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    Computacin Ubicua

    Nstor Adolfo Mamani MacedoUniversidad de San Martin de Porres

    [email protected]

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    Introduccin

    Hacia donde vamos s. XXI

    Predicciones

    Colonizacin en la lunaCiudades submarinas

    Autos energa nuclear

    Hechos(miniaturizacin)Biotecnologa

    NanotecnologaMicroelectrnica

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    Personas y Tecnologas Informticas

    - Operador, personas fuera del sistema. Computacin

    Ciencia dura

    - Usuario, Simbiosis persona-computador Sistemasinteractivos (HCI: Human Computer Interaction)

    - Consumidor, personas rodeadas de un gran nmero de

    dispositivos informticos, utilizados de forma implcita en

    la realizacin de actividades cotidianas.

    Introduccin

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    Introduccin

    Mark WeiserDesarroll el concepto (1988), Computer Science

    Laboratory. Xerox PARC

    Divulg el concepto en The Computer for the Twenty-First

    Century. Scientific American, 1991

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    Ubiquitous Computing #1Inspired by the social scientists, philosophers,and anthropologists at PARC, we have beentrying to take a radical look at what computing

    and networking ought to be like. We believe thatpeople live through their practices and tacitknowledge so that the most powerful things arethose that are effectively invisible in use. This is achallenge that affects all of computer science.Our preliminary approach: Activate the

    world. Provide hundreds of wirelesscomputing devices per person per office, ofall scales (from 1" displays to wall sized). Thishas required new work in operating systems, userinterfaces, networks, wireless, displays, andmany other areas. We call our work "ubiquitouscomputing". This is different from PDA's,

    dynabooks, or information at your fingertips. It isinvisible, everywhere computing that does notlive on a personal device of any sort, but is in the

    woodwork everywhere.

    Mark Weiser in 1988 at the Computer Science

    Lab at Xerox PARChttp://www.ubiq.com/ubicomp/

    Ubiquitous Computing #2For thirty years most interface design, and mostcomputer design, has been headed down thepath of the "dramatic" machine. Its highest

    ideal is to make a computer so exciting, sowonderful, so interesting, that we never want tobe without it. A less-traveled path I call the"invisible"; its highest ideal is to make acomputer so imbedded, so fitting, so natural,that we use it without even thinking about it. (I

    have also called this notion "UbiquitousComputing", and have placed its origins inpost-modernism.) I believe that in the nexttwenty years the second path will come todominate. But this will not be easy; very little ofour current systems infrastructure will survive.

    We have been building versions of the

    infrastructure-to-come at PARC for the past fouryears, in the form of inch-, foot-, and yard-sizedcomputers we call Tabs, Pads, and Boards. Ourprototypes have sometimes succeeded, butmore often failed to be invisible. From what wehave learned, we are now exploring some new

    directions for ubicomp, including the famous"dangling string" display.

    http://www.ubiq.com/ubicomp/http://www.ubiq.com/ubicomp/http://www.ubiq.com/ubicomp/http://www.ubiq.com/ubicomp/http://www.ubiq.com/ubicomp/http://www.ubiq.com/ubicomp/http://www.ubiq.com/ubicomp/http://www.ubiq.com/ubicomp/
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    What Ubiquitous Computing Isn't

    Ubiquitous computing is roughly the opposite of virtual

    reality.

    Where virtual reality puts people inside a computer-generated world, ubiquitous computing forces the

    computer to live out here in the world with people.

    Virtual reality is primarily a horse power problem;

    ubiquitous computing is a very difficult integration ofhuman factors, computer science, engineering, and social

    sciences.

    Introduccin

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    Introduccin

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    Introduccin

    Omnipresencia

    Atributo privativo de los dioses

    Dispositivos electrnicos embebidos en objetos fijos o

    mviles conectados entre s por medio de Internet

    Avalancha de informacin

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    Tendencias Proliferacin de microprocesadores equipados con

    sensores y con capacidad inalmbrica (Pervasivo)

    Deteccin del entorno que rodea a los objetos con

    capacidades de procesamiento de informacin y de

    comunicaciones. (Embebido) Integracin Mviles

    E-commerce

    Conexin de todo lo que existe en el mundo aInternet. (Comunicacin)

    Informacin acerca de cualquiercosa,en cualquier

    momento y en cualquierlugar (Ubicuo)

    Introduccin

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    Computacin Ubicua

    Objetos (aparatos) embebidos podran:

    Descubrir

    o Donde se encuentran

    o Que otros objetos se encuentran cerca de ellos

    o Que le ocurri anteriormente

    Cooperar y comunicarse con otros objetos

    inteligentes

    Acceder a toda clase de recursos en Internet

    Reaccionar y funcionar de manera sensible al contexto

    (inteligentes)

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    Computacin Ubicua

    Viable por los avances en: Computacin

    Microelectrnica

    Tecnologa de las comunicaciones

    Ciencia de los materiales

    Nuevas Aplicaciones:

    Objetos funcionando de manera cooperativa, crearan

    nuevas utilidades emergentes

    Debate sobre la:

    Realidad vinculada al ciberespacio basado en la

    informacin

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    Computacin Ubicua

    Modelo de interaccin:

    procesamiento de informacin

    integrado fuertemente en las

    actividades y objetos cotidianos

    Internet inalmbrico: disponible

    en todas partes, invisible para el

    usuario (ubicuo)

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    Intenta:Tecnologa "invisible"para el usuario

    Meta:

    Desarrollar entornostransparentes para quetodo usuario puedabeneficiarse sin darse

    cuenta que la estusando.

    Computacin Ubicua

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    Busca:Que la experiencia de

    todo usuario puede ser

    ms agradable y facilite

    la interaccin con suentorno

    Computacin Ubicua

    Permite al mdico mantener contacto con un paciente cuyo estado

    requiere vigilancia. Adems monitorear continuamente los signos vitales

    crticos que pueden anticipar una emergencia.

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    Qu es?Uso de dispositivos

    invisibles, donde

    invisible es la

    herramienta que estadentro de nuestro

    inconsciente.

    Para qu?Ofrecer al usuario

    nuevas experiencias en

    trminos TI.

    Computacin Ubicua

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    Computacin Ubicua

    Impactos:

    Menos puestos de trabajo, se los reemplazara por

    maquinas o objetos muy avanzados.

    Los E-objetos a medida que avanzan para satisfacer

    nuestra necesidades pueden ser mucho mas costosos.

    Crear escasez de capacidades tcnicas, cambio en losvalores y expectativas de empleados, clientes, etc.

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    Tecnologa Ubicua: Relevante para los mundos virtuales en relacin al entretenimiento y su

    fuerte relacin con las redes sociales ???

    Idea: Futuro de la humanidad est en los mundos virtuales ???

    Nuevo modelos educativos desarrollados a partir de:

    Nuevas tecnologas en el mundo del aprendizaje,

    Mejora de las capacidades cognitivas por medio de la computacin ycomunicaciones

    Computacin Ubicua

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    http://www.pac.com.ve/index.php?option=com_content&view=category&layout=blog&id=74&Itemid=208

    http://www.pac.com.ve/index.php?option=com_content&view=category&layout=blog&id=74&Itemid=208http://www.pac.com.ve/index.php?option=com_content&view=category&layout=blog&id=74&Itemid=208
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    http://cruc.khi.nu.edu.pk/

    http://cruc.khi.nu.edu.pk/http://cruc.khi.nu.edu.pk/
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    http://www.rcet.org/ubicomp/implications.html

    http://www.rcet.org/ubicomp/implications.htmlhttp://www.rcet.org/ubicomp/implications.html
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    Affective Computing

    How new technologies can help people better communicate,

    understand, and respond to affective information.

    The Affective Computing group aims to bridge the gap between

    computational systems and human emotions.

    Our research addresses:

    o machine recognition and modeling of human emotional expression,

    o machine learning of human preferences as communicated by user

    affect,

    o intelligent computer handling of human emotions,

    o computer communication of affective information between people,o affective expression in machines and computational toys,

    o emotion modeling for intelligent machine behavior,

    o tools to help develop human social-emotional skills, and

    o new sensors and devices to help gather, communicate, and

    express emotional information.

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    Biomechatronics

    Seeks to advance technologies that promise to accelerate the merging

    of body and machine, including device architectures that resemble the

    body's own musculoskeletal design, actuator technologies that behave

    like muscle, and control methodologies that exploit principles of

    biological movement.

    How technology can be used to enhance human physical capability. We know from early Roman mosaics that physical rehabilitation and

    amplification technologies have been used during much of recorded

    history.

    Although the goal of constructing such technologies is not new, great

    scientific and technological hurdles still remain.

    Even today, permanent assistive devices are viewed by the physically

    challenged as separate, lifeless mechanisms and not intimate

    extensions of the human bodystructurally, neurologically, and

    dynamically.

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    Camera Culture

    The Camera Culture group is building new tools to better capture

    and share visual information.

    How to create new ways to capture and share visual information.

    What will a camera look like in ten years? How should we change the camera to improve mobile

    photography?

    How will a billion networked and portable cameras change the

    social culture?

    We exploit unusual optics, novel illumination, and emerging

    sensors to build new capture devices and develop associate

    algorithms.

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    Changing Places

    How new strategies for architectural design, mobility systems, and

    networked intelligence can make possible dynamic, evolvingplaces that respond to the complexities of life.

    The Changing Places group proposes that fundamentally new

    strategies must be found for creating the places where people

    live/work, and the mobility systems that connect these places, in

    order to meet the profound challenges of the future.

    We are investigating how new models for urban architecture and

    personal vehicles can be more responsive to the unique needs

    and values of individuals though the application of disentangled

    systems and smart customization technology.

    We are developing technology to understand and respond to

    human activity, environmental conditions, and market dynamics.

    We are interested in finding optimal combinations of automated

    systems, just-in-time information for personal control, and

    interfaces to persuade people to adopt sustainable behaviors.

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    Civic Media

    How to create technical and social systems for sharing,

    prioritizing, organizing, and acting on information.

    We are creating technical and social systems for sharing,

    prioritizing, organizing, and acting on information.

    We use the term civic media, rather than citizen journalism:

    civic media is any form of communication that strengthens

    the social bonds within a community or creates a strong

    sense of civic engagement among its residents.

    Civic media goes beyond news gathering and reporting: it

    ensures the diversity of inputs and mutual respect necessary

    for democratic deliberation.

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    Cognitive Machines

    How to build machines that learn to use language in human-like ways, and develop tools and models to better understand

    how children learn to communicate and how adults behave.

    The goal of the Cognitive Machines group is to create systems

    that engage in fluid, situated, meaningful communication with

    human partners.

    We seek to understand and model the processes by which

    words are grounded in the physical world as a result of

    embodied perception, action, and learning. These models are

    applied to create situated human-machine interfaces.

    We also use our computational models as a source of

    predictions and possible accounts for a number of cognitive

    phenomena including aspects of children's language

    acquisition, concept formation, and attention.

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    Software Agents

    How software can act as an assistant to the user rather than

    a tool, by learning from interaction and by proactively

    anticipating the user's needs.

    The Software Agents group investigates a new paradigm for

    software that acts like an assistant to a user of an interactive

    interface rather than simply as a tool.

    While not necessarily as intelligent as a human agent, agent

    software can learn from interaction with the user, and

    proactively anticipate the user's needs.

    We build prototype agent systems in a wide variety of

    domains, including text and graphic editing, Web browsing,

    e-commerce, information visualization, and more.

    http://www.ubicomp2010.org/htt // bi / bi 2011/i d ht

    http://www.ubicomp2010.org/http://www.ubicomp.org/ubicomp2011/index.htmhttp://www.ubicomp.org/ubicomp2011/index.htmhttp://www.ubicomp2010.org/
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    The Ubicomp conference is the premier

    international venue in which novel

    results in these areas are presented and

    discussed. Relevant topic areas for fullpapers and notes include, but are not

    limited to:

    devices & techniques descriptions of

    the design, architecture, usage and

    evaluation of devices and techniquesthat create valuable new capabilities for

    ubiquitous computing

    systems & infrastructures descriptions of the design, architecture, deployment and

    evaluation of systems and infrastructures that support ubiquitous computing

    applications descriptions of the design and/or study of applications that leverage Ubicomp

    devices and systems

    methodologies & tools new methods and tools applied to studying or building Ubicomp

    systems and applications

    theories & models critical analysis or organizing theory with clear relevance to the design

    or study of Ubicomp systems

    experiences

    empirical investigations of the use of new or existing Ubicomp technologieswith clear relevance to the design and deployment of future Ubicomp systems

    http://www.ubicomp.org/ubicomp2011/index.htm

    Papers & Notes

    http://www.ubicomp.org/ubicomp2011/index.htmhttp://www.ubicomp.org/ubicomp2011/index.htm
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    p &

    Session I: Context-AwarenessMonday, September 27, 10:30-12:00

    Chair: Monica Tentori

    The Calendar as a Sensor: Analysis and Improvement Using Data Fusion with Social

    Networks and Location

    Tom Lovett, University of Bath, UK, Eamonn O'Neill, University of Bath, UK, James

    Irwin, Vodafone Group R&D, David Pollington, Vodafone Group R&D

    Toolkit to Support Intelligibility in Context-Aware Applications

    Brian Y. Lim, Human-Computer Interaction Institute, Carnegie Mellon University, USA

    Anind K. Dey, Human-Computer Interaction Institute, Carnegie Mellon University, USA

    Identifying the Activities Supported by Locations with Community-Authored ContentDavid Dearman, University of Toronto, Canada, Khai N. Truong, University of Toronto, Canada

    Examining Micro-Payments for Participatory Sensing Data Collections

    Sasank Reddy, University of California, Los Angeles, USA

    Deborah Estrin, University of California, Los Angeles, USA

    Mark Hansen, University of California, Los Angeles, USA

    Mani Srivastava, University of California, Los Angeles, USA

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    Session II: Exploring New PossibilitiesMonday, September 27, 14:00-15:30

    Chair: Elaine Huang

    Remarkable Objects: Supporting Collaboration in a Creative EnvironmentDhaval Vyas, University of Twente, Netherlands ,Anton Nijholt, University of

    Twente, Netherlands , Dirk Heylen, University of Twente, Netherlands ,Alexander Krner, DFKI,

    Germany, Gerrit van der Veer, Open University, Netherlands

    VoiceYourView: Collecting Real-time Feedback on the Design of Public SpacesJon Whittle, Lancaster University , UK, Will Simm, Lancaster University, UK, Marie-Angela

    Ferrario, Lancaster University, UK, Kate Frankova, Coventry University, UK, Laurence Garton,

    Coventry University, UK,Andre Woodcock, Coventry University, UK, Baseerit Nasa, Aston

    University, UK, Jane Binner, Aston University, UK,Aom Ariyatum, Brunel University, UK

    Designing for Interaction Immediacy to Enhance Social Skills of Children with

    AutismMonica Tentori, UCI, UABC, USA, Gillian R. Hayes, UCI, USA

    Investigations of Ubicomp in the Oil and Gas Industry

    Clint Heyer, ABB

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    Session III: Location SharingMonday, September 27, 16:00-17:15

    Chair: Timothy Sohn

    Modeling People's Place Naming Preferences in Location Sharing

    Jialiu Lin, Carnegie Mellon University, USA;Guang Xiang, Carnegie Mellon University,

    USA: Jason I. Hong, Carnegie Mellon University, USA; Norman Sadeh, Carnegie

    Mellon University, USA

    Rethinking Location Sharing: Exploring the Implications of Social-Driven vs.Purpose-Driven Location Sharing

    Karen Tang, Carnegie Mellon University, USA; Jialiu Lin, Carnegie Mellon University,

    USA;Jason I. Hong, Carnegie Mellon University, USA; Dan Siewiorek, Carnegie

    Mellon University, USA; Norman Sadeh, Carnegie Mellon University, USA

    Empirical Models of Privacy in Location SharingEran Toch, Carnegie Mellon Univeristy, USA; Justin Cranshaw, Carnegie Mellon

    University, USA; Paul Hankes-Drielsma, Carnegie Mellon University, USA;

    Janice Y. Tsai, Carnegie Mellon University, USA; Patrick Gage Kelley, Carnegie

    Mellon University, USA; Lorrie Cranor, Carnegie Mellon University, USA; Jason Hong,

    Carnegie Mellon University, USA; Norman Sadeh, Carnegie Mellon University, USA

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    Session IV: Phone Based Sensing

    Tuesday, September 28, 9:00-10:00Chair: Rene Mayrhofer

    Hapori: Context-based Local Search for Mobile Phones using CommunityBehavioral Modeling and SimilarityNicholas D. Lane, Dartmouth College, USADimitrios Lymberopoulos, Microsoft Research

    Feng Zhao, Microsoft ResearchAndrew T. Campbell, Dartmouth College, USA

    Tasking Networked CCTV Cameras and Mobile Phones to Identify and LocalizeMultiple PeopleThiago Teixeira, Yale University, USADeokwoo Jung, Yale University, USA

    Andreas Savvides, Yale University, USA

    Predicting Human Behaviour from Selected Mobile Phone Data PointsDriss Choujaa, Imperial College London, UKNaranker Dulay, Imperial College London, UK

    Session V: Technologies to Influence One's Health & Behaviours

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    Session V: Technologies to Influence One s Health & BehavioursTuesday, September 28, 10:30-12:00

    Chair: Julie Kientz

    Let's Play! Mobile Health Games for AdultsAndrea Grimes, Georgia Institute of Technology, USA; Vasudhara Kantroo, Georgia Institute of

    Technology, USA; Rebecca E. Grinter, Georgia Institute of Technology, USA

    MoviPill: Improving medication compliance for elders using a mobile persuasive

    social gameRodrigo de Oliveira, Telefonica Research; Mauro Cherubini, Telefonica Research; Nuria Oliver,

    Telefonica Research

    Ambient Influence: Can Twinkly Lights Lure and Abstract Representations Trigger

    Behavioral Change?Yvonne Rogers, Open University, School of Computing and Maths, UK; William R. Hazlewood,

    Indiana University, School of Informatics, USA; Paul Marshall, Open University, School of

    Computing and Maths, UK; Nick Dalton, Open University, School of Computing and Maths, UK;

    Susanna Hertrich, susannahertrich.com

    Exploring Inter-child Behavioral Relativity in a Shared Social Environment: A Field

    Study in a KindergartenInseok Hwang, Korea Advanced Institute of Science and Technology, South Korea; Hyukjae Jang,

    Korea Advanced Institute of Science and Technology, South Korea; Lama Nachman, Intel

    Corporation; Junehwa Song, Korea Advanced Institute of Science and Technology, South Korea

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    Session VI: Home InfrastructureTuesday, September 28, 14:00-15:30Chair: Steve Hodges

    ElectriSense: Single-Point Sensing Using EMI for Electrical Event Detection andClassification in the HomeSidhant Gupta, University of Washington, USA; Matt S. Reynolds, Duke University, USA; Shwetak N.Patel, University of Washington, USA

    Understanding Conflict Between Landlords and Tenants: Implications for EnergySensing and Feedback

    Tawanna Dillahunt, Carnegie Mellon University, USA; Jennifer Mankoff, Carnegie Mellon University,USA; Eric Paulos, Carnegie Mellon University, USA

    SNUPI: Sensor Nodes Utilizing Powerline InfrastructureGabe Cohn, University of Washington, USA; Erich Stuntebeck, Georgia Institute of Technology, USAJagdish Pandey, University of Washington, USA; Brian Otis, University of Washington, USAGregory D. Abowd, Georgia Institute of Technology, USA; Shwetak N. Patel, University of Washington,

    USA

    WATTR: A method for self-powered wireless sensing of water activity in the homeTimothy Campbell, University of Washington, USA; Ramses Alcaide, University of Washington, USAEric Larson, University of Washington, USA; Shwetak Patel, University of Washington, USA

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    Session VII: Location Sharing IITuesday, September 28, 16:00-17:15

    Chair: Hao-Hua Chu

    Bridging the Gap Between Physical Location and Online Social Networks

    Justin Cranshaw, Carnegie Mellon University , USA

    Eran Toch, Carnegie Mellon University, USA

    Jason Hong, Carnegie Mellon University, USA

    Aniket Kittur, Carnegie Mellon University, USA

    Norman Sadeh, Carnegie Mellon University, USA

    Exploring End User Preferences for Location Obfuscation, Location-Based

    Services, and the Value of Location

    A.J. Brush, Microsoft Research

    John Krumm, Microsoft Research

    James Scott, Microsoft Research

    The Domestic Panopticon: Location Tracking in Families

    Julie Boesen, University College London, UK

    Jennifer A. Rode, Drexel University, USA

    Clara Mancini, Open University, UK

    S i VIII L li ti

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    Session VIII: LocalizationWednesday, September 29, 9:00-10:00

    Chair: Anthony LaMarca

    Accuracy Characterization of Cell Tower LocalizationJie Yang, Stevens Institute of Technology, USA

    Alexander Varshavsky,AT&T Labs

    Hongbo Liu, Stevens Institute of Technology, USA

    Yingying Chen, Stevens Institute of Technology, USA

    Marco Gruteser, Rutgers University, USA

    A Grid-Based Algorithm for On-Device GSM PositioningPetteri Nurmi, Helsinki Institute for Information Technology, Finland

    Sourav Bhattacharya, Helsinki Institute for Information Technology, Finland

    Joonas Kukkonen, Helsinki Institute for Information Technology, Finland

    Vehicular Speed Estimation using Received Signal Strength from Mobile PhonesGayathri Chandrasekaran, Rutgers University, USA

    Tam Vu, Rutgers University, USA

    Alexander Varshavsky, ATT Labs

    Marco Gruteser, Rutgers University, USA

    Richard Martin, Rutgers University, USA

    Yingying Chen, Stevens Institute of Technology, USA

    Jie Yang, Stevens Institute of Technology

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    Wednesday, September 29, 10:30-12:15

    Chair: Aaron Quigley

    Ubicomp to the Masses: A Large-scale Study of Two Tangible Interfaces forDownloadEnrico Costanza, University of Southampton, UK; Matteo Giaccone, WeLaika; Olivier Kueng, EPFL,

    Switzerland; Simon Shelley, Independent; Jeffrey Huang, EPFL, Switzerland

    What Do You Bring To the Table? Investigations of a Collaborative WorkspaceTrevor Pering, Intel Labs; Kent Lyons, Intel Labs; Roy Want, Intel Labs; Mary Murphy-Hoye, Intel

    Labs; Mark Baloga, Steelcase; Paul Noll, Steelcase; Joe Branc, Steelcase; Nicolas De Benoist,Steelcase

    Sketching with Strangers - In the Wild Study of Ad-hoc Social Communication by

    DrawingPanu Kerman, Nokia Research Center ;Arto Puikkonen, Nokia Research Center;Antti Virolainen,

    Nokia Research Center; Pertti Huuskonen, Nokia Research Center; Jonna Hkkil, Nokia Research

    Center

    Augmenting On-Screen Instructions with Micro-Projected Guides: When it Works,

    and When it FailsStephanie Rosenthal, Intel Research, Carnegie Mellon University, USA

    Shaun K. Kane, University of Washington, USA

    Jacob O. Wobbrock, University of Washington, USA

    Daniel Avrahami, Intel Research

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    Session X: Psycho-Physiological SensingWednesday, September 29, 13:30-15:00Chair: Shwetak Patel

    EmotionSense: A Mobile Phones based Adaptive Platform for Experimental SocialPsychology ResearchKiran K. Rachuri, University of Cambridge, UK; Mirco Musolesi, University of St. Andrews, UKCecilia Mascolo, University of Cambridge, UK; Peter J. Rentfrow, University of Cambridge, UKChris Longworth, University of Cambridge, UK;Andrius Aucinas, University of Cambridge, UK

    Social Sensing for Epidimiological Behavior ChangeAnmol Madan, MIT Media Lab, USA; Manuel Cebrian, MIT Media Lab, USA; David Lazer,Northeastern University, USA;Alex Pentland, MIT Media Lab, USA

    Psycho-Physiological Measures for Assessing Cognitive LoadEija Haapalainen, University of Oulu, Finland; SeungJun Kim, CMU, USA; Jodi F. Forlizzi, CMU, USAAnind K. Dey, CMU, USA

    Using Wearable Activity Type Detection to Improve Physical Activity EnergyExpenditure EstimationFahd Albinali, MIT, USA; Stephen Intille, MIT, USA; William Haskell, Stanford, USA; MaryRosenberger, Stanford, USA

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    Session XI: Enhancing the Mobile ExperienceWednesday, September 29, 15:30-16:45

    Chair: Adrian Friday

    The Wi-Fi Privacy Ticker: Improving Awareness & Control of Personal

    Information Exposure on Wi-FiSunny Consolvo, Intel Labs Seattle; Jaeyeon Jung, Intel Labs Seattle, University of Washington,

    USA; Ben Greenstein, Intel Labs Seattle; Pauline Powledge, Intel Labs Seattle; Gabriel Maganis,

    University of California, Davis, USA; Daniel Avrahami, Intel Labs Seattle

    Groupthink: Usability of Secure Group Association for Wireless DevicesRishab Nithyanand, University of California, Irvine, USA; Nitesh Saxena, Polytechnic Institute of

    NYU, USA; Gene Tsudik, University of California, Irvine, USA; Ersin Uzun, University of

    California, Irvine, USA

    TCBI: The Design and Evaluation of a Task-Centered Battery InterfaceKhai Truong, University of Toronto, Canada

    Julie Kientz, University of Washington, USATimothy Sohn, Nokia Research Center, Palo Alto

    Alyssa Rosenzweig, University of Toronto, Canada

    Amanda Fonville, University of Washington, USA

    Tim Smith, University of Toronto, Canada

    W k h

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    W01 Mobile Context-Awareness: Capabilities, Challenges and Applications

    W02 Designing for Performative Interactions in Public Spaces

    W03 Transnational Times: Locality, Globality and Mobility in Technology Design and Use

    W04 SISSI 2010: Social Interaction in Spatially Separated Environments

    W05 PaperComp 2010: 1st International Workshop on Paper Computing

    W06 UBI Challenge Workshop 2010:Real World Urban Computing

    W07 Ubiquitous Crowdsourcing

    W08 Research in the large: Using App Stores, Markets and other wide distributionchannels in UbiComp research

    W09 CASEMANS: The 4th ACM International Workshop on Context-Awareness for

    Self-Managing Systems

    W10 PerEd 2010: The Third Workshop on Pervasive Computing Education

    W11 UbiHealth 2010: The 5th International Workshop on Ubiquitous Health and Wellnes

    W12 UCSE2010: Workshop on Ubiquitous Computing for Sustainable Energy

    W13 DOME-IoT 2010: Digital Object Memories in the Internet of Things

    W14 - Context awareness and information processing in opportunistic ubiquitous systems

    Workshops

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    Gracias