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    Project 04October 6th

    2009

    Adonis Pimienta-Penalver

    MAE377

    Person#: 3270-5895

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    1 IntroductionIn this fifth project, the students were required to get familiarized with the many rendering capabilities

    that are offered in Pro Engineer through its Advanced Rendering Extension (ARX). We learned to create

    photo-realistic images using the above-mentioned extension in Pro E.

    2 ObjectiveTo become familiarized with the use and adjustment of room settings, lights, material and texture

    settings, colors, special effects, depth of field, lens glare and many other functions offered in Pro E and

    its graphic library.

    3 ResultBelow are the pictures obtained by following the tutorial directions for the rendering of the objects.

    You will also find a small description of how I completed the specific task.

    3.1 Part AIn part-A I was asked to render an image for a cell phone assembly. This was achieved by changing room

    lighting and appearance settings and view parameters. The image can be seen below.

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    Figure 1: The cell phone rendering in part-A.

    3.2 Part BIn part B I had to work with a chess piece object and give it different textures and appearances with

    various reflection, translucence and lighting settings. Nine different renders were produced; the

    techniques to obtain the respective images will be briefly outlined below.

    3.2.1 MetalTo obtain metallic appearance it was necessary to change the appearance type setting to metallic,

    this gave the rendered image the proper appearance as can be seen below; I also experimented with

    bump settings to create rough-looking surfaces as can be seen in some of the images below.

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    (A)

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    (B)

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    (C)

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    (D)

    Figure 2: (A) The model with an aluminum appearance; (B) with a cast-aluminum appearance; (C) with the polished gold

    appearance, notice the room reflection; and (D) the same model with a brushed gold appearance.

    3.2.2 GlassThe glass appearance was obtained by simply changing the class of the object to glass. I

    experimented with light and transparency settings, in order to achieve the right look for my model.

    Notice in the second model I also attempted to change the floor appearance, to emphasize the

    characteristics of the model itself.

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    (A)

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    (B)

    Figure 3: (A) The chess piece model in plain glass appearance; and (B) the same model in a blue glass appearance with a floor

    3.2.3 PlasticThe plastic appearance was achieved by setting the class to Plastic; afterwards, I experimented with

    different settings to achieve rough-looking models, eroded models and a translucent model. Images

    are below.

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    (A)

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    (B)

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    (C)

    Figure 4: (A) The chess piece model as an injection mold plastic; (B) as a spark eroded plastic; and (C) as a translucent plastic

    object.

    3.3 Part CPart-C consisted of a razor model which needed to be set to a close-up view with a realistic

    appearance. This was achieved by managing the lights, the room appearance and position, the field

    depth of the view, and the positioning of the razor itself. The image is listed below.

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    Figure 5: The customized render of the razor model in part-C.

    3.4 Part D, Mini-ProjectIn this final part of the project, I was required to achieve a rendering of the cell phone assembly I

    had created in the last project with specific settings for room appearance, lights, color and materials for

    the parts of the assembly. The result is below.

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    Figure 6: The cell phone assembly in the specified render settings of the mini-project.

    4 ConclusionThe skills I learned in this fifth project of my MAE 337 class were particularly useful for my future work in

    solid modeling. The many tools that ARX and Pro Engineer have to offer the modeler in order to achieve

    a presentation-ready, realistic and appealing render are very extensive and inclusive. These skills will

    prepare me for my future assignments, and for the future work related projects I will encounter.

    5 ReferencesIntroduction to Advanced Rendering Extension (ARX).http://www.ptc.com/go/wildfire/learn/tutorial_443/printable_page.htm(2009)

    ARX Advanced Material Definition.http://www.ptc.com/products/tutorials/ar_advanced_material_definition/

    (2009)

    http://www.ptc.com/go/wildfire/learn/tutorial_443/printable_page.htmhttp://www.ptc.com/go/wildfire/learn/tutorial_443/printable_page.htmhttp://www.ptc.com/products/tutorials/ar_advanced_material_definition/http://www.ptc.com/products/tutorials/ar_advanced_material_definition/http://www.ptc.com/products/tutorials/ar_advanced_material_definition/http://www.ptc.com/products/tutorials/ar_advanced_material_definition/http://www.ptc.com/go/wildfire/learn/tutorial_443/printable_page.htm
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    Basic of Advance Rendering Extension.http://www.ptc.com/go/wildfire/learn/tutorial_2161/index34732.htm

    (2009)

    http://www.ptc.com/go/wildfire/learn/tutorial_2161/index34732.htmhttp://www.ptc.com/go/wildfire/learn/tutorial_2161/index34732.htmhttp://www.ptc.com/go/wildfire/learn/tutorial_2161/index34732.htmhttp://www.ptc.com/go/wildfire/learn/tutorial_2161/index34732.htm