2: What methodology do you use for teaching English to
your students?
There are lots of methodologies that teacher can use, but personally, I use
direct method.
Question 3: What do you think about the difficulties that your students
presented in speaking activities?
Well, as you know sometimes is difficult to manage big groups of students,
and about speaking activities, in this country students do not make ludic
58
activities in classrooms so I think that is an important factor to develop in
speaking activities.
Question 4: What do you think about apply ludic activities to develop
speaking skills in your students?
Ludic activities are a great technique for encouraging them to speak.
Question 5: What do you think about using ludic activities with
technological devices to develop speaking?
As I said, technology would be an important tool to develop speaking skills
in my students because technology is really attractive for them.
Question 6: Do you consider to use new techniques for increasing
motivation in your students?
Yes, motivation is important for students.
Question 7: Would you apply ludic activities in the courtyard of the
institution?
Of course, I would.
Question 8: What is the most common problem of your students in
developing speaking skills in class?
Usually, they cannot express their ideas fluently.
59
Question 9: Have you ever consider work ludic activities in groups in
class?
Yes, in fact, the students like to work in groups.
Question 10: Would you like to count with a didactic guide focused in
ludic activities order to develop speaking skills?
Yes, it would be a great support for teachers.
3.8.1. Analysis of teacher’s interview
According to the teacher answers, she does not apply
methodologies, strategies and techniques enough in order to develop
speaking skills, she explained that many factors for the deficient speaking
skills presented by her students but she emphasized that ludic activities
would be a big help to improve speaking skills of the students.
3.9. Oral test
Table 9: Oral test Source: 36 students of Basic General Education School
Authors: Sulima Yagual, Alexandra Figueroa
60
61
3.9.1. Analysis of oral test
The authors of this project applied an oral test in order to know in
what level the students were for making this analysis, according to this
purpose, it was designed an oral activity in order evaluate the students’
communicative skills, this activity is the following:
3.9.1.1. Playing cards
Hayriye (2006) states that playing cards is a game very useful to
encourage students to speak in class, in this case, the students need to
form group of four and each suit will be a topic:
Diamonds: Family
Hearts: best friend
Spades: personal information
Clubs: favorite movie
Every student chose a card, then they will make questions about that
topic for asking to their roommates, here are some examples of this ludic
activity:
Clubs: favorite movie
What is your favorite movie?
Who is the main character in that movie?
What is your favorite part of the movie?
The main objective of this ludic activity was to encourage every
students to speak in order to measure their speaking qualities as fluency,
grammar, pronunciation, vocabulary.
62
3.9.1.2. Fluency
Table 10: Fluency Source: 36 students of Basic General Education School
Authors: Sulima Yagual, Alexandra Figueroa
On the first statement, most of the students did not express their
ideas fluently, even some of them did not want to talk and stayed in silence,
while some students spoke but without expressing a clear message, some
of those students could not complete the speaking activity, only 3% of
students spoke with fluency.
3.9.1.3. Grammar
Table 11: Grammar Source: 36 students of Basic General Education School
Authors: Sulima Yagual, Alexandra Figueroa
This statement shows that most of the students had many difficulties
at the time to make some sentences, many students did not use verbs in
correct form and they did not apply some rules of grammar, while only 6%
of students could apply grammar correctly.
63
3.9.1.4. Vocabulary
Table 12: Vocabulary Source: 36 students of Basic General Education School
Authors: Sulima Yagual, Alexandra Figueroa
81% of the students spoke using a deficient vocabulary during the
ludic activity, some of them did not know the word to express their topic
effectively, only four students used a vocabulary acceptable but only 8% of
students used an appropriate vocabulary making the ludic activity with good
performance.
3.9.1.5. Pronunciation
Table 13: Pronunciation Source: 36 students of Basic General Education School
Authors: Sulima Yagual, Alexandra Figueroa
This statement shows some deficiencies on pronunciation, 61% of
students pronounce words in an acceptable form but not in appropriate way,
while other students could not pronounced words correctly, in contrast that
only six students pronounced words correctly.
3.10. Survey
Table 14: Survey
Authors: Sulima Yagual, Alexandra Figueroa
64
3.10.1. Statement 1: Ludic activities represent a useful tool to develop
speaking skills
Totally disagree 0%
Disagree 0%
Indifferent 0%
Agree 42%
Totally agree 58%
Totally disagree Disagree Indifferent Agree Totally agree
Figure 4: Statement 1 Source: 36 students of Basic General Education School
Authors: Sulima Yagual, Alexandra Figueroa
Items Frequency Percentage
Totally disagree 0 0%
Disagree 0 0%
Indifferent 0 0 %
Agree 15 42 %
Totally agree 21 58 %
Total 36 100%
Table 15: Statement 1 Source: 36 students of Basic General Education School Authors: Sulima Yagual, Alexandra Figueroa
These results show that 58% of students totally agree that ludic
activities can help them to develop speaking skills, establishing that the
teacher has a powerful tool to encourage students to participate in every
oral activity, while none of them disagree with this statement.
65
3.10.2. Statement 2: Social language games help to learn English
language in funny way
Totally disagree 0%
Disagree 0%
Indifferent 0%
Totally agree 44%
Agree 56%
Totally disagree Disagree Indifferent Agree Totally agree
Figure 5: Statement 2 Source: 36 students of Basic General Education School
Authors: Sulima Yagual, Alexandra Figueroa
Items Frequency Percentage
Totally disagree 0 0%
Disagree 0 0%
Indifferent 0 0 %
Agree 20 56 %
Totally agree 16 44 %
Total 36 100%
Table 16: Statement 2 Source: 36 students of Basic General Education School Authors: Sulima Yagual, Alexandra Figueroa
Most of students agree with this statement affirming that social
language games benefit the English learning, for that reason, it is advisable
to apply these types of ludic activities in class for developing speaking skills
and at the same time, the students have fun in the learning process.
3.10.3. Statement 3: Individual activities are necessaries to enhance
personal performance
Totally disagree 0%
Disagree 0%
Indifferent 0%
Agree 42%
Totally agree 58%
Totally disagree Disagree Indifferent Agree Totally agree
Figure 6: Statement 3 Source: 36 students of Basic General Education School
Authors: Sulima Yagual, Alexandra Figueroa
Items Frequency Percentage
Totally disagree 0 0 %
Disagree 0 0 %
Indifferent 0 0 %
Agree 15 42 %
Totally agree 21 58 %
Total 36 100%
Table 17: Statement 3 Source: 36 students of Basic General Education School Authors: Sulima Yagual, Alexandra Figueroa
The result is very conclusive at the time to express what students
think about the individual activities in class for enhancing personal
performance in each of them, therefore it is advisable to use individual
activities to develop speaking skills.
3.10.4. Statement 4: Ludic activities in group allow to have a better
development in speaking proficiencies
Totally disagree 0%
Disagree 0%
Indifferent 0%
Totally agree
50%
Agree 50%
Totally disagree Disagree Indifferent Agree Totally agree
Figure 7: Statement 4 Source: 36 students of Basic General Education School
Authors: Sulima Yagual, Alexandra Figueroa
Items Frequency Percentage
Totally disagree 0 0 %
Disagree 0 0 %
Indifferent 0 0 %
Agree 18 50 %
Totally agree 18 50 %
Total 36 100%
Table 18: Statement 4 Source: 36 students of Basic General Education School Authors: Sulima Yagual, Alexandra Figueroa
The use of groups for developing speaking proficiencies resulted to
be one of the preferences that students have to learn, the ludic activities
provide them a good alternative to learn English language and to cooperate
with their classmates.
3.10.5. Statement 5: Speaking skills can be improved through
innovative speaking techniques
Totally disagree 0%
Disagree 0%
Indifferent 0%
Agree 22%
Totally agree 78%
Totally disagree Disagree Indifferent Agree Totally agree
Figure 8: Statement 5 Source: 36 students of Basic General Education School
Authors: Sulima Yagual, Alexandra Figueroa
Items Frequency Percentage
Totally disagree 0 0 %
Disagree 0 0 %
Indifferent 0 0 %
Agree 8 22 %
Totally agree 28 78 %
Total 36 100%
Table 19: Statement 5 Source: 36 students of Basic General Education School Authors: Sulima Yagual, Alexandra Figueroa
Most of students expressed that some innovative speaking
techniques will improve their speaking skills, these innovative techniques
are the ludic activities that can be worked in groups or individually.
3.10.6. Statement 6: Motivational activities will help to the students to
increase the interest in learning English language
Totally disagree 0%
Disagree 0%
Indifferent
0% Agree 28%
Totally agree
72%
Totally disagree Disagree Indifferent Agree Totally agree
Figure 9: Statement 6 Source: 36 students of Basic General Education School
Authors: Sulima Yagual, Alexandra Figueroa
Items Frequency Percentage
Totally disagree 0 0 %
Disagree 0 0 %
Indifferent 0 0 %
Agree 10 28 %
Totally agree 26 72 %
Total 36 100%
Table 20: Statement 6 Source: 36 students of Basic General Education School Authors: Sulima Yagual, Alexandra Figueroa
Motivation activities are very important in English learning, for that
reason, most of students agree with this statement expressing clearly what
they think about motivation in class that needs to be provided by the teacher
in every activity to be developed in classes.
3.10.7. Statement 7: Deficient pedagogical strategies affect the
performance of speaking skills
Totally disagree 0%
Disagree 0%
Indifferent 0%
Agree 3%
Totally agree
97%
Totally disagree Disagree Indifferent Agree Totally agree
Figure 10: Statement 7 Source: 36 students of Basic General Education School
Authors: Sulima Yagual, Alexandra Figueroa
Items Frequency Percentage
Totally disagree 0 0 %
Disagree 0 0 %
Indifferent 0 0 %
Agree 1 3 %
Totally agree 35 97 %
Total 36 100%
Table 21: Statement 7 Source: 36 students of Basic General Education School Authors: Sulima Yagual, Alexandra Figueroa
The posture of the students is clearly expressed in these results that
are so conclusive with the idea that pedagogical deficiencies affect their
speaking skills because that a class that is not managed appropriately
brings serious problems in English learning.
3.10.8. Statement 8: Speaking skills should be taught using didactic
material personalized depending on student’s interest
Totally disagree 0%
Disagree 0%
Indifferent 0%
Agree 42%
Totally agree 58%
Totally disagree Disagree Indifferent Agree Totally agree
Figure 11: Statement 8 Source: 36 students of Basic General Education School
Authors: Sulima Yagual, Alexandra Figueroa
Items Frequency Percentage
Totally disagree 0 0 %
Disagree 0 0 %
Indifferent 0 0 %
Agree 15 42 %
Totally agree 21 58 %
Total 36 100%
Table 22: Statement 8 Source: 36 students of Basic General Education School Authors: Sulima Yagual, Alexandra Figueroa
The students agree that didactic material focused on their interest will
be more benefit in learning English language, this personalization can be a
great help for teachers in order to catch the students’ attention during an
oral activity and obtain better results.
3.10.9. Statement 9: Use of technology facilitates to the teacher the
teaching-learning process
Totally disagree 0%
Disagree 0%
Indifferent
0%
Agree 0%
Totally agree 100%
Totally disagree Disagree Indifferent Agree Totally agree
Figure 12: Statement 9 Source: 36 students of Basic General Education School
Authors: Sulima Yagual, Alexandra Figueroa
Items Frequency Percentage
Totally disagree 0 0 %
Disagree 0 0 %
Indifferent 0 0 %
Agree 0 0 %
Totally agree 36 100 %
Total 36 100%
Table 23: Statement 9 Source: 36 students of Basic General Education School Authors: Sulima Yagual, Alexandra Figueroa
The students’ preference to technology is widely expressed in this
result, technology provides them a lot of alternatives to practice their
speaking skills by means of CDs, radio, computers and internet.
3.10.10. Statement 10: A didactic guide focused on ludic activities will
help to the teacher to create a relaxing environment in order to
encourage to the students to speak in English
Totally disagree 0%
Disagree 0%
Indifferent 0%
Agree
8%
Totally agree 92%
Totally disagree Disagree Indifferent Agree Totally agree
Figure 13: Statement 10 Source: 36 students of Basic General Education School
Authors: Sulima Yagual, Alexandra Figueroa
Items Frequency Percentage
Totally disagree 0 0 %
Disagree 0 0 %
Indifferent 0 0 %
Agree 3 8 %
Totally agree 33 92 %
Total 36 100%
Table 24: Statement 10 Source: 36 students of Basic General Education School Authors: Sulima Yagual, Alexandra Figueroa
This statement is also very conclusive expressing that a didactic
guide that contains ludic activities will benefit to the students for setting a
relaxing environment in order create confidence in students for obtaining
better productions in oral competences.
3.11. Chi-squared test
Table 25: Chi- squared test 1 Source: 36 students of Basic General Education School Authors: Sulima Yagual, Alexandra Figueroa Program: SPSS statistic 22 by IBM
Table 26: Chi-squared test 2 Source: 36 students of Basic General Education School Authors: Sulima Yagual, Alexandra Figueroa Program: SPSS statistic 22 by IBM
Table 27: Chi-squared test 3 Source: 36 students of Basic General Education School Authors: Sulima Yagual, Alexandra Figueroa Program: SPSS statistic 22 by IBM
Table 28: Chi-squared test 4 Source: 36 students of Basic General Education School Authors: Sulima Yagual, Alexandra Figueroa Program: SPSS statistic 22 by IBM
Figure 14: Chi-squared test graphic Source: 36 students of Basic General Education School Authors: Sulima Yagual, Alexandra Figueroa Program: SPSS statistic 22 by IBM
Títu
lo d
el e
je
3.12. Correlation between Ludic activities and speaking skills
Series1 Lineal (Series1)
30
25
20
15
10
5
0
-5 0 5 10 15 20 25
Título del eje
Figure 15: Correlations Source: 36 students of Basic General Education School
Authors: Sulima Yagual, Alexandra Figueroa
The statistical process has a positive covariance of 84,976
establishing a correlation between ludic activities and speaking skills of
0,88652298, showing a direct correlation between these variables,
therefore, the use ludic activities have influence in speaking skills.
77
3.13. Conclusions
The teacher did not use ludic activities in class helping that students
lose their interest in learning English language because this type of
activity can increase motivation of students.
Students did not practice the speaking activities focused on
developing specific speaking skills as pronunciation or fluency, some
of the activities were repetition activities and memorizing words.
The interview to the teacher showed a lack of pedagogical strategies
and techniques focused on speaking has as a consequence that
students do not feel confidence at the time to participate in every
speaking activity developed in class.
Likewise, the deficiency in didactic material as a tool to encourage
students to speak is really notorious because the material should be
focused and personalized according to students’ preferences in
order to elicit their best effort in oral production.
It is concluded that is necessary to design didactic guide with oral
interactive games in order to improve speaking skills by means of
ludic activities with the purpose of improving speaking skills in the
students of the institution before mentioned.
78
3.14. Recommendations
It is recommended to implement the ludic activities in the
development of the classes in order to generate more interest of the
students using games, guessing activities and other techniques.
It is recommended to include many speaking activities having as a
main goal to have students practice speaking skills making emphasis
in their deficiencies in pronunciation and fluency.
It is recommended to implement new pedagogical strategies and
techniques in order to have a better classroom management
achieving a better students’ performance.
It is recommended to create didactic materials for developing
speaking skills, it is advisable to personalize this didactic material
taking into account the preferences of students and what topics they
like to talk.
It is recommended to apply this didactic guide with oral interactive
games in order to improve speaking skills in students of this
educational institution, this didactic guide was developed by the
authors of this thesis in order to use ludic activities as games,
guessing activities and spelling activities for achieving to catch their
attention and motivate them by means of these oral activities
increasing their interest and at the same time to have some fun in the
process.
79
CHAPTER IV
DIDACTIC GUIDE WITH ORAL INTERACTIVE GAMES
4.1. Justification
After the different research instruments applied to the students of
Basic General Education School corresponding to, it was obtained the
following information in order to be analyzed by the authors of this project
of science to obtained valuable data to solve this problem of research. The
observation sheet show several deficiencies of pedagogical strategies of
the teacher, also during the interview, the teacher of the classroom
mentioned that she did not used ludic activities in order to develop
speaking skills of the students while the survey to the students showed the
preferences to use playful activities in classes. Consequently, this didactic
guide contains oral interactive games to develop speaking skills in order to
be a support for the development the oral proficiencies in classrooms
helping to enhance the teaching-learning process in those educational
institution.
4.2. General objective
Improve the speaking skills in students through the use of ludic
activities.
4.3. Specific objectives
Motivate students to improve their speaking skills
Encourage students to participate in every speaking activity
Increase the interest of learning English language
Create a positive and relaxed environment for learning English
80
4.4. Theoretical aspects
4.4.1. Epistemologic aspect
Fermoso (2009) contributes to this project establishing that
epistemology is a branch of philosophy that studies knowledge based on
human thoughts in order to construct and consolidate the new knowledge,
in the same way, Bernal (2010) expressed that epistemology is a theory of
science that focuses on critical thinking and assumptions to obtain scientific
results in order to reach a specific objective.
4.4.2. Linguistic aspect
Finch (2003) expressed that language is an ability that needs to be
learned because words are not natural elements, but this researcher also
explained that these skills are human-made by means of sounds and signs
to communicate with other people. Likewise, Chomsky (2006) contributes
with this scientific project through his three conditions that are the conditions
on the class of phonetic representations, semantic representations and a
system of rules to pair phonetic and semantic representations.
4.4.3. Sociological aspect
Ezewu (2010) makes his contribution to this project through his
definition of sociology expressing that studies human behaviors and its
patterns related to a social cultural environment, while Liang (2013)
expressed that those socio-cultural environments benefit to the second
language acquisition presenting two perspectives that are cognitive and
social, but also establishing that the social interaction and cooperative
learning are important in human learning.
81
4.4.4. Psychological aspect
Piaget contributes to this project with his theory of cognitive
development that a human being accomplish during years where are
developed the different cognitive capacities. Likewise, Vygotsky contributes
to this scientific project with the zone of proximal development that
establishes the distance between the starting point of a student and the
development with the support of someone more capable to solve problems.
Likewise, Brown (2007) explains how the new knowledge that enters
to the cognitive system interact with the previous knowledge in order to
include it and to construct a new knowledge. On the other hand, Tokuhama
(2010) expressed that all learners have three different types of learning that
are visual, kinesthetic and auditory learning, establishing that people use
different ways to process and learn new information.
4.4.5. Pedagogical aspect
Polland (2010) defines pedagogy as a way to improve proficiencies
of students and to solve educational dilemmas for teaching in classrooms,
while Carretero (2009) makes his contribution with the definition and
analysis of constructivism and its relation to educational fields that divides
into two parts knowing about the initial representation and external or
internal aspects.
4.4.6. Philosophical aspect
Fermoso (2009) defines axiology as part of philosophy that is focused
on human values and ethical values in order to study the human behavior
helping to develop honesty, cooperation and respect. Likewise, he
espressed that axiology is strongly related to the educational process
82
affirming that teachers are a model for students during the interaction in
classrooms.
4.4.7. Legal aspect
This project is based on the common European framework (2001)
that establishes that ludic activities are an important part in the teaching-
learning process that sometimes is not commonly used for teachers during
classes.
4.5. Feasibility of application
4.5.1. Financial feasibility
Units Description Cost
1 Pack of sheets $ 5,00
200 Printed sheets $ 25,00
289 Copies from books $ 12,00
7 Bookbinding $ 14,00
1 Research cost (Bus tickets, food etc.) $ 80,00
TOTAL $136,00
Table 29: Financial feasibility Authors: Sulima Yagual, Alexandra Figueroa
4.5.2. Legal feasibility
This thesis has its bases on the Constitution of the Republic that
expresses that Ecuadorian Government is compromised to raise the quality
of education in all its educational institutions. Also is based on Article 2,
83
paragraph B quality and warmth of the Organic Law of Intercultural
Education.
4.5.3. Human feasibility
This didactic guide was developed by the human talents of the
authors, also it had the collaboration a from authorities, teachers and
students of Basic General Education School.
4.5.4. Political feasibility
This project is based on the objectives and strategic guidelines of the
National Plan for Good Living objective 4.4 literal B.
4.6. Description
This didactic guide contains oral interactive games to develop speaking
skills, these oral interactive games will be divided in six units to be
developed by students under the assistance of the teacher. The authors of
this scientific project propose to develop each unit of this didactic guide
according the ENGLISH BOOK LEVEL ONE.
84
Units Title Activities Grammar Visual aids
1
Can you tell a
story?
Storytelling
Simple present
Affirmative, negative
and questions
Flashcards
2
Let’s play
Pictionary!!
Guessing
games
Simple present
questions yes or no questions
Markers and
board
3
What do you know
about?
Board games
Simple present
Information questions
Short answers
Sheets Cards Dice
Game pieces
4
Playing cards
Card games
Possessive adjectives
cards
5
Let’s play puzzles
Puzzles
Singular and plural nouns
This, that, these, those
Markers and board
6
Hangman
Spelling
games
vocabulary
Markers and board
4.7. Table of contents
Information
Table 30: Table of contents
Authors: Sulima Yagual, Alexandra Figueroa
85
4.8. Conclusion
The proposal of this thesis was designed to develop speaking skills
that showed a marked deficiency of these students during the application of
the empirical techniques, also in order to contribute to the teacher to make
an improvement in the pedagogical field and in didactic techniques to
enhance the oral production of the students, for these reasons, this didactic
guide with oral interactive games will result a positive contribution not only
for the teacher and students but also to the whole teaching-learning process
helping as an orientation to reach different educational objectives.
1
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Pinter, A. (2006). Teaching young language learners. United Kingdom:
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http://www.buenvivir.gob.ec/objetivos-nacionales-para-el-buen-vivir
Polland, A. (2010). Teaching and Learning Research Programme. Obtenido
de
http://www.tlrp.org/pub/documents/TLRPGTCEProf&Pedagogy.pdf
Pratima, D. (2010). Communicative Approach to the Teaching of English as
a Second Language. Mumbai: Himalaya Publishing House.
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de http://surianyade.blogspot.com/2012/11/teaching-by-
principles.html
Salazar, V., & Villamil, A. (2012). Repositorio de la Universidad Tecnologica
de Pereira. Obtenido de
http://repositorio.utp.edu.co/dspace/bitstream/11059/3098/1/371337
S161.pdf
Shalaway, L. (2016). Scholastic Teacher resources. Obtenido de
http://www.scholastic.com/teachers/article/classroom-organization-
physical-environment
4
Suryani, A., & Rusdi, R. (March de 2014). Universitas Negeri Padang e-
Journal System Portal. Obtenido de
http://ejournal.unp.ac.id/index.php/jelt/article/viewFile/3701/2938
Thornbury, S. (1999). How to teach grammar. England: Pearson Education
Limited.
Thornbury, S. (2002). How to teach vocabulary. England: Pearson
Education Limited.
Thornbury, S. (2005). How to teach speaking. Pearson Education.
Tokuhama, T. (2010). The New Science of Teaching and Learning. United
States: Teachers College Press.
Weaver, J., & Stimola, M. (2016). FluentU. Obtenido de
http://www.fluentu.com/english/educator/blog/esl-card-games/
Zainuddin, H., yahya, N., Morales, C., & Ariza, E. (2010). Fundamentals of
Teaching English to Speakers of other languages in K-12 of
mainstream classrooms. Kendal Hunt Publishing.
BIBLIOGRAPHY
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http://dictionary.cambridge.org/dictionary/english/science-fiction
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edition.
5
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a rational for pedagogy. United Kingdom: Cambridge University
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Krashen’s Natural approach. Simonfilm (2011). Retrieved in September 12,
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Develop the Speaking Skills in the Sixth Level of Basic Education at
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6
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1
ANEXOS
LETTER TO THE SCHOOL
ANTIPLAGIARISM RESULTS
2
CERTIFICATION OF ANTIPLAGIARISM
OBSERVATION SHEET
3
TEACHER’S INTERVIEW
Question 1: Would you tell me what is your English level?
Question 2: What methodology do you use for teaching English to
your students?
Question 3: What do you think about the difficulties that your students
presented in speaking activities?
Question 4: What do you think about apply ludic activities to develop
speaking skills in your students?
Question 5: What do you think about using ludic activities with
technological devices to develop speaking?
Question 6: Do you consider to use new techniques for increasing
motivation in your students?
Question 7: Would you apply ludic activities in the courtyard of the
institution?
Question 8: What is the most common problem of your students in
developing speaking skills in class?
Question 9: Have you ever consider work ludic activities in groups in
class?
Question 10: Would you like to count with a didactic guide focused in
ludic activities order to develop speaking skills?
4
ORAL TEST
5
STUDENT’S SURVEY
6
14
PICTURES
Students participating in class (observation)
Survey to the students
DIDACTIC GUIDE WITH ORAL INTERACTIVE GAMES
10
DDIIDDAACCTTIICC GGUUIIDDEE XI
MMEERRCCYY DDIIAAZZ AANNDD AADDRRIIAANNAA CCAASSTTAAÑÑOO
1414
JUSTIFICATION
After the different research instruments applied to the students of
Basic General Education School, it was obtained the following information
in order to be analyzed by the authors of this project of science to obtained
valuable data to solve this problem of research. The observation sheet
show several deficiencies of pedagogical strategies of the teacher, also
during the interview, the teacher of the classroom mentioned that she did
not used ludic activities in order to develop speaking skills of the students
while the survey to the students showed the preferences to use playful
activities in classes. Consequently, this didactic guide contains oral
interactive games to develop speaking skills in order to be a support for the
development the oral proficiencies in classrooms helping to enhance the
teaching-learning process in those educational institution.
1515
CONTENTS
AUTORIDADES...................................................................................... XII
CONTRIBUTORS .................................................................................. XIII
JUSTIFICATION .................................................................................... XIV
CONTENIDO .......................................................................................... XV
GENERAL OBJECTIVE......................................................................... XVI
SPECIFIC OBJECTIVES ...................................................................... XVII
TABLE OF CONTENTS....................................................................... XVIII
Can you tell a story? ..................................................................................2
Let’s play Pictionary ...................................................................................7
What do you know about? .......................................................................12
Playing cards ...........................................................................................16
Let’s play puzzles ....................................................................................19
Hangman game .......................................................................................23
1616
GENERAL OBJECTIVE
Improve the speaking skills in students through the use of ludic
activities.
XVII
SPECIFIC OBJECTIVES
Motivate students to improve their speaking skills
Encourage students to participate in every speaking activity
Increase the interest of learning English language
Create a positive and relaxed environment for learning English
TABLE OF CONTENTS
Units Title Activities Grammar Visual aids
1
Can you tell a story?
Storytelling
Simple present Affirmative,
negative and questions
Flashcards
2
Let’s play Pictionary!!
Guessing
games
Simple present Information questions yes or no questions
Markers and
board
3
What do I know about?
Board games
Simple present Information questions
Short answers
Sheets Dice
Game pieces
4
Playing cards
Card games
Possessive adjectives
cards
5
Let’s play puzzles
Puzzles
Singular and plural nouns This, that,
these, those
Markers and
board
6
Hangman game
Spelling games
vocabulary
Markers and board
XVIII
1
Can you tell a story?
Elementary level
Simple present
2
Group of
FIVE
40 minutes Storytelling Simple present Affirmative, negative and
Can you tell a story?
(a day before)
questions
1. - The teacher will choose seven stories of different genres, for example:
Science fiction
Adventure stories
Educational stories
Moral stories
2. - After that, the teacher will select a short part of the story and will make
visual sequences in order to make flashcards without words only using
images of the story.
3. - The teacher will make 10 flashcards for each story to practice speaking
skills in class in order to achieve that students lose fear to speak and can
have some fun making this ludic activity.
3
Group of
FIVE
40 minutes Storytelling Simple present Affirmative, negative and
questions
Pre-activity (10 minutes)
1. The teacher will make a warm up about simple present tense by using pictures in order to ask students to describe what they see in those pictures showed by teacher.
2. After that, the teacher will ask students to form 7 groups of five in order to give to each group a story and its 10 flashcards (2 flashcards per student).
3. The teacher will explain to students that they will write a little story by using the pictures in sequences provided by teacher and after that, they will tell that story using the flashcards given.
While-activity (25 minutes)
1. Students write the little story in simple present by using the flashcards given (10 minutes).
2. Every group tell their story by using the flashcards by the teacher in front of the class.
3. During the speaking activity, the teacher will supervise and will encourage students to speak.
Post –activity (5 minutes)
1. Finally, the teacher will send as homework to create a story using simple present.
3
4
#{
CJS )
f)J
_ne 1<10
4
5
Another example of the activity in order to understand how to work this
activity can be watch in the following web link:
https://www.youtube.com/watch?v=eY-_8-15NuM
RY
NS
LET’S PLAY PICTIONA
Elementary level
INFORMATION QUESTIO
SIMPLE PRESENT
6
7
Group of
FIVE
40 minutes Guessing game Simple present Information
Questions
Let’s play Pictionary
The teacher will choose a topic to be develop in the speaking activity for
example:
Animals
Nature
Classrooms objects
Famous people
Family
The activity is only for practicing speaking in class in order to achieve that
students lose fear to speak and can have some fun making this ludic activity.
8
Group of
FIVE
40 minutes Guessing game Simple present Information
Questions Let’s play Pictionary!
Pre activity (10 minutes) 1. The teacher will make a little activity asking students about classroom objects for example: what is this? What is that? What is the name of this?
2. The teacher will ask students to form 7 groups of five and after that the teacher will give to each group 5 simple phrases or objects, animals, people, etc.
3. The teacher will ask each group to go to the whiteboard for drawing the phrases, objects, animals or people in order to be guessed by the rest of the class.
While-activity (25 minutes)
1. During the speaking activity, the teacher will supervise and will encourage students to speak.
Post-activity (5 minutes)
1. At the end, the group who guess more sentences will win the game
9
,,
Example of hidden phrase to draw
ALL CATS DISLIKE TAKING A SHOWER
{¡1'', .., 1
•.. \
,,t',i~,\ \ I V \1 \
// I - ,\
l. I , , , \
10
----- --------- ----------------
11
Group of
FIVE
40 minutes BOARD GAME Simple present SHORT
ANSWERS
What do I know about?
Pre-activity (10 minutes)
1. The teacher will explain what a board game to students is.
2. Have students (the players) sit in groups of 3–4.
While-activity (30 minutes)
1. The teacher will give the board game instructions:
Determine who goes first and progress clockwise or counter- clockwise. Each player rolls the dice in turn.
On their turns, the players move their game pieces along the path according to the number of spaces indicated by the dice.
When players land on a space, they should say one or more
things they know about the subject indicated on the space.
No player is allowed to repeat something that has already been said.
―Player Talk‖ in What Do I Know About? Cue ―Player Talk‖ Brazil
One thing I know about Brazil is that they speak Portuguese there. (Simple response)
12
whatDol KnowAbout?
Nooc,¡11
1 ¡¡
13
14
Group of
FOUR
40 minutes PLAYING CARDS POSSESSIVE
ADJECTIVES
Playing cards
In this game, students should form groups of four. Each suit will represent
a topic. For instance:
Diamonds: Earning money
Hearts: Love and relationships
Spades: An unforgettable memory
Clubs: Best teacher
Each student in a group will choose a card. Then, each student will write
4-5 questions about that topic to ask the other people in the group. For
example:
If the topic "Diamonds: Earning Money" is selected, here are some
possible questions:
Is money important in your life? Why?
What is the easiest way of earning money?
What do you think about lottery? Etc.
16
CARDS
17
18
LET’S PLAY PUZZLES
Elementary level
Singular and plural nouns
This, that, these, those
Groups of
Five
40 minutes PUZZLES Singular
and plural nouns This, that,
these, those
Let’s play puzzles
1. The teacher will prepare basic vocabulary (at least 20 words) to make
this ludic activity that will be divided in syllables, for example:
Vo-ca-bu-la-ry
2. The teacher will ask students to form groups of five.
3. The teacher will divide the whiteboard in seven parts and will write words
in disorder.
4. If a student of any group knows how to write that word then that student
will rewrite the word and will pronounce it aloud.
5. The team that achieve to order more words appropriately will win the
game.
19
Markers and board
20
CA RY LA BU VO = VOCABULARY
21
22
HANGMAN GAMES
Elementary level
VOCABULARY
Whole
Class
40 minutes Spelling games
Hangman game
VOCABULARY
1. The teacher will be the executioner and will think of a word or short phrase
a mark out blanks (short lines) for each letter of each word. Separate words
with either a slash, a fairly wide gap, or place words on separate lines.
2. Then students will guess a letter. If that letter is in the word(s) then write
the letter in everywhere it would appear, a cross out that letter in the
alphabet.
3. If the letter isn't in the word then add a body part to the gallows (head,
body, left arm, right arm, left leg, right leg).
4. The students will continue guessing letters until they can either solve the
word (or phrase) or all six body parts are on the gallows.
23
Markers and board
24
25
Annexes
26
27
Bibliography
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https://americanenglish.state.gov/resources/activate-board-games
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29
Ncteachermentor (2016). Using Sequencing Cards to retell a Story.
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30
31
UNIVERSIDAD DE GUAYAQUIL FACULTAD DE FILOSOFÍA, LETRAS
Y CIENCIAS DE LA EDUCACIÓN
DIDACTIC GUIDE WITH ORAL INTERACTIVE GAMES
GUAYAQUIL – ECUADOR
2016