cartas alta magia

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  • 7/27/2019 Cartas Alta Magia

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    CURSE OF ARROWATTRACTIONThe ai r ar ound t he victi ms shimmers

    wi th ma gical energy as it war ps and

    twists.

    This may be cast on an enemy unitwithin 24" of the caster. Any missile firedirected at the unit in the following

    Shooting phase may re-roll any failedrolls to hit. If the unit is targeted by atemplate or breath weapon then youmay re-roll to hit any models which arepartially covered. The Curse has no

    effect on close combat.

    Cast on 6+

    DRAIN MAGICThis spell can be cast at three different

    levels. Choose before you attempt to cast

    the spell the casting number varies

    accordingly.

    Level Casting Number Dice Rolls Discarded

    1 5+ 6s

    2 7+ 5s & 6s

    3 9+ 4s, 5s & 6s

    Whichever you choose, the spell may be

    cast on a single enemy Wizard within 24"

    of the caster and may be cast into close

    combat. If successful, the victims spells

    will be weaker.

    See the Hi gh Elves ar mi es book fo r m ore

    details.

    Cast on 5+/ 7+/ 9+

    WALK BETWEEN WORLDS

    As the mage intones this ancient

    incantation he beings to fade from

    vi ew, becomi ng as in substant ia l as a

    ghost!

    This only affects the caster, and only if

    he is on foot. The caster becomesethereal. He can only be hit by magicalweapons and can move through

    obstacles and through impassable ordifficult terrain as if it was openground. The caster is affected by spellsas normal, and may cast spells himselfand fight as normal. Lasts until the startof the casters next Magic phase.

    Cast on 4+

    VAULS UNMAKINGMay be cast on an enemy unit within

    24" of the caster and may be cast into

    close combat. If successfully cast, the

    owner of the unit must reveal to the

    caster all the magic items in the unit.

    The caster then chooses one of them to

    be nullified for the rest of the battle.

    The spell itself does not remain in play,

    but the effect lasts for the remainder of

    the battle.

    Vauls Unmaking can drain the magic

    from Dwarf rune items. Note that all

    the runes on an individual item will be

    drained by the spell, not just one.

    If the unit has no magic items then thespell has no effect.

    Cast on 12+

    FURY OF KHAINECall in g on the dread mi ght of Khain e,

    the mage laun ches a sear in g bolt of

    bri ll ian t w hite energy at his enemies.

    The Fury of Khaine is amagic mi ssil e

    with a range of up to 24". If successfully

    cast, it strikes its target causing 2D6

    Strength 4 hits.

    Cast on 8+Magic Missile

    FORTUNE IS FICKLE

    This may be cast on an enemy Wizardwithin 24" of the caster and may be castinto close combat. Whenever the victimrolls any double (even a double 6) to casta spell it is a Miscast. In addition, anydouble rolled by the opposing playerwhilst attempting to dispel will fail (evena double 6).

    The spell lasts until it is dispelled, the

    Mage chooses to end it (which he can do

    at any time), attempts to cast another

    spell, or is slain.

    Cast on 7+

    Rema i ns i n pla y

    FLAMES OF THE PHOENIX

    This may be cast on an enemy unit within24". Each model, including characters and

    unit champions, takes a Strength 3 hit

    immediately. If the spell is still in play at

    the start of the casters next Magic phase,

    each model in the unit takes a Strength 4

    hit. If still in play at the start of the casters

    following Magic phase, each model takes

    a Strength 5 hit, and so on, with the

    Strength increasing by 1 each turn it

    remains in play. The spell lasts until

    dispelled, the Mage chooses to end it

    (which he can do at any time), attempts to

    cast another spell or is slain.

    Cast on 11+Rema i ns in play

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    HIGH MAGIC

    HIGH MAGIC

    HIGH MAGIC

    HIGH MAGIC

    HIGH MAGIC

    HIGH MAGIC

    HIGH MAGIC