Discusiones y decisiones: herramientas para la
efectividad
Toño de la TorreSevilla, 09-11-2017 @adelatorrefoss
Toño de la Torre@adelatorrefoss
Disclaimer- Es una charla introductoria
- Libros:
- Gamestorming
- Agile Retrospectives
- Mi experiencia
- Sois parte de esta charla
Otras conferencias de agilismoPamplona SWCS
Socracan
Bilbostack
SOSZ
Barcelona SWCS
From the trenches
Dosconf
Mi historia de facilitación
TWY
Busca las diferencias...
Qué es una reunión?
● Trabajo
● Reunión de amigos
Fundamentos y después Prácticas y recetas.
What is a Game?
Components
The evolution of the Game World
Gamestorming is about creating game worlds specifically to explore business challenges, collaboration and generate new insights.
The game of business
Fuzzy goals
Game deconstruction
Game deconstruction
Game Design
Game design
Break out / report back, Group diverges in smaller groups.
This is a way to keep groups small and dynamic.
Multiple goals
10 Essentials for Gamestorming
- Opening and closing
- Fire starting
- Artifacts
- Node generation
- Meaningful space
- Sketching and Model Making
- Randomness, Reversal and
Reframing
- Improvisation
- Selection
- Try something new
10 Essentials for Gamestorming I
10 Essentials for Gamestorming II
Gamestorming are tools that can be plugged together in different ways.
A veteran explorer will quickly abandon a game that isn’t working and smoothly
transition into another.
The game will move you forward. You don’t need the final destination, only the next
step in the journey, in approximately the right direction.
10 Essentials for Gamestorming
Core gamestorming skills
- Asking questions- opening
- navigating
- examining
- experimental
- closing questions
- Creating artifacts and Meaningful
space
- Employing Visual Language
- Improvisation
- Practice
Core gamestorming skills
Core gamestorming skills
Feel of accomplishment needs tangible outcomes
Core games- 7 Ps Framework
- Affinity Map
- Bodystorming
- Card sort
- Dot voting
- Empathy map
- Forced Ranking
- Post-Up
- Storyboard
- Who + Do
Core games
Core games
CARD SORT
Core games
Comparando con Agile Retrospectives
Agile Retrospectives
Agile Retrospectives
Reflexiones
Reflexiones
Emociones vs Efectividad
Cómo compensar:
- En los descansos, aprovechar para
estar con otros grupos
- comentar en la comida
sentándose con otros
compañeros.
- mezclar en cada dinámica.
- siempre un espacio opinión
diferente de la mayoría.
Opening
Opening
Opening
Opening
Exploration
Exploration
Exploration
Exploration
Exploration
Exploration
Close
Close
Close
Un poco deRealLife™
-
kosdem● asamblea
● fishbowl
● world café
pie de foto
● asamblea
● world café
baos
pie de foto
pie de foto
cliente
● panel
● pantalla
● sillones
flejesai
pie de foto
flejesai 16
pie de foto
pie de fotoflejesai 17 spring
-
flejesai 17 autumn
pie de foto
pie de foto
pie de foto
Reto a la sala: Preparar el próximo Flejesai
- preparar temas antes o no
- ocio
- programación
- charlas internas de conocimiento
- temas técnicos
- estrategia / visión
@adelatorrefoss
Manage creativity, don't want predictability
gracias