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     World Robot Olympiad 2016

    Regular Category

    Elementary School

    Game description, rules and scoring

    Clean Road to School

     version: 15 January 2016

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    !

    Introduction

    The challenge is to make a robot that helps you keep your road to school tidy – starting in your

     beedroom. Your daily routine begins with making your bed and goes all the way to cleaning the

    school’s playground. There are 7 cleaning points on the journey, some of them containing

    “Waste/Trash”. The 7 points relates to the your journey and they are my-bed (1), my-room (2),

    my-house (3), my-street (4), my-bus (5), my-school (6) and my-playground (7).

    Contents

    1.  Game Description

    2. 

    Game Rules

    3.  Scoring

    4.  Table Specifications

    5.  Game Mat Specifications

    6.  Game Object Specifications

    7.   Alternative Rules Suggestions

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    Game Description:

    The mission of the robot is to remove the Waste/Trash represented by red color LEGO blocks

    from the cleaning points represented by circles, dispose the red blocks in the waste disposal area

    and mark these cleaning points as “clean” by placing “clean area markers” represented by blue

    color LEGO blocks in the circles.

    The robot will start from within the start area (green square) carrying 4 blue LEGO blocks to be

    used as “clean area markers”. Randomly placed in the 7 circles are 4 red blocks and 3 blue

     blocks.

    Blue Block : Clean Area Marker Red Block : Waste/Trash

    The robot’s mission is to put the 4 blue blocks completely inside the 4 circles, containing the 4

    red blocks, move the red blocks to be completely inside the waste disposal area (yellow area).

    The mission is completed when the robot is completely inside the finish area (red square).

    The time taken to do the mission is 2 minutes.

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    Game Rules:

    1.   All teams must go to their designated pit area, be seated and wait for the announcement

    of the start of the assembly time.

    2.  The competition format for this challenge is:

    a. 

    Qualifying rounds (best score taken).

     b.  Quarterfinals (1 round).

    c.  Semifinals (1 round).

    d.  Finals (1 round).

    3.   Assembly time for this challenge is 150 minutes and will occur before qualifying round 1.

    4.  Maintenance time for each subsequent round is as follows:

    a.  For qualifying round 2, 45 minutes.

     b. 

    For qualifying round 3, 30 minutes.

    c.  For quarterfinals round, 15 minutes.

    d.  For semifinals round, 15 minutes.

    e.  For finals round, 10 minutes.

    5.  Before the robot is placed in the quarantine area for inspection the robot must have only

    one program with the name "run" in the "Software Files" folder on the NXT brick or only

    one project on the EV3 brick. The name of the project must be "WRO2016" and the main

    executable file must be named "run". The judge is allowed to do inspection of the brick

     before the robot is run. If more than one executable (on the NXT brick) or project (on the

    EV3 brick) is detected the participant must remove all files, which violates therequirement.

    6.  The robot will have 2 minutes to complete the challenge. Time begins at the point when

    the judge gives the signal to start. The robot must be placed in the starting area so the

    projection of the robot on the game mat is completely within the start area. The

    EV3/NXT brick is switched off. The participants are allowed to make physical

    adjustments to the robot in the starting area. However, it is not allowed to enter data to a

    program by changing positions or orientation of the robot parts. If a judge identifies that

    the team could be disqualified from the competition. Once physical adjustments have

     been made to the satisfaction of the participants, the judge will give the signal for the

    EV3/NXT brick to be switched on and a program to be selected (but not run).

    Participants must wait for the judge’s signal to start before setting the robot into motion

    (run the program).

    7.  Before the robot is placed in the quarantine area the team places the 4 blue blocks in the

    robot as so the robot is still within the size allowed by rules. As part of the inspection

    during the quarantine it will be checked that the robot does not have elements which are

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    similar to game objects besides the 4 blue blocks. No changes are allowed in the

    construction of the robot after the quarantine time.

    8.  Before each round the 4 red blocks and the 3 blue blocks are placed randomly on the

     blue squares of the 7 circles. The random placement can be done as follows: The 4 red

    and 3 blue blocks are placed in a non-transparent box. They are taken one by one from

    the box and put by studs directed up on the field completely within the blue squares within the 7 circles starting from the circle number 1. The chosen placements of the

     blocks are kept constant through a round.

    The numbered circles are the cleaning points my-bed (1), my-room (2), my-house (3),

    my-street (4), my-bus (5), my-school (6) and my-playground (7).

    9.  The robot’s mission is to put the 4 blue blocks completely inside the 4 circles, containing

    the 4 red blocks, move the red blocks to be completely inside the waste disposal area

    (yellow area). The mission is completed when the robot is completely inside the finish

    area (red square).

    10. The blue blocks can be placed by the robot in any orientation and any position

    completely inside the circles. The block must touch the mat in order to be considered

     within the circle. The block must not be damaged (disassembled).

    11.  The red blocks can be placed by the robot in any orientation and any position completely

    inside the waste disposal area. The block must touch the mat in order to be considered

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     within the waste disposal area. The block must not be damaged (disassembled). The

     black line is not part of the waste disposal area

    12. If there is more than one blue block in any circle, points will be awarded only for one

     blue block.

    13. If there is a blue block and a red block together inside any circle, the points for the blue

     block will not be given.

    14. 

    The robot must not move the green and red barriers from the grey rectangles on one side

    of the start and finish area. Penalty will be assigned to the robot if the barrier is not

    completely in the grey rectangle at the end of an attempt.

    15. 

    It is not allowed for the teams to touch the robot during the run.

    16. The robot can leave on the field any parts of the robot that are not containing main units

    (controller, motors, sensors) if needed. As soon as the part is touching the field or its

    game element and does not touch the robot it is considered as a free LEGO element not

     being part of the robot.

    17.  If there is any uncertainty during the task, the judge makes the final decision. They will

     bias their decision to the worst outcome available for the context of the situation.

    18.  Your attempt and time will end if:

    a.  Challenge time (2 minutes) has ended.

     b. 

     Any team member touches the robot during the run.

    c.  The robot has completely left the game table.

    d.   A team member shouts “STOP” to end the run.

    e.   Violation of the rules and regulations within.

    f.   When the projection of the robot is completely in the finish area.

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    Scoring:

    1.  Score will only be calculated at the end of the challenge or when time stops.

    2.  Maximum score = 100 points

    3.  If teams have the same score, ranking is decided by the fastest time recorded.

    Scoring Table:

    If two situations are applicable to assign points, the situation with greater score is being

    accounted.

    Table Specifications:

    1.  The internal sizes of a game table are 2362 mm x 1143 mm.

    2.  The external sizes of the table are 2438 mm x 1219 mm.

    3. 

    Primary color of a table surface is white.4.  Height of the borders: 70 ± 20 mm

    Particulars Points Each Total Max GameTotal

    Remove red blocks completely outof the circles.

    5 points per block 20 points max

    Blue blocks placed completelyinside circles where a red block was positioned initially.

    10 points per block 40 points max

    Red blocks deposited completely in

     waste disposal area. No blue blocks in this area.

    5 points per block 20 points max

    Robot ends completely in finisharea. 

    5 points

    Mission completed successfully: 4red blocks completely in yellowdisposal area, only 7 blue blockscompletely inside 7 circles, noother blue blocks on the field, therobot completely in the finish area.

    15 points

    Robot displaces barriers from itsmarked position alongside the start

    or finish area.

    -5 points per barrier -10 points max

    Total 100 points

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    Game Mat Specifications:

    1.   All back lines are 20 ± 1 mm.

    2.  Dimensions may vary within ± 5 mm.

    3.  If the table is larger that the game mat the bottom edge and the right edge of the game

    mat should align with two walls on the table.

    Game Object Specifications:

    There are 3 Blue 4x4 blocks – Clean Area Markers and 4 Red 4x4 blocks – Waste/Trash.

    Step 1  Step 2 

     A green and red barrier made out of 4x2 LEGO bricks and located within the grey rectangles on

    one side of the start and finish area:

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    )

     Alternative rules suggestions

    Some country organizers may wish to modify the game rules to reduce mechanical complexity of

    the challenge by removing blue blocks from the task. It means that no blue blocks will be set up

    on the field and no blocks are needed to be loaded on the robot.