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Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

Manuel Freire Morán, UCMFrancisco Jurado Monroy, UAM

J. Ángel Velázquez-Iturbide, URJCMª Carmen Fernández Panadero, Mª Blanca Ibáñez, UC3M

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

Outline

1. Introduction2. Research (past two years)

a) UAMb) UCMc) UC3Md) URJC

3. Future work

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

1 Introduction• Project eMadrid:

– Call 2013 for R+D Technologies Programmes

– 2014-16, extendible to 2017-18– Continuation of a homonym project, call

2009• Goal 4:

– Serious games and educational simulations

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

2 Past research – UAM• Goal:

– Balance between educational value and entertainment in educational videogames

• Proposal:– Adaptation based on:

• Player profile: to motivate the student• Learning style: to determine the best method,

learning objects

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

2 Past research – UAM• Explorations made in an adaptive

educational context• Initial results:

– Most users claim that foreseen adaptation rules are right

– Preferences about learning style change due to the virtual context:• The nature of the virtual context has an

influence on dimensions regarding how students organize, process, perceive, receive and understand information

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

2 Past research – UAM• Goal: to evaluate the effectiveness of

gamification in e-learning:– Motivation and participation should be

increased– Studies in e-learning do not provide definite

evidence about their effectiveness:• Success is due to the use of gamification or to the

system itself (independently from gamification)• Proposal: to address studies aimed at

answering this question

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

2 Past research – UAM• Gamification of evalUAM:

– Tool tested for adaptive tests:• Little students’ motivation has been observed

in different experiences– Ideal context to identify whether the use of

gamification may face little motivation while the system essence is maintained (dynamic adaptability)

– Evidence is sought about success of the gamification process

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

2 Past research – UCM• Application areas and ages

– Electricity / electromagnetism (12+)– Promote reading (4-8)– Computing education (18+)– Classical theater (12+)– XML Markup (18+)

• Approaches– Learning through games– Gamification– Learning Analytics

• Devices– Tabletop– Tablets & smartphones– Virtual & augmented reality

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

2 Past research – UCM• Some games:

– La Dama Boba: classical theater for 12+– Lost in Space: XML for non-programmers

• Infrastructure:– Game Learning Analytics, player profiles– xAPI games language– Accessible games

• EU Projects: RAGE & Beaconing

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

rageproject.eu

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

Player clustering

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

Usability

Psychological factors

AR Features

Immediacy of control

Reification

Contextualization of learning

Perceived usefulness

Perceived ease of use

Intention to use

Immersion

Motivation

Engagement

Reflective thinking

• AR: Promise for education2 Past research – UC3M

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

• Main results in AR:– Students achieve high levels of concentration

when using AR-based simulations– AR can be ineffective for some students in

experiential learning– Students behave differently depending on

whether or not they are guided in their activities– Simple scaffolding might help in improving the

effectiveness of AR-based simulation environments

2 Past research – UC3M

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

2 Past research – UC3M: El Secreto de Marcos (physical simulation + 3DVW)

Colaboración: UC3M: Raúl Araujo, Carmen Fdez . Autor Libro: Rafa Nieto, CEIP: Seseña y Benavente,

https://www.youtube.com/watch?v=aYoQnxBbTnE#t=39s

Contacto:mcfp@it.uc3m.es

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

2 Past research – UC3M: El secreto de Marcos

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

2 Past research – URJC• Two topics on computing education:

– Program visualization using the SRec system

– Comparing outcomes of optimization algorithms

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

2 Past research – URJC• Program visualization using the SRec

system:– Technique of “multiple executions”:

– Constructive use of visualizations for the development of dynamic programming algorithms:

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

2 Past research – URJC• Comparing outcomes of optimization

algorithms:– Collaborative extension of the GreedEx

system, aimed at experimenting with greedy algorithms

– Development of the OptimEx system, aimed at comparing optimization algorithms

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

3 Future work• Computing education (URJC):

– Extend SRec support to the development of dynamic programming algorithms by generating code

– Extend SRec visualizations with domain-specific graphical representations

– Enhance OptimEx usability

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

3 Future work• Gamification (UCM):

– New student model– Application of learning analytics to games

• Digital humanities:– Making reading tangible to disabled

children by means of virtual reality (UC3M)– Serious games on dancing and theater

(UCM)

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

3 Future work• Augmented reality (UC3M):

– Incorporate AR-based simulations into Web-based courses

Proyecto eMadrid: Juegos Serios y Simulaciones Educativas

SIIE 2016, Salamanca, 14th-16th September 2016

¡Muchas gracias!Obrigado!

http://www.emadridnet.org/

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