discusiones y decisiones: herramientas para la efectividad

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Discusiones y decisiones: herramientas para la

efectividad

Toño de la TorreSevilla, 09-11-2017 @adelatorrefoss

Toño de la Torre@adelatorrefoss

Disclaimer- Es una charla introductoria

- Libros:

- Gamestorming

- Agile Retrospectives

- Mi experiencia

- Sois parte de esta charla

Otras conferencias de agilismoPamplona SWCS

Socracan

Bilbostack

SOSZ

Barcelona SWCS

From the trenches

Dosconf

Mi historia de facilitación

TWY

Busca las diferencias...

Qué es una reunión?

● Trabajo

● Reunión de amigos

Fundamentos y después Prácticas y recetas.

What is a Game?

Components

The evolution of the Game World

Gamestorming is about creating game worlds specifically to explore business challenges, collaboration and generate new insights.

The game of business

Fuzzy goals

Game deconstruction

Game deconstruction

Game Design

Game design

Break out / report back, Group diverges in smaller groups.

This is a way to keep groups small and dynamic.

Multiple goals

10 Essentials for Gamestorming

- Opening and closing

- Fire starting

- Artifacts

- Node generation

- Meaningful space

- Sketching and Model Making

- Randomness, Reversal and

Reframing

- Improvisation

- Selection

- Try something new

10 Essentials for Gamestorming I

10 Essentials for Gamestorming II

Gamestorming are tools that can be plugged together in different ways.

A veteran explorer will quickly abandon a game that isn’t working and smoothly

transition into another.

The game will move you forward. You don’t need the final destination, only the next

step in the journey, in approximately the right direction.

10 Essentials for Gamestorming

Core gamestorming skills

- Asking questions- opening

- navigating

- examining

- experimental

- closing questions

- Creating artifacts and Meaningful

space

- Employing Visual Language

- Improvisation

- Practice

Core gamestorming skills

Core gamestorming skills

Feel of accomplishment needs tangible outcomes

Core games- 7 Ps Framework

- Affinity Map

- Bodystorming

- Card sort

- Dot voting

- Empathy map

- Forced Ranking

- Post-Up

- Storyboard

- Who + Do

Core games

Core games

CARD SORT

Core games

Comparando con Agile Retrospectives

Agile Retrospectives

Agile Retrospectives

Reflexiones

Reflexiones

Emociones vs Efectividad

Cómo compensar:

- En los descansos, aprovechar para

estar con otros grupos

- comentar en la comida

sentándose con otros

compañeros.

- mezclar en cada dinámica.

- siempre un espacio opinión

diferente de la mayoría.

Opening

Opening

Opening

Opening

Exploration

Exploration

Exploration

Exploration

Exploration

Exploration

Close

Close

Close

Un poco deRealLife™

-

kosdem● asamblea

● fishbowl

● world café

pie de foto

● asamblea

● world café

baos

pie de foto

pie de foto

cliente

● panel

● pantalla

● sillones

flejesai

pie de foto

flejesai 16

pie de foto

pie de fotoflejesai 17 spring

-

flejesai 17 autumn

pie de foto

pie de foto

pie de foto

Reto a la sala: Preparar el próximo Flejesai

- preparar temas antes o no

- ocio

- programación

- charlas internas de conocimiento

- temas técnicos

- estrategia / visión

@adelatorrefoss

Manage creativity, don't want predictability

gracias

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