silent assasin

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8/8/2019 Silent Assasin http://slidepdf.com/reader/full/silent-assasin 1/30 ************************************************************* Table of Contents 1 - Introduction/Before Starting *INTRO* 2 - Tricks of the Trade *TRICKS* 3.1 - Anathema *ANATH* 3.2 - St. Petersburg Stakeout *STPETE* 3.3 - Kirov Park Meeting *KIRPARK* 3.4 - Tubeway Torpedo *TUBEWAY* 3.5 - Invitation to a Party *INVITE* 3.6 - Tracking Hayamoto *TRACKER* 3.7 - Hidden Valley *HIDDEN* 3.8 - At the Gates *ATGATE* 3.9 - Shogun Showdown *SHOGUN* 3.10 - Basement Killing *BKILL* 3.11 - The Graveyard Shift *GRAVE* 3.12 - The Jacuzzi Job *THEJOB* 3.13 - Murder at the Bazaar *BAZAAR* 3.14 - The Motorcade Interception *MOTOR* 3.15 - Tunnel Rat *TUNNEL* 3.16 - Temple City Ambush *TCITY* 3.17 - The Death of Hannelore *DEATH* 3.18 - Terminal Hospitality *HOPITAL* 3.19 - St. Petersburg Revisited *REVISIT* 3.20 - Redemption at Gontranno *REDEEM* 4 - Legal *LEGAL* 5 - Guide History *HISTORY* 6 - Thanks *THANKS* ============================================================================= == 1 - Introduction/Before Starting *INTRO* ------------------------------------------------------------ This guide might not be pretty but it's the first draft of my first FAQ ever. So any shortcomings I apologize for. This guide consists of all the ways I've personally used to obtain all zeros while playing. Please only e-mail me with errors, anything that needs to be expanded on or anything I may have left out. Questions should also be ok, but I'm not planning on adding alternate strategies. I know some missions aren't as efficient as they could be but it gets the job done. Any submissions/corrections added to the guide will be credited to the person that sent it first. This guide is specifically written for achieving as close to all zeros as possible during each mission. You should play through the game at least once just to beat it and go back to collect all the weapons before trying to use this guide since a) some weapons will not be attainable unless you go out of your way to get them and b) some missions require you to have beaten the game

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*************************************************************

Table of Contents

1 - Introduction/Before Starting *INTRO*

2 - Tricks of the Trade *TRICKS*

3.1 - Anathema *ANATH*3.2 - St. Petersburg Stakeout *STPETE*3.3 - Kirov Park Meeting *KIRPARK*3.4 - Tubeway Torpedo *TUBEWAY*3.5 - Invitation to a Party *INVITE*3.6 - Tracking Hayamoto *TRACKER*3.7 - Hidden Valley *HIDDEN*3.8 - At the Gates *ATGATE*3.9 - Shogun Showdown *SHOGUN*

3.10 - Basement Killing *BKILL*3.11 - The Graveyard Shift *GRAVE*3.12 - The Jacuzzi Job *THEJOB*

3.13 - Murder at the Bazaar *BAZAAR*3.14 - The Motorcade Interception *MOTOR*3.15 - Tunnel Rat *TUNNEL*3.16 - Temple City Ambush *TCITY*3.17 - The Death of Hannelore *DEATH*3.18 - Terminal Hospitality *HOPITAL*3.19 - St. Petersburg Revisited *REVISIT*3.20 - Redemption at Gontranno *REDEEM*

4 - Legal *LEGAL*

5 - Guide History *HISTORY*

6 - Thanks *THANKS*

===============================================================================

1 - Introduction/Before Starting *INTRO*------------------------------------------------------------

This guide might not be pretty but it's the first draft of my first FAQever. So any shortcomings I apologize for. This guide consists of all thewaysI've personally used to obtain all zeros while playing. Please only e-mail mewith errors, anything that needs to be expanded on or anything I may haveleft

out. Questions should also be ok, but I'm not planning on adding alternatestrategies. I know some missions aren't as efficient as they could be but itgets the job done. Any submissions/corrections added to the guide will becredited to the person that sent it first.

This guide is specifically written for achieving as close to all zeros aspossible during each mission. You should play through the game at least oncejust to beat it and go back to collect all the weapons before trying to usethis guide since a) some weapons will not be attainable unless you go out ofyour way to get them and b) some missions require you to have beaten the game

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to allow you to select your weapons before each mission.

Right now the guide is written while playing on Normal difficulty. I may addtoit to give extra instructions while playing on Professional but that's forlater.

For each mission you should bring the anesthetic and a knife. I prefer thecombat knife but since your kills will be stealthy, it doesn't matter. Anyother equipment to bring will be listed at the start of the mission. WheneverIsay to use the anesthetic, I usually mean all 5 doses. Note each dose isaboutone minute that they are knocked out so time accordingly. Also, there are twomissions that require you to shoot and those mission will have a gun listedtobring. It's not necessary but I also like to bring a lot of other weaponsjustincase I alert the guards and want to blow off some steam. It's especiallygood for some of the more frustrating levels. :)

===============================================================================

2 - Tricks of the Trade *TRICKS*------------------------------------------------------------

These are some tricks used to be as quick, yet stealthy as possible. They'reprobably well known but I may refer to them by the name I use for them in theguide and they're helpful all around.

Quick Picking-------------

To pick locks faster, select the Pick Lock option, open the map when youstartand return. Most of the time the lock will be picked when the game screenreturns. Repeat until lock is picked.

Using Anesthetic-----------------

If you hold the trigger, you'll automatically use the anesthetic once you'rein range. This avoids accidentally using one bottle and letting go of thetrigger wasting time and anesthetic. This also works for unconscious peoplethat are about to wake up. Note that the Drag option disappears a few secondsbefore they begin their "waking up" animation.

45 Degree Door Grab-------------------

The easiest way to grab a guard on the move. Stand in the way of the door,suchthat when the guard opens it it will hit you and only open halfway (45degrees). He'll then clip through the door and not see you. With anestheticinhand you can easily grab him as he passes and knock him out.

Checking ID Glitch------------------

This will add a Close Encounter to your stats so it's only useful on practice

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runs to save yourself some time while learning the layout of the level.Particularly useful on Hidden Valley.

When a guard tells you to stop, stop and prep some anesthetic. A note willpopup saying he's checking your ID. You can usually walk around behind him andknock him out while he's busy without him alerting anyone.

Tap-Run-------

Sometimes you'll find a guy trailing you, you stepped into a patrol route orthere's a guard nearby and you can't run past without alerting them. You can,however, tap the run button for a half-second every second or two to put somedistance between yourself and the guard without raising any suspicions. Becareful to tap it short enough not to alert him but you also have to tap itlong enough or 47 will start running automatically even after you let go ofthebutton and that could also alert the guard.

Turning Guards

--------------A classic move for sneaking around. If you need to get through a certain areaand there's stationary guards monitoring it this is usually your only optionif you're going for a perfect silent assassin rating. Simply positionyourselfsomewhere in the direction you want the guard to face, making sure he won'tseeyou when he turns and make some noise by running or walking if you're closeenough. Once he turns enter sneak mode and he will remain facing in thedirection he last heard noise.

What Counts As A Close Encounter/Alert?---------------------------------------

Some of the warnings don't count against your stats. So, before you restartthemission you might try completing it just to be sure. Triggering that musicwhenyour suspicion meter is full and "Guards are now looking for a suspiciousxxxxx." don't count against you as far as I know. Finding dead bodies does.

===============================================================================

3.1 - Anathema *ANATH*------------------------------------------------------------

Objectives: Kill Don Guiseppe Guilliani, get his key, check the basement

andescape.

Upon starting, run down the hill and stand to the right of the doorway infrontof you at the southeast of the mansion wall. Take out your anesthetic andwaitfor him to come out to use the facilities. Sneak up to him, knock him out andtake his clothes. Go through the door he just came from and head to thebasement stairs on the east side of the mansion to enter the house.

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 Enter the basement and go around the corner to the bottom of the kitchenstairs. There's a guard that patrols though the kitchen. Keep some distanceifhe's there and head up the stairs and then up the next flight of stairs tothesecond floor. Once through the door at the top of the steps, go through thedoor directly across the room from the stairway. After passing through thedoor, close it and turn left. The guardrail is broken and a ledge is herethatruns around the mansion. You can run along it if you're careful. At the endofthe ledge, climb onto the roof and turn left. Be careful around here. Ifthereare people in the backyard, they'll get suspicious if you run so just walk.Head around the balcony to the door on the opposite side of the plank. Nowwaitfor the Don.

Using the map or the keyhole, wait for the Don to enter his office and sneak

inbehind him. Fiber wire or knife him and don't forget to grab his key. Now,headout the door, around the balcony and back to the ledge being careful to notrunsince there's most likely people in the yard below. Jump off the ledge whenyouget close to the basement stairs and enter the basement. Use the key on thelocked door and enter enough to start the dialog. Turn around and exit themansion grounds the same way you got in. Finish the level by running down thestreet.

===============================================================================

3.2 - St. Petersburg Stakeout *STPETE*------------------------------------------------------------

Objectives: Kill the general, don't harm anyone else at the meeting andescape.

I think it's interesting how sometimes in the game you need to do somethingthat would be completely suspicious in real life to avoid arousing suspicionsor you need to do something that's completely alarming to avoid alarming theguards. This level is a case of the latter.

Ok, start off by running straight up the steps and up the escalators. Stop at

the downward stairs to your left at the top of the escalator. If you ranstraight here, a guard should pass from the left walking to the right about asecond later. Once he's out of view to the right, walk down the steps, turnright and enter the door to your right. Keep walking to the next door sincehecan still be alarmed if you start running. Pick the lock and enter thesewers.

Head for the ladder due north of the door you just passed through. Onceyou're

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up that ladder stop for a second at the top. There might be a guardpatrollinghere, just wait for him to pass and climb out. Change into the clothes lyinghere by the truck in the snow. Turn left toward the Pushkin building. Runtoward the street being careful of guards patrolling the perimeter of thesquare, walking if they get too close. Cross the street to the Pushkinbuilding. Turn right and run around to the back door. Here you have twooptionsdepending on the first floor guards' patrol patterns:

------------------------------------------------------------------------Pattern 1 (two guards stationary in opposite rooms):

------------------------------------------------------------------------Enter the backdoor and turn left through the double doors. Go through thenextset of double doors and a guard will be here. Use your anesthetic and draghimout to the dumpsters. Take his clothes and go back inside.

------------------------------------------------------------------------

Pattern 2 (two guards circling first floor in opposite directions):------------------------------------------------------------------------Wait for the left-to-right guard to pass, enter sneak mode and then open thedoor. Take a couple steps inside while staying behind the door. Grab theright-to-left walking guard as he passes infront of you.

Alternatively, you can wait for the first guard to pass, sneak through thedouble doors to your left and use the 45 degree door trick to get the secondguard. This is a little easier if you have trouble grabbing him on the fly bythe backdoor.

Either way, drag him out to the dumpsters when you're done and strip him.Thenhead back inside.

------------------------------------------------------------------------

From the backdoor, turn left and follow the rooms around to the stairs. Besureto avoid the second guard if he's moving. If he's coming just hide behind oneof the doors he's about to open and wait for him to pass through the room.Turnright at the top of the first flight of stairs and go through the doubledoors.Turn around to your left and enter the back hall on the second floor. Walk upto the next door and wait.

You want to time you attack so that the guard walking near the windows isheading away from you and the guard on the first floor (if that's the patternyou have) will be past the backdoor when you need to run out. Prepare yourknife of choice and when the time is right, run in and slash the throat ofthegeneral sitting in the chair farthest north, directly to Sergei's (guy in redcoat) right. Run around to the stairs you came up and go down to the firstfloor, avoiding all the guards. Go out the back and change into the soldier'suniform.

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 Return to the metro the same way you came.

===============================================================================

3.3 - Kirov Park Meeting *KIRPARK*------------------------------------------------------------

Objectives: Kill General Makarov, kill Igor Kubasko and escape.

This mission's short but sweet. Thanks to Darthfrott's FAQ. I thought abouttrying it they way he describes in his FAQ but assumed it would never work.Since then I never assumed. That's also when I figured out that triggeringthesuspicion music doesn't count as a Close Encounter (the reason I assumed itwouldn't work).

Start out running across the street and hiding behind the lamppost. Go intosneak mode and wait for the guard to come around. Drug him and take his

clothes. You can just leave the body here. Run alongside the buildingfollowingthe limo that just went by. Give all the guards here a wide berth, they'repretty jumpy. Wait a minute and watch the general as he exits his limo andstarts toward the park. Walk in after him making sure to walk directlybetweenthe guards. They get really suspicious but you should be fine. Continuefollowing the general closely until he meets with the mafia leader. When theystart to hug, pull out your knife and slash them both dead with one, maybetwoswings. With that done, calmly walk out the way you came. Head toward theboatand once you're clear of the guards, run the rest of the way. Easy.

===============================================================================

3.4 - Tubeway Torpedo *TUBEWAY*------------------------------------------------------------

Objectives: Pickup equipment, kill General Mikhail Bardachenko, free theprisoner and escape.

Head straight for the ladder to the surface and wait when you reach the top.Watch for the guard to stop near the crates and turn around. Walk up to himanddrug him. Take his clothes and then drag him to the sewer entrance. Drop him

inand make your way over to the pickup point and grab the bomb, remote, pagerandphone. Then head back to the truck and jump in.

When the truck stops, jump out and go around the right side. Squeeze throughthe track and the crate and go around the building. Run for the door furtherup, enter it and head for the elevator on the right. Call the elevator, getinand go down to the first basement.

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 Start down the hall until the guard patrolling here starts walking towardyou.When he's near just duck into the nearest alcove and wait for him to pass.Continue on once he's past. Keep going straight and watch for the secondguard.Again, just duck into an alcove. At the end of the hall, go through thewoodendoor. Turn left and go across the room into the short hallway. Don't entertheserver room or you'll be shot. Keep following the hall until you get to thesewer station. If the guard is here, wait for him to leave and enter thesewerstation.

Drop the bomb and back track to the corner just past the two guard quarters.Equip the remote and trigger the bomb. Open your map or count the pairs orguards leaving the rooms. There's 4 pairs and you want to wait for the firstthree to leave. Then move up near the general's quarters. The last guard inthe

south room will exit through the general's room, run in after he's gone.Changeinto the general's clothes and continue down the hall toward the secondelevator avoiding a third patrolling guard the same way you did the othertwo.Get in the elevator and head down to the second basement.

Stop at the north door to the interrogation room. Drop the pager about 6 feetfrom the door and equip the phone. Position yourself for the 45 degree doortrick and trigger the phone. Equip your knife and wait for the general. If hedoesn't come out, pick up the pager, drop it closer to the door and tryagain.Once he's dead, head inside and free the prisoner. Return to the elevator. Acutscene will play that looks like the guards are being alerted but it'sfine.Head for the sewer station and go to the exit.

===============================================================================

3.5 - Invitation to a Party *INVITE*------------------------------------------------------------

Objectives: Kill General Vladimir Zhupikov, secure briefcase and escape.

This one's fun. You have a lot of time to move around and use a number of]methods to complete it with a perfect silent assassin rank. This is a very

short, cut and dry method.

Head up the stairs and go left through the alley. Quick pick the door aheadandto your right and head for the main entrance. Walk in past the first guardandwait near the front of this main room. Watch your map or just wait. Theambassador should be coming through here in a minute to collect the briefcasefrom one of four safes that it's randomly placed in. When he comes through,follow him. If he doesn't come through after a few seconds, he's going to the

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first floor, eastern room. You can meet him there. Once he's enters a room,that's the one with the briefcase. Or you could just walk into the ballroomandfollow him from there. Either way, once you find the safe, he's easilyknockedout. You can pull out and prep the anesthetic right in front of him beforegetting behind him and drugging him. Grab the combination if he didn't openthesafe yet. Open it and grab some chocolate if you want, it must be speciallyimported or something to be treated so carefully, but don't forget to get thebriefcase. Leave quickly because Mr. Spetznaz likes to check on theambassadorsometimes. If your anywhere other than the first floor west wing, make yourwayback to the main lobby.

Enter the door on the first floor, western side near the guard. Go all thewaydown around two corners. Wait for the general to enter his room and wait bythe

eastern door of the double doors to his room. When he comes out, do the 45degree door trick to off him. The maid may freak out but it's fine. Run outthesame way you came in, you don't have to slow down around the guards. Becarefularound the last building, the Spetznaz agent is usually around here. Checkyourmap or watch around the corner and when he's not looking, run to the boat tofinish the mission. Once in awhile he may be stationary, in that case justrunaround the building the long way to get to the dock.

===============================================================================

3.6 - Tracking Hayamoto *TRACKER*------------------------------------------------------------

Objectives: Kill Masahiro Hayamoto Jr., plant bug on corpse and escape.

It's preferable to move as fast as possible so the guards are in the bestpositions as you move along. Start by waiting behind the rock for a minuteuntil the guards here start moving away from you. Give them an extra secondortwo since they turn their heads alot. Sneak out and then walk and run whenyoucan. Head left after you pass the front door and onto the sand. Keep going

until you get to the garage door. Open it and go inside, over to the car.Honkthe horn, then run behind the trash can next to the door behind you.

Once the guard comes out, sneak in and run through the curtain on your right.Turn left and go through the next curtain. Wait by the door until the guardpasses and sneak out after him to the next door on your right. Go straightthrough this room to the door in the next room. By now the two guards thatwhere in the next hall should be a good distance away. Open the door if theyare and turn left. Enter the second door on your right and change into the

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clothes here. Now double back and head for the kitchen. If you move fast youcan do everything while the kitchen is empty but if someone comes in juststayaway from them if possible.

Go to the hall on the opposite side of the kitchen and enter the door on theleft and cut up the Fugu. Head back to the kitchen and place the transmitterand the Fugu into one of the bowls. I put them in the right hand bowl but Idon't think it matters. Then turn right and head out the back door. Go to theright, around the building and back to the driveway. People don't mind youtoomuch out here so make your way back to the starting place giving everyoneenough room. Keep going past the starting point to the tree by the gate. Thispart is a little tricky. You get 1 objective complete when he eats thetransmitter and another complete when he dies but you get an alert when theyfind his corpse. You want to wait until the second objective message pops upand then run to the gate. If you stand by the gate before the secondobjectiveis complete, the level usually doesn't end until after the alert. By runningat

the gate, the level should end before you get an alert.

===============================================================================

3.7 - Hidden Valley *HIDDEN*------------------------------------------------------------

Objectives: Find the secret passage.

This level is annoying. The guards can spot you like a hawk even in ablizzardand with a disguise that covers your entire body, pretty much. Plus there'srandom placement for some guards and to top it off, a little bad programming.Sometimes one of the trucks in the tunnel will run over a guard andeventuallythat guard will be seen since every guard in the main tunnel shares a routewith at least two other guards. With tread marks on his face you'd think theywouldn't raise an alarm, but they do and it's time for you to try again.

But anyway, to start, head east keeping behind the trees. At the end of thetrees, turn south and try to keep a tree between yourself and the snipertower.Head east along the north side of the tunnel entrance and enter sneak mode atthe corner. When the guard here turns south, knock him out and take hisclothes.

Our next goal is the fourth ladder into the tunnel. It's the one down thelongvalley that's only guarded by one guy. You want to head a little southeast tothe edge of the trees and check your map. You can either go east and thensouthor south and then east. Choose which ever seems the easiest. There's sometreesto the south and none to the east. The guards roam about fairly randomly sothere's no guaranteed easy way to go. Also, a general rule I use, and it maynot work for everyone if your tv is different, is if I can make out more than

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one color on the guard's uniform, I'm too close. If you can make it pastthem,head to the third ladder and turn south.

Try to shadow this guard's movement as he moves in a kind of counter-clockwiseroute, keeping a tree between the two of you at all times. Once he's headingwest and you're on the opposite side of him, head for the ladder at the endofthe valley. Go down a little and make sure the ninja isn't about to enter theroom your about to climb down to. Once down, if he's heading in yourdirection,hide behind the crates here. Once he leaves, or if he was already headingawayfrom your room, walk to the door and when he's far enough away, go throughandhide behind the crates to your right in the next room. Prep your anesthetic.Once he enters the next room, run to the far corner between the door he justentered and the garage door. When he comes out, drug him and take hisclothes.

Head through the door he just came from and through the next door into themaintunnel. You may want to save now for practice and redo the level when you getthe hang of this next part.

Open your map and watch the guards in the next section of the tunnel. Therearethree of them sharing one route. They weave in and out of the pillars runningdown the center of the tunnel. You want to stay tight against the righthandwall for this part, hiding behind the sections that jut out from the wall.Notice the tunnel is shaped like this:_____ \\o\\ \| || || |\ \\o\__\___

The 'o' is the point where the guards reverse direction. There's two pillarsinthe diagonal sections and they always turn around between the two. You wanttowait in hiding where you can see the point where they turn. Wait until one

guard is about to turn around while the other two are down toward the otherside of the route. Start to follow this guard from a distance. He's going toset your pace. As the first of the other two guards approaches, stop behindoneof the corners for hiding along the righthand wall. When he's close enough,wait for him to circle a pillar on the side opposite from you and run pastmaking sure not to pass or alert the guard you're following.

When the second guard approaches, use the same technique to pass him. Thenstop

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near the second turning point to see which direction the guard we'refollowinggoes. Run around him the same way, cross the tunnel and head for the nextgarage on the left. Hide next to the garage entrance and watch the guard. Ifhegoes behind the crates in the back, walk to the right side of the truck, waitfor him to pass on the opposite side and then sneak into the back room. Ifhe'son the right side of the truck, walk on the left side to the back room. Onceinthe back room, climb the ladder. If the guard sees you, just start runningandyou might still make a perfect mission. At the top of the ladder, head leftaround the tunnel entrance and approach the gate to finish.

===============================================================================

3.8 - At the Gates *ATGATE*------------------------------------------------------------

Objectives: Get to castle undetected, disable the three alarm grids andenter

the castle.

Upon starting, head south toward the trees on the raised ledge. There's aguardpatrolling up here you want to knock out. To the south, there's 3 trees in arow right near the ledge that the guard walks by. On the map the ledge runseast then south then southeast. The trees are right at the corner of thesouthand southeast parts of the ledge. Hide behind one of the trees and keep itbetween you and the guard until he passes. I find the northwestern most ofthethree trees allows you to drug him faster or you can try from any other treeinthe area as long as you can drug him and take his clothes.

Once you've done that, make your way around the valley path keeping far tothesouth, away from the guards. When the southwestern guard ahead on the ridgeyou're on begins to come into view, drop down and get ready to cross the paththe other guards are patrolling on. When the path turns north a little beforethe sniper tower, cross over and head to the left of the tower. As you passthetower, keep all the way to the west so you're running against the wall.Ultimately, you're going to run around the whole castle, clockwise. Right

now,make your way past the guards keeping as much distance as you can betweenyourself and them. You have to walk most of the time but if you're impatient,like me, you can get away with the Tap-Run technique as long as you keep aneyeon your suspicion meter.

Once you reach the back of the castle, turn right and run past the guard backhere. If you're making good time, he should be far from the wall so you can

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run. If not, just walk until he gives you enough room. Turn right again atthenext corner and head toward the generator. Stop before the ledge by thegenerator and watch for the guard near it. If you've tried this missionalready, you should know that this guard's a lot more stubborn than the restand that's why we had to circle the castle the long way. When he just startswalking away from your position, walk down and enter the generator area,closing the door behind you. The fence here *usually* acts like a regularwall.I know he can see through the door but once in awhile he can see through thefence too. It seems random. Sometimes I go into the generator area and run upand down the fence infront of him (literally, I was checking) and he doesn'tcare, other times I'm standing still and he runs up to check my ID. Hit theswitch as he passes going north and wait by the exit but don't open the door.If he turns from hearing you and heads south prematurely, wait for him tomakethe full trip again. Once he turns back toward the south from his regularroute, walk out and head back the way you came. Try to be quick but quietsincehis patrol route is very short and he'll turn around soon.

Make your way around the castle counter-clockwise the way you came exceptkeeping close to the castle wall this time. You can run most of the way.Aroundthe last corner you may have to walk or Tap-Run by the last couple guards.Again, be cautious but also be quick because the laser grid will turn back onafter a minute or two. Once you get to the main entrance, stay to the side ofthe doorway until the guard walks by and cross to the doorway just oppositetheone you came in. Now you want to turn the guards in the room above you. Checkthe Castle map and notice the two guards by the windows. Notice the hallthey're in is shaped like this: /"""\ with the two guards in the center.You'regoing to be in the right-most hall running northwest to southeast so you haveto get the guard on the right to face the exact opposite direction. It has tobe pretty much exact, this guard has some excellent peripheral vision. Justrunaround downstairs until he's facing due northwest and then immediately entersneak mode and hide.

Wait for the guard patrolling the downstairs hall to exit through the westdoorand then go for the east door. Remain in sneak mode so you don't unturn theguard. You can probably start walking when you're far enough away but I stayinsneak mode until I'm outside again. At the top of the stairs after the door,go

out the next door that's right on your left. Once outside start walking andhead for the second generator to the southeast. Switch it off and hide to theeast of one of the big rocks behind you. Wait for that patrolling guard tocomeoutside and go back in then run up the ramp to the north, heading east.

Enter the building and run to the opposite side where you entered to switchoffthe third generator. Wait by the first door when you turn around and checkyour

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map or look through the keyhole to watch the guard patrolling the yardoutside.Wait until he just starts to walk due east before exiting. There's a pointwhen he walks away in a southeast direction and you can try to leave then butit's a shorter route and he turns back sooner. Either way, once you exit,turnleft and go up the ramp that's ahead on your left. If the guard sees you,keeprunning and you might finish the level before you get a close encounter. Turnright at the top and right again at the next doorway. Go up the ramp andaroundto the exit to finish.

===============================================================================

3.9 - Shogun Showdown *SHOGUN*------------------------------------------------------------

Objectives: Secure guidance system, kill Masahiro Hyamoto and escape.

This is one of my favorite missions because it's one of the most involvedmissions and it's also one of the first ones I got a perfect silent assassinon. Note that this mission has stricter time constraints than some others andrequires a lot of walking so run whenever you can but be careful to payattention to when you can and can't.

As soon as the level opens, run straight to the secret door infront of you,open it and run up the stairs and all the way to the door. Open itimmediatelyand walk through it. If you ran all the way, the guard behind you will stopatthe bottom of the steps and leave, also the guard in this room will be at thefar end and facing away from you. Turn left and walk along the wall on thesolid wooden beam here. Stay on the beam or guards will come investigating.Turn right at the beam before the crates and head for the stairs. Drop down,turn around and head left into the secret door. Run to the end of the hall,sneak through the door and hide behind the post right near the door.

Guards will come here from time to time to meditate. Watch the Courtyard mapand wait for a guard to move toward you room. Be careful to wait a secondafterthe guard has entered the room you're in because once in awhile a secondguardwill follow him. Sometimes it's unavoidable if the guy right next to the doordecides to come in so you may have to restart anyway. With one guard enteringthe room, wait for him to sit and sneak up on him. Use your anesthetic and

drag him into the secret hall. Take his clothes, holster you anesthetic andreturn to the meditation room.

Grab the keycard sitting on the shelf here and head down the hall. Theseblackninjas don't worry too much about you so wait for him to walk by and you canrun. Take the first left hall and go straight through the door. Run straightdown this hall and enter the last door on the left. Then open the first dooronyour left. Use the keycard to deactivate the laser grid and enter the weapons

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room. Grab the bomb and bomb remote off the crates and head back to thesecrethall the same way you came.

Run down the secret hall and turn to go back up the stairs. At the top of thestairs walk and only on the beams to avoid drawing attention to yourself. Gothrough the laser grid right infront of the stairs and take a right. Walkoverto the down stairs and head down them, if a guard started following you justignore him. Go to the door diagonally across the basement from the door youentered from and go down those stairs. Deactivate the lasers and go over thethe guidance system on your right. Pick it up and before moving, drop thebombhere. Head back to the secret hall where our friend is sleeping the same wayyou came being sure to walk by the guards.

Take out your anesthetic because this poor guy is getting a second dose. :)Stand near his head and wait a minute for him to start waking up. Drug himagain with another 5 doses. Go back up to the laser grid and this time goupstairs. The guard may follow you again so don't run until he turns around.

Make a U-turn at the top of the stairs and go around the right side of thepartitions. This room I hate. There's a ninja here that has somepassive-aggressive problems. Once in awhile he'll jump down and attack you.Even though the suspicion meter doesn't go off and the guards aren'tspecifically alerted, you'll be shot at, time to restart. Most of the time,though, you can run through this room with no problems. Go up the next set ofstairs to enter the security level.

Make your way to the security console, represented by the ! symbol on themap.Go through the first door, then the door directly to your left, then the dooron your right. There may be a guard patrolling or stationary but you can walkpast him either way. Press the button on the console. Don't worry if theguardis watching, he'll run away anyway. Now, run back to the stairs you just cameup. You can run by that guard just don't bump into him too much. Once you'redown the stairs, make a U-turn and go around the partitions the opposite sideyou went the first time. Stop at the corner and watch the guards come up thestairs. Usually there's 3 of them and then the guard kneeling at the top willusually start walking down. Give them a few seconds, sometimes not all theguards will move, though. Then walk down the stairs. The remaining guardsshouldn't get suspicious but be careful. Head through the laser grid andwhileon the beams, cross over to the secret door you originally entered at thebeginning. Walk down the stairs and back to the place you started. Now wewait.

Pull out the bomb remote and open your map to the second floor. Hayamotoshouldbe here. If not, check the first floor or even the basement maps depending onhow fast you got back.Track his progress down through the first floor, thebasement and finally the museum. Once he approaches the pedestal, exit themapand trigger the bomb. Move to the opening in the castle wall if the leveldoesn't end automatically.

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===============================================================================

3.10 - Basement Killing *BKILL*------------------------------------------------------------

*NOTE: this mission requires 1 necessary shot fired*

Objectives: Kill Charlie Sidjan, disable elevator surveillance and exit viaelevator.

As this mission requires you to shoot, you might want to bring a silencedgun.I prefer the .22 SD as it doesn't trigger the metal detectors so if I feeltheneed to mess around I have that gun. Also, a 9mm SD is provided for you inlocker 137 at the beginning so if that's your gun of choice, you can grab itthere when you get the bomb if you want.

As soon as the mission starts run over to the police department on your

right.Open the door and walk in a bit. Wait for the guard to move into the room onyour left and walk into the opposite room. Go straight to the locker and grabthe smoke bomb. Run out and cross the room to the laundry room. A guardshouldhave just went in or is about to go in. Follow him far enough back so hedoesn't turn and go across the hall into the storage room. Open your map andwatch as Guard1 goes into the laundry, then Guard2 enters and stands in thehall while Guard1 leaves. Guard2 then leaves while Guard1 comes back in.FollowGuard1 and as he enters the laundry room, and hide behind the door from thehallway. When he leaves, enter the laundry room and approach the chute onyourright. Give the guard a second or two to give you some room. Use the optiontodrop the bomb and run out into the main room. If the guard sees you he'llgiveyou a firm talking to but it's no problem. Head toward the fire department asfast as you can without getting the guards too suspicious.

Once there, open your map and make sure the fire department is empty. When itis, run in and change into the fireman suit on the bench to your right. Grabafire axe if you want but it's not necessary. Exit the fire department andheadover to the metal detectors, go through and take a left, then take anotherleft

after the elevators. Go through the double doors and down the stairs. At thebottom, go left through the doors and straight down the hall. Take a leftthrough the next doors and the guard station is on your left right after thedoors. Enter and don't shoot the monitor just yet. Head down the stairs topayCharlie a visit.

Pick the lock on the last door and make your may toward him. Any path is finebut I find the fastest way is along the right side of the servers. You canrun

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all the way down and then approach him in sneak mode at the end. Crack himwiththe axe or slit his throat, then skip the cutscene. Turn around and run backupthe stairs, be quick with all this or the guards will return. Pull out yoursilenced gun along the way.

Once back in the guard station shoot the monitor on the far left. If thereareguys out the window that draw your fire just click R3 to enter first personmode, get really close and shoot the monitor that way. Turn and enter theelevator to finish with only 1 shot fired.

===============================================================================

3.11 - The Graveyard Shift *GRAVE*------------------------------------------------------------

*NOTE: this mission requires 1 necessary shot fired*

Objectives: Plant hacking device on the server and exit via the skybridge.

You'll need a gun for this one to shoot out the windows. It seems the guardsare alerted the same amount whether you use a silenced weapon or not. Iusuallybring the 9mm SD but anything is fine and if you forgot, you can grab a9mm(SD)off the guard you drug, off the server admin's desk while you get the card orin a locked box on the inside southern wall in the main hall.

From the elevator, walk around to the right and make sure you see the guardenter the guard room down the hall otherwise he may turn around and start hisroute early. Take the left here and wait on this side of the door until theguard in the next hall passes the door. Now go through the door and wait ontheother side to use the 45 degree trick on the guard that's coming up behindyou.When he comes through, drug him and drag him back through the door. As longashe's inside the door you're fine. Take his clothes and go through the dooronceagain.

Turn right and go straight down to the first set of double doors on yourleft. Go through them and walk toward the back entrance. Stay far away fromany

of the employees you may come across. Approach the corner of the hall where aguard should be standing just after the shootable windows. Wait for him toturnand then approach the server admin's room. Wait outside for everyone to leavebut the server admin. Enter sneak mode and open the door from the side suchthat when it opens, if the admin turns around he won't see you. Keep the dooropen until he turns back to his computer. Sneak in and move toward thekeycard.You can pick it up without raising any suspicions. Sneak out of the admin'sroom and return to the double doors to the main hall the way you came being

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careful to avoid the workers.

Turn left and head around the hall toward the server room. Keep your distancefrom anyone you come across and enter the server room when you get there.Placethe dongle on the server and go back to the hall. Depending on how longyou'vetaken so far, you might want to go back to the guard and re-drug him. Oncethat's done or if you skipped it, head back to the shootable windows avoidinganyone along the way.

Pull out your gun and shoot out the middle window, preferable as the twoguardsstop near the sides of the skybridge. Run out and across until you get to theguards. It seems you can run right near them and they don't turn. Just try tostay behind them and remember you can crawl under the lights if there's oneinyour path. If you're too slow, the guards will get alerted and shoot you ifthey see you. If they don't see you then one of them will stand right in themiddle of the skybridge and not move making it impossible to get to the other

side. He stands between the "Y" and the "B" on the map. If he's there and notmoving then you may as well restart. Run over to the window washer's buckettofinish the level with all zero's except for one shot fired.

===============================================================================

3.12 - The Jacuzzi Job *THEJOB*------------------------------------------------------------

Objectives: Kill Charlie Sidjan, steal the money, steal the statue andleave

via the elevator.

This mission is easy if you make sure to do the objectives in a specificorder.Otherwise it's pretty much impossible. As soon as the mission starts, makingsure to skip the cutscene, run to the second balcony. You can prep youranesthetic along the way. Climb over the wall of the second balcony and waitbehind the door to the secretary's office. Look through the keyhole or standnext to the door, out of sight, and keep opening it. As soon as she standsup,walk in and approach her. Sneak when you get too close to walk. Once she'sopened the safe, drug her. Two doses is plenty. Grab the money, and hidebehindthe single door to the left of the doors you came in. "Reload" your

anestheticand grab the guard that comes in, 45 degree trick style. Give him 5 doses andtake his clothes.

Exit the way the guard came and go to the first double doors on your left. Ifthe other patrolling guard is still in the room behind the door, wait for himto go out the other door, into the hall. Then enter the room and go for thenightvision goggles. They're on a table straight ahead and down the stairs bythe red couch. The secretary should wake up sometime around now, just ignore

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her and head back through the double doors you just came through. Walk overtothe elevator on your left and stand by it for a few. Wait for the guardpatrolling the hall to go back into the room you came from and head towardCharlie's room, down the hall the guard just was patrolling. If the ladiesarestill in the bathroom, wait for them to go back to Charlie's room and followthem.

Hide to the right of the vase that's infront of the partition on the rightsideof the room. It'll take awhile for the girls to leave again so hang awhile,set you knife to quick select, whatever. Once they get up to go to thebathroom, walk around the partition and kill Charlie. You don't need to sneakand fiber wire takes too long so just walk up and knife him. Drag him behindthe heart-shaped bed and wait behind the door for the bodyguards to return.Now, if the hall is clear, return to the secretary's room.

If you want, you can give the soon-to-be-waking guard the last 3 doses ofanesthetic. I don't think you have to, though. Once I didn't and he woke up

after the lights were out. The guards were looking for a suspicious guard andthey came right up to me. My suspicion meter filled up to max and they drewtheir weapons but didn't fire. I finished the level with all zeros. So, drughim if you want or test the limits of the guards in this level. When that'sdone, go across the hall and to the circuit breaker on the right wall.Activateyour nightvision and break the fuses. Take your time getting to the statue.It's in the room you got the nightvision goggles, on the top level, left handside when you walk in. Once you have the statue, wait outside the elevatorforthe technician to arrive and jump in to finish the level.

===============================================================================

3.13 - Murder at the Bazaar *BAZAAR*------------------------------------------------------------

Objectives: Kill Lieutenant Ahmed Zahir, collect coordinates, kill ColonelMohammad Amin, collect key and escape.

Start by running down the road to your left. Keep running and take the secondright which goes behind the lieutenant's quarters. Go behind the house andrunright past the door to the corner of the building. Now sneak back to thedoor.This makes sure that the lieutenant is turned in the proper direction. Pick

itand turn to your left and go up the stairs. Knife the lieutenant, then takehisclothes and the coordinates. Now sit back for a second as the two patrollingguards enter the building for a break. If they both come in the back door,theyshould both face northeast, away from you. You can sneak out the back doorwhile they're standing around. Sometimes, though, a guard will face south andyou'll have to sit around for awhile, wait until they finish talking andleave

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again.

Once you exit, head back for the starting point and take the first left intoanalley behind the lieutenant's quarters. Take a left and the end of the alleyand a right around the back of the building ahead with the ladder that runsupto the rooftops.

Make sure nobody is around while you're on the ladder or the buildings or youwill be shot. There's five main guards to watch; the four in the alley andtheone following the colonel in the bazaar. Sometimes the guards patrolling thelieutenant's area come into view too. Climb the ladder and then the stairs tothe top of the building. Turn left and make your way to the end withoutanyoneseeing you. Skirt the little stone trim at the end and walk on the littleledgetoward the green awning. Don't drop down unless all the guards are well awayfrom you. Once you get down, enter the bazaar.

Entering the bazaar, go into the first shop on the left with some crates,potsand bowls in it. Hide behind the crates in the back and wait for the coloneltodrop by. He'll move into the shop while the guard stands outside. Now youknifehim, grab his key and drug the guard. Two doses is fine. Then just run to theexit, walking and giving some space if any guards are nearby.

===============================================================================

3.14 - The Motorcade Interception *MOTOR*------------------------------------------------------------

Objectives: Kill Kahn Abdul Bismillah Malik, spare the UN troops andescape.

This mission requires the fire axe in place of your standard equipment. Youmaywant to pack some extra concealable arms to vent frustrations. This missionsounds hard on paper and it's even harder to execute. Mainly the problems aretiming and the initial placement of the civilians, which is random. Theproblemwith timing is that the guards normally patrol on regular routes, but whenthe

motorcade passes through the gates, any people on the main road will move tothe edge of the road and stand there until they pass. When a guard is passingyou, he'll stop right infront of you making it impossible to attack the limowithout alerting him. But anyway, onto the mission.

You start behind some crates with two guards infront of you and a third oneoffto your left. Give the guard to you left a few seconds to walk away and moveout of your corner. Staying out of his sight, follow him at a distance untilhe

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walks through the archway. You want to go to the next archway on the right.Take a second to look around since the civilians like passing by here. If thecoast is clear, run directly across the street between the buildings and dropthe axe near the alcove here. Whew. Now you might want to save here forpractice and later you can come back and do it again without saving.

You don't need to talk to the guy with your weapons, just trigger themotorcadeby running up the stairs a little northwest of the alcove. Cross the plankandclimb the ladder. Climb down the ladder and drop into the alcove. Now wait.Monitor the guards and civilians as the motorcade makes it's way to the city.Once it reaches the gate, get ready. Grab the axe as the first jeepapproaches.Then ready the axe and run up to the middle of the limo and take a swing.You'll know you hit him, the limo slams on the brakes, a message pops up andyou'll hear it pretty well. Immediately drop the axe and book it to the exit.Avoid any guards you may come across. At this point you'll either get awayperfectly fine or have every guard shooting you. Restart or run for the holein

the wall depending on which it is. :)

===============================================================================

3.15 - Tunnel Rat *TUNNEL*------------------------------------------------------------

Objectives: Enter the base, kill Lieutenant Yussef Hussein, transport thecargo to the surface and secure the helipad.

There's a couple patterns the guards may be on at the start of this one.Checkthe guard near the closest stairwell. He'll be stationary or he'll be walkingaround the stairwell. Restart until you get him stationary.

Head straight for the stairwell going left around the first wall to avoid theother guard patrolling nearby. Make a wide arch around to the back of thestairwell to keep the stationary guard from seeing you. Once you're out ofview, close in on the stairwell and approach the north side. When you getclose, start to walk and eventually sneak. He might make a short trip in onedirection or another, stay hidden. If he walk around clockwise, you canusuallypick the door and hide behind it until he returns or just wait until hereturnsto his post. Once you get behind him, drug him, take his clothes and godownstairs.

Follow behind the guy that walks down the hall to your right and hide in oneofthe last alcoves before he stops at the end. Wait for him to pass and for theother guard that walks the north hall to start walking and follow thenorth/south guard. He'll stop at the lieutenant's quarters so wait a littleways back until both guards are away from the door. Once they leave, walk uptothe lieutenant's door and enter sneak mode when you get inside. Grab a bottleof anesthetic off the crate and open the next door. Kill the lieutenant and

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walk back to the hall.

When both guards are off to the north again, exit and head south. Wait fortheeast/west guard to head west and follow him, again ducking into an alcove.Theguard upstairs should wake up soon but just ignore him. When the guarddoublesback and passes, walk out and continue east until you're behind the crates.Gonorth to the last section of crates in this room and wait. The guard movesaround in the middle alot, wait for him to either walk all the way over tothestationary guard or for him to head behind the crates you're hiding behind.Circle the crates opposite him if needed and walk north to the hall to theright just before the guard ahead.

Sneak up to the guard by the generator and knock him out. Sneak out the halltoyour left heading north and sneak behind the crates here. Once past them,

turnleft and walk toward the elevator keeping as much distance between the threeguards here as possible. Your meter won't even hit the red. Call the elevatorand press the button for the ground floor. Hide behind the cargo as the alarmgoes off. Once at the surface, exit the elevator and the building and walkleftbehind the short wall infront of the stairwell here.

Wait for the left guard to do his business and return. Walk over to the leftofthe stairwell and start to sneak up on the left guard while the one on theright walks around to the back of the stairwell. Sneak up on the guard andgivehim three or four doses of the anesthetic if you grabbed one extra bottlefromthe lieutenant's room. Then drag him over to the corner where he did hisbusiness. Enter the stairwell alcove and stay to the southside to wait forthesecond guard to return. It's scary how close he is when he gets back but heshouldn't see you. Still in sneak mode, of course, get behind him and givehima dose or two. Mission complete.

===============================================================================

3.16 - Temple City Ambush *TCITY*

------------------------------------------------------------

Objectives: Meet with the agency's contact, kill and photograph bothassassins, bring the photos back to the contact and escape.

I'm still not sure of a simple way to do this mission but it might be easiestwith the fire axe. Just be careful that nobody sees you with it. Drop itwhenever you think someone may be approaching, watch your map. Make sureyou'refamiliar with the marketplace before wandering around with the assassins.

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 This is one of the hardest (and most boring) levels. There's a target that'salways on the move and in a heavily populated area. :P On top of that, thislevel has what seems to be a glitched guard. He's the cult member wearing thepurple turban. If he spots you he will follow you forever. He never getssuspicious or alerts anyone unless you pull out a weapon but if you haven'talready given the photos to your contact, it will make it impossible. I'veheard you can kill him and it won't count against your stats but a) that'srather tricky and b) it's not really a perfect silent assassin by mystandardsso it's best just to stay far away from him. Also note that the glitchedguardshows up as a green (civilian) dot on the map. Good luck. Bring guns, you maywant to blow off steam and there's tons of people here to help you do that.Youcan also run back and pick up the Spas 12. :)

Head over to your first contact to get the location of your primary contact.Normally you don't want to bite the hand that feeds you badass automaticshotguns but if you want to blend in you can knock this guy out with a couple

doses of anesthetic and take his clothes, he won't mind. It doesn't matter,though, your normal clothes offer the same amount of protection as far as Iknow. Head over to the southwestern most shop in the east half of themarketplace. It may be tricky to get there with the fire axe but the sectionwill be clear of people at some point. Once at the shop, drop the axe in thestairwell on the right.

After that, head over to your primary contact, his placement is random. Makesure no guards are around as you enter, they're gunning for this guy andyou'llfail if he's killed. After a bout of drunken gunslinging, our friend heretellsus to take out and photograph a couple assassins in the marketplace thenbringback the pictures. Check your map and figure out the best route to get to thestationary assassin so that you stay under his view. He'll be upstairs in oneof the shops. Make sure the patrolling assassin will be away while you takeoutthe first one. Once you enter the shop the stationary assassin is in, sneakupstairs and knife him while he's looking out the window. Nearby civiliansandcult members can still see you so make sure the area's fairly clear first.Photograph his corpse and head back down to the marketplace.

Now head back to the shop where we dropped the axe. Keep watching theassassin,the civilians and the cult members. Eventually the assassin will come through

the corridor to the west. It seems to be easiest to kill him while he'smovingwest to east. If there's no guards around (and also, the less civilians, thebetter) approach the corner and ready your axe. Bring it down on his head asherounds the corner. He'll look around but not see you if you're in a goodspot.Hit him once more to finish him off. Then drag his body behind the stairs andphotograph him. Drop the axe and head back to your contact. Watch for guardsagain and go inside.

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 He will tell you the location of the secret entrance which will be in thenorthwestern most shop. There will also be a couple new assassins watchingthisalley. Approach the shop from the east/west street farthest to the north andrun in the door. The sniper shouldn't spot you. Then enter the secret passagethrough the rug on the wall to finish the mission.

===============================================================================

3.17 - The Death of Hannelore *DEATH*------------------------------------------------------------

Objectives: Get the door key, kill Dr. Von Kamprad, hide the body andescape.

You start out on the dock with a couple of patrolling guards. Simply wait forthe guard closest to you to start up the path directly infront of you. Thenstart making your way along the coastline toward the sewer entrance further

down. You may have to wait for the second guard to turn back toward thebuilding depending on where he is. Once in the sewer you want to make yourwayto the ladder. Go left, left, right, right, right to get to it. As you enterthe ladder area, don't go for the ladder. On either side of this room arelittle alcoves. Enter the first one on your right as you enter and follow thepath to another ladder. Check your map and make sure the guard patrolling thecourtyard is away from the southeast corner and climb up.

Enter the patient rooms to the east and work your way north without alertingany patients along the way. In the northern most room, change into the whitepatient clothes, then head for the southwestern most patient room.

Wait by the southern door for the guard to go into the bathroom. Now open thedoor and go into the storage room. Grab the door key and the poison. Wait forthe guard go to the bathroom, yet again, and walk back to the patient's roomyou came from. Then we head to the pool in the courtyard. To the north aretwoguards and three doors. Stay far to the left and take the left door, it'ssafest. Keep going until you get to the circular room with the nurse andpatient. There are two stairwells here and one guard is usually facing awayfrom the doorway. If not, you can turn them by running in the nearby office.Sneak around the guard and up the stairs. You can probably walk by him butthisis safer, anyway. Walk by the upstairs guard. He may try to follow you sojustwalk around the south offices until he stops. He might not return to his

post.If this is the case, you can try to get him to follow you to a point where hewon't see you dragging the corpse later.

Walk into Dr. Von Kamprad's office and walk up to her. She'll start going onabout a liver transplant. Just wait for her to start walking around and youcandecide how to off her. You can poison her water and wait for her to drink itor

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slash her throat at anytime since she doesn't turn around. Poisoning is funbutit can be hard to time it right with the patient walking around every fewminutes. Slashing gets the job done and is easier to time. It's up to you.Thatdone, drag her over to the closet designated "Hiding Place" on your map.

Once she's in the closet, exit the offices the same way you came and head tothe sewer entrance. Make your way back to the docks avoiding the patrollingguards as you go to finish.

===============================================================================

3.18 - Terminal Hospitality *HOPITAL*------------------------------------------------------------

Objectives: Kill cult leader, Deewanna Ji and escape.

I recommend you start this level with the scalpel rather than another knife,

it's the only one that you can kill him with. I tried the other small meleeweapons. The large ones might work but I never tried it.

Run around the corner and up the stairs. Enter sneak mode and wait to therightof the doorway. Wait for the guard by the balcony to walk toward you, thenoffto the right. Sneak out and cross the balcony. You can walk and then run whenhe's far enough away. Go to the right of the door and up the hill that's nextto the wall. Follow this path around the hill to a path cut in the hill. Keeprunning down the path and go around the left of the pool. Change your clotheshere and continue going straight through the next path. Take the downwardsloping part of the path and you'll be at the corner of the hospital.

Your goal is the second floor pickup point and there's a number of ways togetthere, just stay away from guards and especially the nurses. They'll followyouall over the place. Going my way, we'll go in the front door. Go forward andtake the first stair case on the right. At the top stay as far away from theguards as possible. If they start to follow you, you can usually just run andthey'll stop without getting suspicious. Head for the nurse's office to thefarright. If nobody is following you, just hang out until the nurse takes a walkout on the balcony. If you're still being followed, head outside and walkaround until they stop and return to their post.

Once the nurse goes outside and the coast is clear, quick pick the lock andgrab your stuff from the box in the room. Go to the next room and grabyourselfa nifty doctor's uniform. People are a little less suspicious of the doctor'suniform but give them enough time and they'll still be a pain so keep moving.Go back to the stairs you came up and go straight down the hall. Stay on theleft side in the next room, then turn right when you get to the end. At theendof this hall, go through the door to get to the eastern spiral stairwell. Goall the way down to the second to last door. Enter the basement.

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 Give the guards as much room as you can and take the first left. You can runhere if you watch your suspicion meter. If your didn't bring a scalpel,there'sa couple down here at the ! icons. Do that if you need to. Make your way backto the generator room, the southernmost room in the basement. Quick pick thelock when the coast is clear and head over to the generator switch. Toggletheswitch and put on your nightvision goggles. Pull out your scalpel and runbackto the operating rooms. The guards shouldn't mind your running just try nottostay near them any longer than you need to. The cult leader's placement israndom but you have time to look around. If there's a doctor and nurse in theroom, the cult leader isn't there. Keep moving until you find him and use thespecial option to kill him. Time to go.

Head for the northwestern stairwell and pick the lock of the door rightinfrontof you as you entered the stairwell. Turn left and run along the hospital to

the path you came here through. The guards out here don't mind you too muchjust don't run near them and you'll be fine. Head back the way you came andmind 17's 3 or 4 potshots as you get to the first staircase you came up. Goback to your boat to finish.

===============================================================================

3.19 - St. Petersburg Revisited *REVISIT*------------------------------------------------------------

*NOTE: This mission requires 1 necessary kill* (See Notes At End OfSection)

Objectives: Kill agent 17 and escape.

For fun you can bring a large melee weapon on this mission. I prefer the axe.Small melee weapons will work too but it's not as fun. There's probably a fewother missions you could too but this one's pretty cut and dry by itself. Theone thing you need, though is anesthetic. You can't play this mission withanesthetic until after you've beaten the game once on your save file so Ihopeyou minded my warning in the introduction.

This part's quick, just run up all the stairs and exit the metro via thestairsleading to the street. All the civilians in this level can be ignored even

after you drug 17, they still won't get you in trouble. Turn left and crossthe street. Go between the buildings and through the sawhorses. To the leftisthe truck that the uniform was next to last time we were here. But this time,go around the building on the right side opposite the truck. Approach the gapin the wall up ahead that we went through the first time but stay to therightto keep the wall between yourself and the windows where 17 is ready to takeshots at you.

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17 is a regular psychic. If you're on the southside of the building, he'sthereready to shoot you and if you move stealthily to the westside, he's theretoo.Just some info incase you wanted to try some of your own methods.

Take the right before you get to the opening in the wall to go behind thebuilding. Go all the way around the building and up the driveway here. Circlethe perimeter of the square until you're on the north side of the Pushkinbuilding and then cross the street. Run around to the main entrance and openthe door. Move through the building in stealth mode so you don't alert anyguards or cause 17 to move. Go straight up the first set of stairs and dropyour large melee weapon on the landing if you brought one. Turn left and goupthe next set of stairs. Through the door we find the cardboard Sergei turnleftand head through the next door. Keep going straight until you get to the lastroom. Stay all the way to the right as you approach 17 since he likes to lookover his shoulder. Drug him and start dragging.

Exit through the middle door and go down to the landing. Pick up your weaponifyou left it and continue on out the front door. Turn left and head backtowardthe metro. On your way back you can think about how twisted a scene you'remaking if you're like me carrying a fire axe while dragging what looks like acorpse. :\ Stop before you cross the street to the metro entrance. 17 isaboutto wake up and you don't want to get stuck in the street with a car coming sobetter to re-drug him here. Do that and continue on your way.

If you only have a small melee weapon, drop Mr. 17 on the escalator andfinishhim off there. If you have a large melee weapon you can finish him anywhereafter you get to the escalator. After the cutscene just go to the metroplatform to finish. You should only have 1 enemy killed on your stats.

* Important Update *

This mission should be possible to complete without adding a kill to yourstats. I was e-mailed this video showing the strategy by Froopy47:http://www.youtube.com/watch?v=bRrRi4cWQ5Q

I'll describe the method incase the link dies. the strategy is pretty similaras far as sneaking in, anesthetizing Mr. 17 and draggin him out of thebuilding. Once he's outside he's dragged down the main street in front of the

Pushkin building. Once he's in the path of traffic he's allowed to wake upandhe's re-drugged with a single bottle. We wakes up and is re-drugged a numberoftimes allowing a bus to catch up and Mr. 17 is killed by the bus while he'sawake.

I believe I tried to save the kill before by having 17 hit by a car but hewasknocked out at the time so the difference may be in the fact that he was

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allowed to wake up or I may have made a mistake when I was experimentingbefore. I'm not going to rewrite my strategy until I play out the strategyanddo some testing.

===============================================================================

3.20 - Redemption at Gontranno *REDEEM*------------------------------------------------------------

Objectives: Kill everyone.

Note that the stats aren't recorded for this level. You'll always finish withall zeros. But since we've gone so far to beat this game flawlessly, why stopnow? Obviously we have to kill everyone and nearly everyone you kill willgivea "Guards have found a dead bodyguard" warning, so in order to claim a"perfect" silent assassin for this level we'll minimize bullets and alerts

other than "Guards have found a dead bodyguard". We'll define "alerts" ascausing the guards to notice you, shoot at you or otherwise deviate fromtheirstandard routines. I've heard the minimum possible is two bullets and zeroalerts. So far, my best is four bullets and zero alerts. I'll go over thatmethod and update when/if I can do better.

Start by skipping the cutscene since guards are moving while it's playing.Runstraight across and to the right a little toward the tree across the yardfromyour starting point. Stand to the northwest of the pillar at the corner bythetree. Move around the pillar to keep it between yourself and the fasterguard.When the guard reaches the corner, you should be to the southwest of thepillar. The guard will walk west and then pivot to the southwest. As hereachesthe end of his trip west and is about to pivot, sneak right up behind him andfiber wire him. It'll look like it's too close and he'll see you but hisfieldof vision is very narrow and he doesn't turn his head at all. Drag him untilhe's just north of the pillar you hid behind. Now wait by the pillar at thecorner that's east of your current position. Wait for the other guard to makehis way south and then north again. When he turns back south again, sneakout,follow him and kill him. Now the hardest part is over and it gets a bit

easier.

Now go to the eastern double doors and wait for the guard to pass walkingnorth. Sneak out and wire him, then turn south and walk off the back of thestairs. Wait for the guy nearby to walk all the way south and turn aroundbefore sneaking up on him. Don't go to the shed just yet, go north to theruinstraining area and sneak up on the sniper that's up here. With him out of theway, you can go to the shed and grab a melee weapon and maybe a sniper rifleif

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you have an aversion to the SVD/Custom Rifle.

Once you grab your equipment, head for the door between the laptop shed andtheruins. Enter and sneak over to the corner, when the guard turns sneak up andoff him. Grab the key out of the far room and go back outside. Turn right assoon as you exit and enter the secret entrance behind the shed. Once inside,enter sneak mode and stay in sneak mode until further notice or guards mayturnthe wrong way.

At the top of the stairs, go through the closest door on your left and knifethe guy behind it. Back up through the door and go to the next door to theleftof the one you first went through. The guy behind it should be facing awayfromthe door unless you were running around outside the front door. If he'sfacingthe door, go back to the front yard and turn him around, then return. Enterthe

door and knife the first guard. Turn left and knife the guard around thecorner. Now go back through the door you came in.

Go up the stairs and to the left. Watch through the keyhole and wait untilthefar guard is about to turn his head to the left before entering. Stay as fartoyour left as you can and dispatch the two guards here. Then return to thedooryou just came through. Go to the other door at the top of the stairs and walkaround to turn the guard so he faces toward the door. Go back into sneak modeand go back to the balcony where you just killed two guys. Continue to theopposite door and turn right after going through it. Open the door, kill theguard infront of you and back up through the door again. Walk around to turnthe guard below so he faces northwest, away from the door.

Go back into sneak mode and return to the guard you just killed. Grab his SVDand snipe the guard across from you. Head north, staying to the far left toavoid being seen, and switch to the Custom Rifle if you want. Proceed throughthe door behind the dead guard and make your way around the hallway. You canrun all the way to the next door. Go through the door in sneak mode and killthe next sniper. Keep going south and kill the guard you turned earlier.

Go down the stairs and through the left door. Check the keyhole or the map tomake sure our guard is still turned away from the door. If he is, open it andkill him. Now you're done sneaking. The last few guards aren't turnable. Headupstairs and through the door infront of you to the balcony. At the edge of

thedoor, equip your sniper rifle and take out the guard facing northwest. Sneakacross the balcony to avoid being seen and stop at the next door. Stand upandsnipe the lone guard on the left facing northeast. Go all the way down bothsets of stairs and head outside the way you came in.

Turn left and go back inside through the next door by the ruins. Go up thestairs in sneak mode and kill off the last three guards starting with the oneright next to you and working your way south. Now all guards should be

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dispatched without your suspicion meter ever increasing at all.

Basically, for the next part, you're going to want to shoot out the heart andthen hide from Sergei to avoid a firefight. If you don't confront him, he'llusually run up to the second floor balcony. I usually stand inside theconfessional to shoot the heart and Sergei just runs away. Once he runsupstairs, hopefully he faces east or west so you can usually sneak up frombehind him and knife him. Check the keyhole to make sure he's facing awayfromyou, then sneak in and finish him off. Sometimes he's not nice enough to runupto the balcony and you may have to chase him around a bit. Try to hide andsneak up on him as best you can since he tends to run just about anywhere.

With the level complete, you probably don't need to record your stats sincethey're all zeros anyway but I usually start another mission and beat it,perfect silent assassin style of course, just incase. Now, if you've finishedall the other missions already, you can check your Overall stats after anymission completed. At the Stats screen, select Overall to see your cumulativestats for all the missions. After you get perfect silent assassin on all of

them you should have just 2 Shots Fired and 1 Enemy Killed. Congratulations!

===============================================================================

4 - Legal *LEGAL*------------------------------------------------------------

All trademarks and copyrights contained in this document are owned by theirrespective trademark and copyright holders.

This guide is Copyright 2005-2010 Jason Carl.

This may be not be reproduced under any circumstances except for personal orfreely public use. This guide is not to be used for profitable means byselling it, including as an incentive "gift" with another purchase, byincluding it in part of any premium service or by any other method.

If you see it hosted somewhere that violates these terms of use, please emailme with details at the email found at the top of this guide.

As always, the most up to date versions of my guides can be found where Ipersonally upload them: www.gamefaqs.comThank you.

===============================================================================

5 - Guide History *HISTORY*------------------------------------------------------------

v0.75 - Made basic outline for guide. Wrote walkthroughs for ShogunShowdown, Anathema, St. Petersburg Stakeout, Kirov Park, Death ofHannelore, Basement Killing, The Motorcade Interception, TerminalHospitality, Tracking Hayamoto, Tubeway Torpedo and Invitation to

aParty, Tunnel Rat, Temple City Ambush, The Graveyard Shift

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 v0.85 - Wrote walkthroughs for The Jacuzzi Job and Murder at the Bazaar

v0.90 - Added cheap ASCII art. Wrote walkthrough for At the Gates

v1.00 - Wrote walkthroughs for Hidden Valley and Redemption at Gontranno

v1.10 - Edited the beginning of the Death of Hannelore walkthrough andsome

info in the Redemption at Gontranno walkthrough

v2.00 - Reviewed entire guide, fixed typos, rewrote certain sections andadded some details.

v2.01 - Added authorized site (neoseeker.com) and did some small editingof

Legal section. Fixed some typos.

v2.02 - Added authorized site (supercheats.com).

v2.03 - Added notice for St. Petersburg Revisisted concerning kills, someediting of Redemption at Gontranno intro.

v2.04 - Updated Legal terms of use, minor wording change to Thanks, newASCII art header.

===============================================================================

6 - Thanks *THANKS*------------------------------------------------------------

- The developer: IO Interactive and the publisher: Eidos for making a greatgame and bringing it to us.

- CJayC for making gamefaqs.com, the single greatest video game site online.- Anyone that writes in with a correction or typo.

===============================================================================

Hitman 2: Silent Assassin: Perfect Silent Assassin Guide by R i c k  

Version 2.04, Last Updated 2007-07-07 View/Download Original File Hosted by GameFAQs 

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